Commit graph

7 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
fb09e98a5f gfx/shader/param-texture: Use obs::weak_source instead of obs::source 2023-04-05 18:58:33 +02:00
lainon
6e1566386e project: Apply more C++ paradigms to the code
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.

Signed-off-by: lainon <GermanAizek@yandex.ru>
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
8a31b986ab project: Update to new classes 2023-04-05 18:58:22 +02:00
Michael Fabian 'Xaymar' Dirks
ba05258547 gfx/shader/texture: Improve load/acquire behavior
Prevents massive stalls from happening unexpectedly due to repeatedly loading the same thing over and over.
2023-04-05 18:51:49 +02:00
Michael Fabian 'Xaymar' Dirks
7994d03166 gfx/shader/texture: Add default file annotation 2023-04-05 18:51:49 +02:00
coolsoft.rf
4601df76d9 gfx/shader/param/texture: Add support for Texture parameters
Implements File, Source and Enumeration type for Texture shader inputs, completing the initial Shader implementation.

Related: #5

Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
2023-04-05 18:51:43 +02:00
Michael Fabian 'Xaymar' Dirks
0ad896e905 gfx-shader: Rename from gfx-effect-source 2019-12-15 09:09:11 +01:00