/* * Modern effects for a modern Streamer * Copyright (C) 2017-2018 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include "obs/gs/gs-effect.hpp" #include "obs/gs/gs-rendertarget.hpp" #include "obs/gs/gs-sampler.hpp" #include "obs/gs/gs-texture.hpp" #include "obs/gs/gs-vertexbuffer.hpp" #include "plugin.hpp" // OBS #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4201) #endif #include #ifdef _MSC_VER #pragma warning(pop) #endif namespace filter { namespace sdf_effects { class sdf_effects_instance; class sdf_effects_factory { obs_source_info _source_info; std::list _sources; std::shared_ptr _sdf_producer_effect; std::shared_ptr _sdf_consumer_effect; public: // Singleton static void initialize(); static void finalize(); static std::shared_ptr get(); public: sdf_effects_factory(); ~sdf_effects_factory(); void on_list_fill(); void on_list_empty(); static void* create(obs_data_t* settings, obs_source_t* self); static void destroy(void* source); static void get_defaults(obs_data_t* settings); static obs_properties_t* get_properties(void* source); static void update(void* source, obs_data_t* settings); static const char* get_name(void* source); static uint32_t get_width(void* source); static uint32_t get_height(void* source); static void activate(void* source); static void deactivate(void* source); static void video_tick(void* source, float delta); static void video_render(void* source, gs_effect_t* effect); public: std::shared_ptr get_sdf_producer_effect(); std::shared_ptr get_sdf_consumer_effect(); }; class sdf_effects_instance { obs_source_t* _self; // Input std::shared_ptr _source_rt; std::shared_ptr _source_texture; bool _source_rendered; // Distance Field std::shared_ptr _sdf_write; std::shared_ptr _sdf_read; std::shared_ptr _sdf_texture; double_t _sdf_scale; float_t _sdf_threshold; // Effects bool _output_rendered; std::shared_ptr _output_texture; std::shared_ptr _output_rt; /// Inner Shadow bool _inner_shadow; vec4 _inner_shadow_color; float_t _inner_shadow_range_min; float_t _inner_shadow_range_max; float_t _inner_shadow_offset_x; float_t _inner_shadow_offset_y; /// Outer Shadow bool _outer_shadow; vec4 _outer_shadow_color; float_t _outer_shadow_range_min; float_t _outer_shadow_range_max; float_t _outer_shadow_offset_x; float_t _outer_shadow_offset_y; /// Inner Glow bool _inner_glow; vec4 _inner_glow_color; float_t _inner_glow_width; float_t _inner_glow_sharpness; float_t _inner_glow_sharpness_inv; /// Outer Glow bool _outer_glow; vec4 _outer_glow_color; float_t _outer_glow_width; float_t _outer_glow_sharpness; float_t _outer_glow_sharpness_inv; /// Outline bool _outline; vec4 _outline_color; float_t _outline_width; float_t _outline_offset; float_t _outline_sharpness; float_t _outline_sharpness_inv; static bool cb_modified_shadow_inside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_shadow_outside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_glow_inside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_glow_outside(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_outline(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); static bool cb_modified_advanced(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); public: sdf_effects_instance(obs_data_t* settings, obs_source_t* self); ~sdf_effects_instance(); obs_properties_t* get_properties(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); }; } // namespace sdf_effects } // namespace filter