By configuring and building 32-bit and 64-bit builds in parallel we can save massive amounts of time usually spent just waiting on other resources while the CPU is idle. On AppVeyor, this results in a roughly 50% lower build time, ensuring that builds can complete faster than before.
Artifacts have been reduced to only be created for tagged releases, which also reduces total build time. Additionally the notifications have been reduced to only happen when the build status changes, as there is no reason to notify about things that did not change the status.
### Plugin
- Shipped files should now be actual images instead of broken images.
### Source Mirror
- Fixed a memory leak caused by not releasing the mirrored source.
- Fixed a rendering slowdown caused by trying to render the source inside an effect loop.
- Fixed 'Point' scaling not actually using the correct sampling.
- Implemented an option for Source Mirror to keep the original size even if rescaling.
- Switched all filters and sources over to new initialization code.
- Fixed a 32-bit crash on machines with CPUs capable of SSE caused by Vertex Buffers.
- Reduced memory requirements of Vertex Buffers by ~60%.
- Removed a superfluous reallocation, loop and copy from Vertex Buffers.
- Improved initialization code to ease future development.
- Fixed several possible crashes in the GS subsystem wrappers.
- Fixed 'Blur' filter color being wrong due to non-power-of-two textures.
- Improved 'Blur' filter error reporting for better debugging and support.
- Fixed 'Blur' filter crashing OBS on GPU reset, better support for this is added in a future version of OBS.
- Fixed 'Blur' filter occasionally just not working.
- Added 'Source Mirror' source which allows you to add filters to a source without modifying it as well as rescaling it.