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filters/color-grading: Replace log10 command for GLSL (#510)
Fixes #510
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2 changed files with 10 additions and 2 deletions
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@ -86,13 +86,13 @@ float3 grade_tint(float3 v) {
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if (pTintMode == TINT_MODE_LINEAR) { // Linear
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} else if (pTintMode == TINT_MODE_EXP) { // Exp
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value = 1.0 - exp2(value * pTintExponent * -C_log2_e);
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value = 1.0 - exp2(value * pTintExponent * -C_log2_e);
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} else if (pTintMode == TINT_MODE_EXP2) { // Exp2
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value = 1.0 - exp2(value * value * pTintExponent * pTintExponent * -C_log2_e);
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} else if (pTintMode == TINT_MODE_LOG) { // Log
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value = (log2(value) + 2.) / 2.333333;
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} else if (pTintMode == TINT_MODE_LOG10) { // Log10
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value = (log10(value) + 1.) / 2.;
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value = (m_log10(value) + 1.) / 2.;
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}
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float3 tint = float3(0,0,0);
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@ -1,3 +1,11 @@
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//------------------------------------------------------------------------------
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// HLSL/GLSL Support
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//------------------------------------------------------------------------------
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// OBS Studio does not correctly translate all HLSL functionality to GLSL.
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// log10(x) is HLSL-exclusive and not translated by OBS Shader Parser.
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#define m_log10(x) (log(x) / log(10))
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//------------------------------------------------------------------------------
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// Uniforms
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//------------------------------------------------------------------------------
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