While this had no actual effect due to the immediate ID3D11DeviceContext being tied to the ID3D11Device itself, it shouldn't have occured at all. With this there should now only be a single Release() call for every AddRef() call.
The compiler will choose the optimal way automatically, and forcing std::move here actually results in two objects existing side by side, before being "moved" into one.
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.
Signed-off-by: lainon <GermanAizek@yandex.ru>
This bug predates the merge into StreamFX and was present in the original release as a separate plugin. libOBS has never sampled Chroma at Center as far as I can look back into its history.
Fixes#676
The 'obs-ffmpeg-mux.c' file specifies different color parameters than StreamFX does. This causes re-muxing to go haywire, and editors that trust these tags suddenly spew out bad colors for BT.601 and sRGB.
Reverts #478
Both Rec. 601 and sRGB looked extremely wrong before, resulting in weird or warped colors. Since it is very difficult to find up to date and accurate information on standards, we should simply go for what has the most widespread support.
Improves the previous logic and makes it compatible with the new additions in 26.x, such as sRGB. This was previously broken as the focus was on existing features which could be tested without requiring a compiler to be installed.
Incorrect understanding of how sRGB works with RGB and YCC/YUV formats also caused sRGB to be treated as RGB when I444 was selected. This should also now be fixed, hopefully permanently.
Fixes#331
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity
Related: #119#98#30
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.