Should fix the "'u': undeclared identifier" problem when code is generated from a shallow clone. Also fixes the issue where the clang submodule is required instead of optional.
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.
Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
- Moved all auto-dependencies to a uniform subdirectory for easier caching and cleanup.
- Add an option to download or specify a path for libOBS+obs-frontend-api.
- Remove the dependency on the non-standard obs-frontend-apiConfig.cmake file.
- Add an option to download or specify a path for OBS Dependencies.
- Add an option to download or specify a path for Qt.
- Add an option to download or specify a path for AOM.
- Fix and improve architecture and platform detection.
- Fix some messages having two :, or no prefix at all.
- Fix detection of obs-frontend-api.
- Fix applying custom compiler and linker flags for MSVC and GNU-style builds.
- Use target_compile_options over add_compile_options for compatibility.
It was sometimes impossible to sign the binaries on Windows, depending on how CMake was being run. By explicitly converting to the intended native format, we avoid this problem for most situations. Additionally we now support per-project certificates, instead of global certificates only. This also allows multiple uses of cmake-codesign in the same overall project.
Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
A complete redesign of the component and dependency system is necessary in order to support additional platforms, such as MacOS and other Linux platforms. Additionally it results in a much cleaner code base, which is less confusing overall.
Eventually it might be necessary to push components of StreamFX into their own CMake projects, as it is getting kind of complex now. Especially with the push for a proper plugin manager, things get dicey for big plugins like StreamFX.
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
Adds a BeforeInstall step to the InnoSetup installer which uses the msvc-redist-helper tool to automatically check for the necessary DLLs and install the required redistributable if some are found to be missing.
Additionally slightly modernized the installer with a design that isn't from the 90s, and paves the way for preventing updating StreamFX while OBS Studio is still running.
Adds supports for running clang-tidy from within CMake, if the Clang toolset was found. This feature is experimental, but should work on many compilers, as it relies on generated compile_commands.json which are fully generated by the clang subproject. Using clang-tidy we can find hidden bugs that other static analyzers do not detect, or compilers don't even bother throwing an error for.
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity
Related: #119#98#30
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.
This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!
The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
This does not rely on the "integrated" clang-format, but instead uses a custom target to achieve the goal. Supports file filtering (to ensure that clang-format only affects supported files), automatic dependency by the project (always run before build), multiple targets and a global target.
Options are:
- TARGETS <target> ...: Targets to add clang-format support to.
- DEPENDENCY: Add a dependency to the given targets so that clang-format runs before building.
- REGEX: Filter out files of the given targets, defaults to '\.(h|hpp|c|cpp)'.
- GLOBAL: Add a global CLANG_FORMAT target.
This includes support for included, referenced, packaged and downloaded obs-studio libraries, cppcheck, packaging using cpack, 7z, zip or InnoSetup and more.
* Standalone builds no longer require you to have a compiled version of OBS Studio. Instead the project will now download the last compatible libOBS version from CI and use it for linking.
* The project version now has a tweak field again, which is either 0 or determined by the number of git commits since the last release tag.
* The Install command now properly uses CMAKE_INSTALL_PREFIX instead of INSTALL_DIR.
* Packaging is now done using CPack instead of custom commands.