Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.
Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
Improves the previous logic and makes it compatible with the new additions in 26.x, such as sRGB. This was previously broken as the focus was on existing features which could be tested without requiring a compiler to be installed.
Incorrect understanding of how sRGB works with RGB and YCC/YUV formats also caused sRGB to be treated as RGB when I444 was selected. This should also now be fixed, hopefully permanently.
Fixes#331
Adds a utility class and functions to load libraries and symbols from libraries somewhat safely. Libraries are immediately unloaded when the last reference to them is lost, so the shared_ptr should be stored if the library is actually needed.
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
Proxies allow for older configurations to work fine on newer versions, without having to manually adjust the scene collection to match the new ids at all. Thanks to the migration system we can freely support any number of old versions, as long as we write migration code.
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity
Related: #119#98#30
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.