- Moved all auto-dependencies to a uniform subdirectory for easier caching and cleanup.
- Add an option to download or specify a path for libOBS+obs-frontend-api.
- Remove the dependency on the non-standard obs-frontend-apiConfig.cmake file.
- Add an option to download or specify a path for OBS Dependencies.
- Add an option to download or specify a path for Qt.
- Add an option to download or specify a path for AOM.
- Fix and improve architecture and platform detection.
- Fix some messages having two :, or no prefix at all.
- Fix detection of obs-frontend-api.
- Fix applying custom compiler and linker flags for MSVC and GNU-style builds.
- Use target_compile_options over add_compile_options for compatibility.
Due to OBS Studio not yet supporting ARM64 out of the box, we currently only provide builds for x86. Additionally, due to our use of C++17 (which we will not drop to C++14, don't bother asking), the minimum OSX version is 10.15.
The majority of users should have already switched or upgraded to Ubuntu 20.04 at this point, so there is no point in building further Ubuntu 18.04 versions. This saves us some CI slots, and also reduces the number of target systems to actually support.
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
Ubuntu 20.04 has officially replaced 19.10 as the latest version, and is stable enough that people can move to it. The script doesn't change much for that. However we do remove the needless extra builds here and revert to the system installed clang version, which thanks to other pull requests now works fine. For Ubuntu 18.04 that is clang-8, while for Ubuntu 20.04 it is clang-9.
Crowding commits each language in its own commit, instead of merging multiple into one commit. This results in very spammy builds, to the point of several hundred being spawned in the same second.