Commit graph

17 commits

Author SHA1 Message Date
lainon
6e1566386e project: Apply more C++ paradigms to the code
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.

Signed-off-by: lainon <GermanAizek@yandex.ru>
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
22786005d6 gfx/shader/param: Track the parent shader object 2023-04-05 18:51:42 +02:00
coolsoft.rf
bba606e439 gfx/shader: Support for visible and active tracking in parameters
Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
2023-04-05 18:51:42 +02:00
Michael Fabian 'Xaymar' Dirks
578d84be63 gfx: Apply coding guidelines 2023-04-05 18:50:59 +02:00
Michael Fabian 'Xaymar' Dirks
c84c301d49 obs/gs: Apply coding guidelines 2023-04-05 18:50:59 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
908d1f0a20 project: Modernize code to proper C++ 2020-04-09 00:17:25 +02:00
Michael Fabian 'Xaymar' Dirks
a138f95126 cmake: Fix clang support in native OBS Studio build 2020-04-05 06:50:21 +02:00
Michael Fabian 'Xaymar' Dirks
59fa1d36d7 common: Common header include for improved platform support
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
2020-04-02 17:02:01 +02:00
Michael Fabian 'Xaymar' Dirks
903d416607 gfx-shader-param: Fix get_parameter 2019-12-25 19:09:30 +01:00
Michael Fabian 'Xaymar' Dirks
1902d005e9 gfx-shader-param: Add support for automatic parameters
Allows other parameters to be a seed to these parameters.
2019-12-25 10:14:04 +01:00
Michael Fabian 'Xaymar' Dirks
4acbfedd40 gfx-shader-param: Support for input, slider, enum and more 2019-12-25 10:09:56 +01:00
Michael Fabian 'Xaymar' Dirks
777556f4f6 gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.

Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.

The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 22:02:37 +01:00
Michael Fabian 'Xaymar' Dirks
eab3ae4fbc gfx-shader-param: Add support for order and overall name/desc 2019-12-24 08:38:01 +01:00
Michael Fabian 'Xaymar' Dirks
672c6d39af gfx-shader-param: Split setting defaults from properties 2019-12-22 06:07:37 +01:00
Michael Fabian 'Xaymar' Dirks
0a761b97a2 gfx-shader-param*: Initial code 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
0ad896e905 gfx-shader: Rename from gfx-effect-source 2019-12-15 09:09:11 +01:00