- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.
Signed-off-by: lainon <GermanAizek@yandex.ru>
For simple image and video editing, LUTs (Look-Up Tables) are vastly superior to running the entire editing operation on each pixel - especially if all the processing can be done inside a single shader.
Due to the post-processing requirements for our LUTs, we are limited to 8 bits per channel - though clever use of the unused Alpha channel may result in additional space. For our purposes however, this is definitely enough.