The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.
Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
The normal OBS behavior is to cache files that are loaded from disk, however this is not the behavior we want at all, as it can miss file updates as it never checks the disk for an updated file.
So instead of relying on OBS, this implements the file reading and effect creation without the cache. If a cache is necessary, it would not be the job of this class.
While Linux was not an original goal of the project, it should still be supported out of the box. Therefore a number of changes are contained in this changeset:
- All C++ .h files were renamed to .hpp.
- All C includes (<....h>) were replaced with C++ includes (<c...>) and missing includes were added.
- std::memset and std::memcpy was replaced with memset and memcpy.
- All anonymous structs were removed where necessary.
- `extern "C"` was removed where it wasn't needed.
- #pragma warning was placed behind an #ifdef _MSC_VER
- The macros for `min`, `max` and `clamp` were removed as they were not used.
- `-fpedantic` was added to the GCC flags for bitmask support.
- `gs::rendertarget_op` is now declared before use.
- std::exception(const char*) was replaced with std::runtime_error(const char*).
- Added aligned_alloc and aligned_free macros for GCC and MSVC support.
- Replaced use of `sprintf_s` with `snprintf`.
- Placed additional guards around windows only code.
Additonally some changes were made that do not affect Linux:
- `NOMINMAX` and `NOINOUT` were removed.
Fixes: #27Fixes: #13
HasParameter can be used to safely check if a parameter exists and such should be preferred over try-catch blocks. Additionally, SetFloat2, SetFloat3, SetFloat4, SetFloatArray, SetInteger2, SetInteger3, SetInteger4 and SetIntegerArray should no longer cause rendering issues due to invalid buffer sizes.