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https://github.com/Xaymar/obs-StreamFX
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filter-shape: Use new GS classes
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parent
e619f03217
commit
fce3fb8977
2 changed files with 5 additions and 5 deletions
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@ -245,7 +245,7 @@ void Filter::Shape::video_render(void *ptr, gs_effect_t *effect) {
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Filter::Shape::Instance::Instance(obs_data_t *data, obs_source_t *context)
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: context(context) {
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obs_enter_graphics();
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m_vertexHelper = new Helper::VertexBuffer(maximumPoints);
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m_vertexHelper = new GS::VertexBuffer(maximumPoints);
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m_vertexHelper->set_uv_layers(1);
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m_texRender = gs_texrender_create(GS_RGBA, GS_Z32F);
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obs_leave_graphics();
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@ -263,7 +263,7 @@ void Filter::Shape::Instance::update(obs_data_t *data) {
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uint32_t points = (uint32_t)obs_data_get_int(data, P_SHAPE_POINTS);
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m_vertexHelper->resize(points);
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for (uint32_t point = 0; point < points; point++) {
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Helper::Vertex& v = m_vertexHelper->at(point);
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GS::Vertex& v = m_vertexHelper->at(point);
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{
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auto strings = cache.find(std::make_pair(point,
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P_SHAPE_POINT_X));
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@ -301,7 +301,7 @@ void Filter::Shape::Instance::update(obs_data_t *data) {
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}
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drawmode = (gs_draw_mode)obs_data_get_int(data, P_SHAPE_MODE);
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obs_enter_graphics();
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m_vertexBuffer = m_vertexHelper->update();
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m_vertexBuffer = m_vertexHelper->get();
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obs_leave_graphics();
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}
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@ -19,7 +19,7 @@
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#pragma once
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#include "plugin.h"
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#include "gs-helper.h"
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#include "gs-vertexbuffer.h"
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#define P_SHAPE "Shape"
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#define P_SHAPE_LOOP "Shape.Loop"
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@ -78,7 +78,7 @@ namespace Filter {
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private:
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obs_source_t *context;
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gs_effect_t *customEffect;
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Helper::VertexBuffer *m_vertexHelper;
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GS::VertexBuffer *m_vertexHelper;
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gs_vertbuffer_t *m_vertexBuffer;
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gs_draw_mode drawmode;
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gs_texrender_t *m_texRender;
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