Commit graph

24 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
2b2f87e6fc gfx-effect-source: Fix validity check
Had the check inverted oops.
2019-08-07 18:16:20 +02:00
Michael Fabian 'Xaymar' Dirks
c88535c7ab gfx-effect-source: Remove/replace old defines 2019-08-07 18:11:46 +02:00
Michael Fabian 'Xaymar' Dirks
1b34e5210a gfx-effect-source: Expose defines to set default file and technique 2019-08-07 18:06:24 +02:00
Michael Fabian 'Xaymar' Dirks
98a18480d0 gfx-effect-source: Fix UI mode detection 2019-08-07 17:45:32 +02:00
Michael Fabian 'Xaymar' Dirks
335847945d gfx-effect-source: Allow overriding value and visibility of parameters 2019-08-07 17:37:34 +02:00
Michael Fabian 'Xaymar' Dirks
bde4e278bf gfx-effect-source: Further work on rewrite
This partially implements most behavior to an acceptable degree for use right now.
2019-08-07 17:14:44 +02:00
Michael Fabian 'Xaymar' Dirks
1092dc1de1 gfx-effect-source: Complete rewrite from scratch 2019-08-07 12:42:25 +02:00
Michael Fabian 'Xaymar' Dirks
71b223dcb5 gs-effect: Add ::create for shared_ptr and remove default constructor 2019-08-04 23:19:38 +02:00
Michael Fabian 'Xaymar' Dirks
0c447f4055 gs-effect: Use std::shared_ptr and track effect lifetime
This fixes the case where the effect vanishes, but we still hold an invalid pointer to a parameter of that effect. With the new code, the effect will not vanish as long as an effect pointer exists.

However, all effects must be created either through std::shared_ptr or std::make_shared. If they were not made through one of those means, the code will crash on the ->shared_from_this() call.
2019-08-04 23:12:30 +02:00
Michael Fabian 'Xaymar' Dirks
9be02e6f2b project: Fix up previous commit 2019-08-04 20:29:04 +02:00
Michael Fabian 'Xaymar' Dirks
0e350415b3 project: Apply new coding guidelines 2019-08-04 16:20:26 +02:00
Michael Fabian 'Xaymar' Dirks
f8e685cf42 project: Apply clang-format manually again 2019-04-19 20:40:07 +02:00
Michael Fabian 'Xaymar' Dirks
be4d42312d project: Fix all remaining portability issues
Clang on Windows and Clang on Linux behave differently, and of course GCC on Windows (MinGW) and GCC on Linux do too. This is the point where using either compiler on either platform should successfully compile the project without any issues.

Clang and GCC have a ton of warnings however, which definitely need to be fixed in the near future. Some of them are great warnings, like old C style casts, others are non-sense like suggest brackets.

Fixes #47
Fixes #60
2019-04-19 14:18:29 +02:00
Michael Fabian 'Xaymar' Dirks
aac52f736d project: Clang support
Lots and lots of errors and warnings fixed with this single commit, in the name of clang support.

Related #60, #47.
2019-04-19 09:42:15 +02:00
Michael Fabian 'Xaymar' Dirks
721bdaf642 project: Reapply clang-format globally 2019-04-03 00:19:01 +02:00
Michael Fabian 'Xaymar' Dirks
b1d7814c64 gs-helper: Add managed obs graphics context
To further distance the code from having to do too much manually, the graphics context is now available as a managed class. All places that previously used obs_enter_graphics and obs_leave_graphics are now using the new gs::context class instead.
2019-04-03 00:16:13 +02:00
Michael Fabian 'Xaymar' Dirks
7c4d46c1fe gfx/blur/dual-filtering: Implement Dual Filtering Blur
Dual Filtering (or Dual Kawase) is an approximation of Gaussian Blur that can reach much higher Blur sizes at a much lower cost. However it is locked to a 2^n size, which means that currently it isn't possible to use it for blur sizes like 19, 24 and 31.

The Blur works by using the linear sampling of a GPU, combined with down- and upsampling and carefully placed sampling points. This means that there is no need for a linear optimized version of this Blur.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
b6d45ce73c gfx/blur/gaussian-linear: Refactor Linear Gaussian Blur
While Gaussian Blur is not a Blur type that really benefits much from linear sampling, it can be used for a slight quality and gpu usage reduction. However for Area and Directional Blur there is a better alternative: Dual Filtering Blur. And as with all other currently implement Linear versions of Blur, only Area and Directional Blur are supported.

This type of Gaussian Blur also has the loading hitch that exists in normal Gaussian Blur.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
fedc8e075c gfx/blur/gaussian: Refactor Gaussian Blur
Gaussian Blur is another Blur that now supports the new system, increasing the maxium Blur size to 128 and adding support for Rotational and Zoom blur. Various optimizations were done to the actual shader code which further reduced the GPU usage.

Currently the Gaussian curve is recalculated when the blur is first created, which can lead to a short hitch due to it having to search for the correct kernels. This is currently unavoidable and expected behavior until a better solution is found.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
68a8fb9224 gfx/blur/box-linear: Refactor Linear Box Blur
Box Blur is a prime candidate for Linear optimizations, and as such reducing the total necessary samples by about half. However due to the reduction in samples, only Area and Directional Blur are supported.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
8c5dc3c630 gfx/blur/box: Refactor Box Blur
Box Blur is the first to be on the new system and has received all the new features and optimizations available. The maximum Blur size has been increased to 128, Rotational and Zoom Blur are supported and a small optimization has been done to the shader.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
395e284a37 gfx/blur/base: Newly refactored blur code base
This is the new code base for blur effects, which is much more effective at being re-usable than the old code base. It allows for much better extendable behavior and uses an interface and factory pattern, instead of hardcoding supported features.
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
ba00fbb97e project: Fix even more warnings 2019-03-01 12:00:30 +01:00
Michael Fabian 'Xaymar' Dirks
3bf1333c84 project: Restructure of the file system
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.

Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
2019-02-11 04:03:57 +01:00