When FFmpeg Encoders was originally written, FFmpeg 4.2 was still new and OBS Studio did not seem to want to update to anything newer for a while. This led to code being fine-tuned for FFmpeg 4.2, which stops working the moment OBS Studio upgrades FFmpeg. This removes the dependency on FFmpeg 4.2 hopefully, and allows using newer FFmpeg versions - or perhaps even older versions.
Additionally the nonsensical behavior of the Target Quality slider was fixed. It is now from 0 to 51, instead of from 0 to 100, and as such matches FFmpeg exactly.
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Implements File, Source and Enumeration type for Texture shader inputs, completing the initial Shader implementation.
Related: #5
Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
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'Perspective' and 'Orthographic' work great if you know what the parameters were to generate the exact object position, but what if you don't know them? That is where 'Corner Pin' comes in! With it you can specify the exact location of every corner down to the micro-pixel, instead of fiddling with parameters.
Fixes#565
As people appear to be far too willing to mess with settings they have absolutely no reason to mess with, removing these seems like the best option. Both of these can still be set if you know where to look, and aren't actually required for operation at all.
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There are a number of duplicate shader routines we should combine into a single shader to save disk space, and remove unexpected errors in one copy but not the other.
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