# Generic Advanced="Advanced Options" Manual.Open="Open Manual" # Channels Channel.Red="Red" Channel.Green="Green" Channel.Blue="Blue" Channel.Alpha="Alpha" # File Types FileType.Image="Image" FileType.Images="Images" FileType.Video="Video" FileType.Videos="Videos" FileType.Sound="Sound" FileType.Sounds="Sounds" FileType.Effect="Effect" FileType.Effects="Effects" # Source Types SourceType.Source="Source" SourceType.Scene="Scene" # Alignment Alignment.Center="Center" Alignment.Left="Left" Alignment.Right="Right" Alignment.Top="Top" Alignment.Bottom="Bottom" # States State.Disabled="Disabled" State.Enabled="Enabled" State.Manual="Manual" State.Automatic="Automatic" State.Default="Default" # Front-end UI.Menu="StreamFX" UI.Menu.Website="Visit the Website" UI.Menu.Discord="Join the Discord" UI.Menu.Github="Source Code on Github" UI.Menu.ReportIssue="Report a Bug or Crash" UI.Menu.RequestHelp="Request Help && Support" UI.Menu.About="About StreamFX" UI.About.Title="About StreamFX" UI.About.Text="

StreamFX is made possible by all the supporters on Patreon, on Github Sponsors, and anyone donating through PayPal. Additional thanks go out to all the translators helping out with the localization on Crowdin. You all are amazing!

" UI.About.Role.Contributor="Contributor" UI.About.Role.Translator="Translator" UI.About.Role.Supporter="Supporter" UI.About.Role.Creator="Content Creator" UI.About.Version="Version:" # Front-end - Updater UI.Updater.Dialog.Title="StreamFX Version %s is now available!" UI.Updater.Dialog.Text="A new version of StreamFX is available to download." UI.Updater.Dialog.Version.Current="Current Version:" UI.Updater.Dialog.Version.Latest="Latest Version:" UI.Updater.Dialog.Button.Ok="Open Download Page" UI.Updater.Dialog.Button.Cancel="Remind me later" UI.Updater.GitHubPermission.Title="StreamFX requires your permission to connect to GitHub!" UI.Updater.GitHubPermission.Text="In order to provide manual or automated update checking, StreamFX relies on the GitHub API to retrieve the latest information.
Please read the Github Privacy Statement, and click 'OK' if you agree, or 'Cancel' if you disagree." UI.Updater.Menu.CheckForUpdates="Check for Updates" UI.Updater.Menu.CheckForUpdates.Automatically="Automatically check for Updates" UI.Updater.Menu.Channel="Update Channel" UI.Updater.Menu.Channel.Release="Release" UI.Updater.Menu.Channel.Testing="Testing" # Encoder/AOM-AV1 Encoder.AOM.AV1="AOM AV1 (direct)" Encoder.AOM.AV1.Encoder="Encoder" Encoder.AOM.AV1.Encoder.Usage="Usage" Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Good Quality" Encoder.AOM.AV1.Encoder.Usage.RealTime="Real Time" Encoder.AOM.AV1.Encoder.Usage.AllIntra="All Intra-Frame" Encoder.AOM.AV1.Encoder.CPUUsage="CPU Usage" Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo" Encoder.AOM.AV1.Encoder.CPUUsage.1="Very Slow" Encoder.AOM.AV1.Encoder.CPUUsage.2="Slower" Encoder.AOM.AV1.Encoder.CPUUsage.3="Slow" Encoder.AOM.AV1.Encoder.CPUUsage.4="Medium" Encoder.AOM.AV1.Encoder.CPUUsage.5="Fast" Encoder.AOM.AV1.Encoder.CPUUsage.6="Faster" Encoder.AOM.AV1.Encoder.CPUUsage.7="Very Fast" Encoder.AOM.AV1.Encoder.CPUUsage.8="Super Fast" Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Fast" Encoder.AOM.AV1.Encoder.Profile="Profile" Encoder.AOM.AV1.KeyFrames="Key-Frame" Encoder.AOM.AV1.KeyFrames.IntervalType="Interval Type" Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames" Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconds" Encoder.AOM.AV1.KeyFrames.Interval="Interval" Encoder.AOM.AV1.RateControl="Rate Control" Encoder.AOM.AV1.RateControl.Mode="Mode" Encoder.AOM.AV1.RateControl.Mode.CBR="Constant Bitrate (CBR)" Encoder.AOM.AV1.RateControl.Mode.VBR="Variable Bitrate (VBR)" Encoder.AOM.AV1.RateControl.Mode.CQ="Constrained Quality (CQ)" Encoder.AOM.AV1.RateControl.Mode.Q="Constant Quality (Q)" Encoder.AOM.AV1.RateControl.LookAhead="Look-Ahead" Encoder.AOM.AV1.RateControl.Limits="Limits" Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate" Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="Bitrate Undershoot" Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="Bitrate Overshoot" Encoder.AOM.AV1.RateControl.Limits.Quality="Quality" Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="Minimum Quantizer" Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="Maximum Quantizer" Encoder.AOM.AV1.RateControl.Buffer="Buffer" Encoder.AOM.AV1.RateControl.Buffer.Size="Size" Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Initial Size" Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimal Size" Encoder.AOM.AV1.Advanced="Advanced" Encoder.AOM.AV1.Advanced.Threads="Threads" Encoder.AOM.AV1.Advanced.RowMultiThreading="Per-Row Multi-Threading" Encoder.AOM.AV1.Advanced.Tile.Columns="Tile Columns" Encoder.AOM.AV1.Advanced.Tile.Rows="Tile Rows" Encoder.AOM.AV1.Advanced.Tune="Tune" Encoder.AOM.AV1.Advanced.Tune.Metric="Metric" Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR" Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="SSIM" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (with pre-processing)" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (without pre-processing)" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.NegMaxGain="VMAF (MaxGain)" Encoder.AOM.AV1.Advanced.Tune.Metric.Butteraugli="Butteraugli" Encoder.AOM.AV1.Advanced.Tune.Content="Content" Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Screen" Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film" # Blur Blur.Type.Box="Box" Blur.Type.BoxLinear="Box Linear" Blur.Type.Gaussian="Gaussian" Blur.Type.GaussianLinear="Gaussian Linear" Blur.Type.DualFiltering="Dual Filtering" Blur.Subtype.Area="Area" Blur.Subtype.Directional="Directional" Blur.Subtype.Rotational="Rotational" Blur.Subtype.Zoom="Zoom" # Mip Generator MipGenerator="Mip-Map Generator" MipGenerator.Point="Point" MipGenerator.Linear="Linear" MipGenerator.Sharpen="Sharpen" MipGenerator.Smoothen="Smoothen" MipGenerator.Bicubic="Bicubic" MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensity" # Shader Shader="Shader" Shader.Refresh="Refresh Options and Parameters" Shader.Shader="Shader Options" Shader.Shader.File="File" Shader.Shader.Technique="Technique" Shader.Shader.Size="Size" Shader.Shader.Size.Width="Width" Shader.Shader.Size.Height="Height" Shader.Shader.Seed="Randomization Seed" Shader.Parameters="Shader Parameters" Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" # Filter - Blur Filter.Blur="Blur" Filter.Blur.Type="Type" Filter.Blur.Subtype="Subtype" Filter.Blur.Size="Size" Filter.Blur.Angle="Angle (Degrees)" Filter.Blur.Center.X="Center (X) (Percent)" Filter.Blur.Center.Y="Center (Y) (Percent)" Filter.Blur.StepScale="Step Scaling" Filter.Blur.StepScale.X="Step Scale X" Filter.Blur.StepScale.Y="Step Scale Y" Filter.Blur.Mask="Apply a Mask" Filter.Blur.Mask.Type="Mask Type" Filter.Blur.Mask.Type.Region="Region" Filter.Blur.Mask.Type.Image="Image" Filter.Blur.Mask.Type.Source="Source" Filter.Blur.Mask.Region.Left="Left Edge" Filter.Blur.Mask.Region.Top="Top Edge" Filter.Blur.Mask.Region.Right="Right Edge" Filter.Blur.Mask.Region.Bottom="Bottom Edge" Filter.Blur.Mask.Region.Feather="Feather Area" Filter.Blur.Mask.Region.Feather.Shift="Feather Shift" Filter.Blur.Mask.Region.Invert="Invert Region" Filter.Blur.Mask.Image="Image Mask" Filter.Blur.Mask.Source="Source Mask" Filter.Blur.Mask.Color="Mask Color Filter" Filter.Blur.Mask.Alpha="Mask Alpha Filter" Filter.Blur.Mask.Multiplier="Mask Multiplier" # Filter - Color Grade Filter.ColorGrade="Color Grading" Filter.ColorGrade.Lift="Lift" Filter.ColorGrade.Lift.Red="Red Lift" Filter.ColorGrade.Lift.Green="Green Lift" Filter.ColorGrade.Lift.Blue="Blue Lift" Filter.ColorGrade.Lift.All="All Lift" Filter.ColorGrade.Gamma="Gamma" Filter.ColorGrade.Gamma.Red="Red Gamma" Filter.ColorGrade.Gamma.Green="Green Gamma" Filter.ColorGrade.Gamma.Blue="Blue Gamma" Filter.ColorGrade.Gamma.All="All Gamma" Filter.ColorGrade.Gain="Gain" Filter.ColorGrade.Gain.Red="Red Gain" Filter.ColorGrade.Gain.Green="Green Gain" Filter.ColorGrade.Gain.Blue="Blue Gain" Filter.ColorGrade.Gain.All="All Gain" Filter.ColorGrade.Offset="Offset" Filter.ColorGrade.Offset.Red="Red Offset" Filter.ColorGrade.Offset.Green="Green Offset" Filter.ColorGrade.Offset.Blue="Blue Offset" Filter.ColorGrade.Offset.All="All Offset" Filter.ColorGrade.Tint="Tint" Filter.ColorGrade.Tint.Detection="Tint Luma Detection Method" Filter.ColorGrade.Tint.Detection.HSV="Hue Saturation Value" Filter.ColorGrade.Tint.Detection.HSL="Hue Saturation Lightness" Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)" Filter.ColorGrade.Tint.Mode="Tint Luma Mode" Filter.ColorGrade.Tint.Mode.Linear="Linear" Filter.ColorGrade.Tint.Mode.Exp="Exp" Filter.ColorGrade.Tint.Mode.Exp2="Exp2" Filter.ColorGrade.Tint.Mode.Log="Log" Filter.ColorGrade.Tint.Mode.Log10="Log10" Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent" Filter.ColorGrade.Tint.Shadow.Red="Shadow Red Tint" Filter.ColorGrade.Tint.Shadow.Green="Shadow Green Tint" Filter.ColorGrade.Tint.Shadow.Blue="Shadow Blue Tint" Filter.ColorGrade.Tint.Midtone.Red="Midtone Red Tint" Filter.ColorGrade.Tint.Midtone.Green="Midtone Green Tint" Filter.ColorGrade.Tint.Midtone.Blue="Midtone Blue Tint" Filter.ColorGrade.Tint.Highlight.Red="Highlight Red Tint" Filter.ColorGrade.Tint.Highlight.Green="Highlight Green Tint" Filter.ColorGrade.Tint.Highlight.Blue="Highlight Blue Tint" Filter.ColorGrade.Correction="Color Correction" Filter.ColorGrade.Correction.Hue="Hue Shift" Filter.ColorGrade.Correction.Saturation="Saturation" Filter.ColorGrade.Correction.Lightness="Lightness" Filter.ColorGrade.Correction.Contrast="Contrast" Filter.ColorGrade.RenderMode="Render Mode" Filter.ColorGrade.RenderMode.Direct="Direct Rendering" Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table" Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table" Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table" Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table" Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table" # Filter - Displacement Filter.Displacement="Displacement Mapping" Filter.Displacement.File="File" Filter.Displacement.Scale="Scale" Filter.Displacement.Scale.Type="Scaling Type" # Filter - Dynamic Mask Filter.DynamicMask="Dynamic Mask" Filter.DynamicMask.Input="Input Source" Filter.DynamicMask.Channel="%s Channel" Filter.DynamicMask.Channel.Value="Base Value" Filter.DynamicMask.Channel.Multiplier="Multiplier" Filter.DynamicMask.Channel.Input="%s Input Value" # Filter - NVIDIA Face Tracking Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking" Filter.NVIDIA.FaceTracking.ROI="Region of Interest" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Offset="Offset" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Stability="Stability" # Filter - SDF Effects Filter.SDFEffects="SDF Effects" Filter.SDFEffects.Shadow.Inner="Inner Shadow" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance" Filter.SDFEffects.Shadow.Inner.Offset.X="Inner Shadow Offset X" Filter.SDFEffects.Shadow.Inner.Offset.Y="Inner Shadow Offset Y" Filter.SDFEffects.Shadow.Inner.Color="Inner Shadow Color" Filter.SDFEffects.Shadow.Inner.Alpha="Inner Shadow Alpha" Filter.SDFEffects.Shadow.Outer="Outer Shadow" Filter.SDFEffects.Shadow.Outer.Range.Minimum="Outer Shadow Minimum Distance" Filter.SDFEffects.Shadow.Outer.Range.Maximum="Outer Shadow Maximum Distance" Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Shadow Offset X" Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Shadow Offset Y" Filter.SDFEffects.Shadow.Outer.Color="Outer Shadow Color" Filter.SDFEffects.Shadow.Outer.Alpha="Outer Shadow Alpha" Filter.SDFEffects.Glow.Outer="Outer Glow" Filter.SDFEffects.Glow.Outer.Color="Outer Glow Color" Filter.SDFEffects.Glow.Outer.Alpha="Outer Glow Alpha" Filter.SDFEffects.Glow.Outer.Width="Outer Glow Width" Filter.SDFEffects.Glow.Outer.Sharpness="Outer Glow Sharpness" Filter.SDFEffects.Glow.Inner="Inner Glow" Filter.SDFEffects.Glow.Inner.Color="Inner Glow Color" Filter.SDFEffects.Glow.Inner.Alpha="Inner Glow Alpha" Filter.SDFEffects.Glow.Inner.Width="Inner Glow Width" Filter.SDFEffects.Glow.Inner.Sharpness="Inner Glow Sharpness" Filter.SDFEffects.Outline="Outline" Filter.SDFEffects.Outline.Color="Outline Color" Filter.SDFEffects.Outline.Alpha="Outline Alpha" Filter.SDFEffects.Outline.Width="Outline Width" Filter.SDFEffects.Outline.Offset="Outline Offset" Filter.SDFEffects.Outline.Sharpness="Outline Sharpness" Filter.SDFEffects.SDF.Scale="SDF Texture Scale" Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold" # Filter - Transform Filter.Transform="3D Transform" Filter.Transform.Camera="Camera" Filter.Transform.Camera.Orthographic="Orthographic" Filter.Transform.Camera.Perspective="Perspective" Filter.Transform.Camera.FieldOfView="Field Of View" Filter.Transform.Position="Position" Filter.Transform.Position.X="X" Filter.Transform.Position.Y="Y" Filter.Transform.Position.Z="Z" Filter.Transform.Scale="Scale" Filter.Transform.Scale.X="X" Filter.Transform.Scale.Y="Y" Filter.Transform.Shear="Shear" Filter.Transform.Shear.X="X" Filter.Transform.Shear.Y="Y" Filter.Transform.Rotation="Rotation" Filter.Transform.Rotation.X="Pitch (X)" Filter.Transform.Rotation.Y="Yaw (Y)" Filter.Transform.Rotation.Z="Roll (Z)" Filter.Transform.Rotation.Order="Rotation Order" Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll" Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw" Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll" Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch" Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw" Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch" Filter.Transform.Mipmapping="Enable Mipmapping" # Filter - Video Super-Resolution Filter.VideoSuperResolution="Video Super-Resolution" Filter.VideoSuperResolution.Provider="Provider" Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="NVIDIA Video Super-Resolution, powered by NVIDIA Broadcast" Filter.VideoSuperResolution.NVIDIA.SuperRes="NVIDIA Video Super-Resolution" Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Scale" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="Strength" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="Weak" Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="Strong" # Source - Mirror Source.Mirror="Source Mirror" Source.Mirror.Source="Source" Source.Mirror.Source.Audio="Enable Audio" Source.Mirror.Source.Audio.Layout="Audio Layout" Source.Mirror.Source.Audio.Layout.Unknown="Unknown" Source.Mirror.Source.Audio.Layout.Mono="Mono" Source.Mirror.Source.Audio.Layout.Stereo="Stereo" Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo with LFE" Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadraphonic" Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadraphonic With LFE" Source.Mirror.Source.Audio.Layout.Surround="Surround" Source.Mirror.Source.Audio.Layout.FullSurround="Full Surround" # Codec: AV1 Codec.AV1="AV1" Codec.AV1.Profile="Profile" Codec.AV1.Profile.Main="Main" Codec.AV1.Profile.High="High" Codec.AV1.Profile.Professional="Professional" # Codec: H264 Codec.H264="H264" Codec.H264.Profile="Profile" Codec.H264.Profile.baseline="Baseline" Codec.H264.Profile.main="Main" Codec.H264.Profile.high="High" Codec.H264.Profile.high444p="High 4:4:4 Predictive" Codec.H264.Level="Level" # Codec: HEVC Codec.HEVC="HEVC" Codec.HEVC.Profile="Profile" Codec.HEVC.Profile.main="Main" Codec.HEVC.Profile.main10="Main 10-bit" Codec.HEVC.Profile.rext="Range Extended" Codec.HEVC.Tier="Tier" Codec.HEVC.Tier.main="Main" Codec.HEVC.Tier.high="High" Codec.HEVC.Level="Level" # Codec: Apple ProRes Codec.ProRes.Profile="Profile" Codec.ProRes.Profile.APCO="422 Proxy (APCO)" Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)" Codec.ProRes.Profile.APCN="422 Standard (APCN)" Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)" Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)" Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)" # Encoder: FFmpeg FFmpegEncoder="FFmpeg Options" FFmpegEncoder.Suffix=" (via FFmpeg)" FFmpegEncoder.CustomSettings="Custom Settings" FFmpegEncoder.Threads="Number of Threads" FFmpegEncoder.ColorFormat="Override Color Format" FFmpegEncoder.StandardCompliance="Standard Compliance" FFmpegEncoder.StandardCompliance.VeryStrict="Very Strict" FFmpegEncoder.StandardCompliance.Strict="Strict" FFmpegEncoder.StandardCompliance.Normal="Normal" FFmpegEncoder.StandardCompliance.Unofficial="Unofficial" FFmpegEncoder.StandardCompliance.Experimental="Experimental" FFmpegEncoder.GPU="GPU" FFmpegEncoder.KeyFrames="Key Frames" FFmpegEncoder.KeyFrames.IntervalType="Interval Type" FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames" FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconds" FFmpegEncoder.KeyFrames.Interval="Interval" # Encoder: AMF FFmpegEncoder.AMF.Preset="Preset" FFmpegEncoder.AMF.Preset.Speed="Speed" FFmpegEncoder.AMF.Preset.Balanced="Balanced" FFmpegEncoder.AMF.Preset.Quality="Quality" FFmpegEncoder.AMF.RateControl="Rate Control Options" FFmpegEncoder.AMF.RateControl.Mode="Mode" FFmpegEncoder.AMF.RateControl.Mode.CQP="Constant Quantization Parameter" FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Variable Bitrate (Peak Constrained)" FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Variable Bitrate (Latency Constrained)" FFmpegEncoder.AMF.RateControl.Mode.CBR="Constant Bitrate" FFmpegEncoder.AMF.RateControl.LookAhead="Look Ahead" FFmpegEncoder.AMF.RateControl.FrameSkipping="Frame Skipping" FFmpegEncoder.AMF.RateControl.Limits="Limits" FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Buffer Size" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Target Bitrate" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate" FFmpegEncoder.AMF.RateControl.QP="Quantization Parameters" FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP" FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP" FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP" FFmpegEncoder.AMF.Other="Other Options" FFmpegEncoder.AMF.Other.BFrames="Maximum B-Frames" FFmpegEncoder.AMF.Other.BFrameReferences="B-Frame References" FFmpegEncoder.AMF.Other.ReferenceFrames="Reference Frames" FFmpegEncoder.AMF.Other.EnforceHRD="Enforce HRD" FFmpegEncoder.AMF.Other.VBAQ="VBAQ" FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit Delimiter" # Encoder: NVENC FFmpegEncoder.NVENC.Preset="Preset" FFmpegEncoder.NVENC.Preset.Default="Default" FFmpegEncoder.NVENC.Preset.Slow="Slow" FFmpegEncoder.NVENC.Preset.Medium="Medium" FFmpegEncoder.NVENC.Preset.Fast="Fast" FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance" FFmpegEncoder.NVENC.Preset.HighQuality="High Quality" FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc" FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency" FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance" FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality" FFmpegEncoder.NVENC.Preset.Lossless="Lossless" FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance" FFmpegEncoder.NVENC.RateControl="Rate Control Options" FFmpegEncoder.NVENC.RateControl.Mode="Mode" FFmpegEncoder.NVENC.RateControl.Mode.CQP="Constant Quantization Parameter" FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variable Bitrate" FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate" FFmpegEncoder.NVENC.RateControl.Mode.CBR="Constant Bitrate" FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate" FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate" FFmpegEncoder.NVENC.RateControl.TwoPass="Two Pass" FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead" FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames" FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames" FFmpegEncoder.NVENC.RateControl.Limits="Limits" FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Buffer Size" FFmpegEncoder.NVENC.RateControl.Limits.Quality="Target Quality" FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Target Bitrate" FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate" FFmpegEncoder.NVENC.RateControl.QP="Quantization Parameters" FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimum QP" FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximum QP" FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP" FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP" FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP" FFmpegEncoder.NVENC.AQ="Adaptive Quantization" FFmpegEncoder.NVENC.AQ.Spatial="Spatial Adaptive Quantization" FFmpegEncoder.NVENC.AQ.Strength="Spatial Adaptive Quantization Strength" FFmpegEncoder.NVENC.AQ.Temporal="Temporal Adaptive Quantization" FFmpegEncoder.NVENC.Other="Other Options" FFmpegEncoder.NVENC.Other.BFrames="Maximum B-Frames" FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode" FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Use only middle B-Frames as reference" FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Use all B-Frames as reference" FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latency" FFmpegEncoder.NVENC.Other.WeightedPrediction="Weighted Prediction" FFmpegEncoder.NVENC.Other.NonReferencePFrames="Non-reference P-Frames" FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Access Unit Delimiter" FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Decoded Picture Buffer Size"