diff --git a/data/locale/af-ZA.ini b/data/locale/af-ZA.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/af-ZA.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ar-SA.ini b/data/locale/ar-SA.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ar-SA.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ca-ES.ini b/data/locale/ca-ES.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ca-ES.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/cs-CZ.ini b/data/locale/cs-CZ.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/cs-CZ.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/da-DK.ini b/data/locale/da-DK.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/da-DK.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini new file mode 100644 index 00000000..76dddb3e --- /dev/null +++ b/data/locale/de-DE.ini @@ -0,0 +1,121 @@ +Advanced="Erweitert" +MipGenerator="Mipmap-Generator" +MipGenerator.Description="Welcher MipMap-Generator soll verwendet werden?" +MipGenerator.Point="Punkt" +MipGenerator.Linear="Linear" +MipGenerator.Sharpen="Schärfen" +MipGenerator.Smoothen="Glätten" +MipGenerator.Bicubic="Bicubic" +MipGenerator.Lanczos="Lanczos" +FileFilters.Images="Bilder (*.bmp *.png *.tga *.tiff *.jpg *.jpeg)" + +CustomShader.Type="Typ" +CustomShader.Type.Description="Welche Art von Effekt willst du nutzen?" +CustomShader.Type.Text="Text" +CustomShader.Type.File="Datei" +CustomShader.Input.Text="Effektinhalt" +CustomShader.Input.Text.Description="Text der als Effekt geladen werden soll." +CustomShader.Input.File="Shader Datei" +CustomShader.Input.File.Description="Datei die als Effekt geladen werden soll." +CustomShader.Texture.Type="Typ" +CustomShader.Texture.Type.File="Datei" +CustomShader.Texture.Type.Source="Quelle" + +Filter.Blur="Unschärfe" +Filter.Blur.Type="Typ" +Filter.Blur.Type.Box="Box" +Filter.Blur.Type.BoxLinear="Box Linear" +Filter.Blur.Type.Gaussian="Gaussian" +Filter.Blur.Type.GaussianLinear="Gaußisch Linear" +Filter.Blur.Type.Bilateral="Bilateral" +Filter.Blur.Size="Größe (Pixel)" +Filter.Blur.Bilateral.Smoothing="Glättung" +Filter.Blur.Bilateral.Sharpness="Schärfe" +Filter.Blur.Directional="Richtungsunschärfe" +Filter.Blur.Directional.Angle="Winkel" +Filter.Blur.StepScale="Schrittskalierung" +Filter.Blur.StepScale.X="Schrittskalierung X" +Filter.Blur.StepScale.Y="Schrittskalierung Y" +Filter.Blur.Region.Left="Linker Rand" +Filter.Blur.Region.Top="Oberer Rand" +Filter.Blur.Region.Right="Rechter Rand" +Filter.Blur.Region.Bottom="Unterer Rand" +Filter.Blur.Mask.Type="Maskierungstyp" +Filter.Blur.Mask.Type.Region="Bereich" +Filter.Blur.Mask.Type.Image="Bild" +Filter.Blur.Mask.Type.Source="Quelle" +Filter.Blur.Mask.Region.Left="Linker Rand" +Filter.Blur.Mask.Region.Top="Oberer Rand" +Filter.Blur.Mask.Region.Right="Rechter Rand" +Filter.Blur.Mask.Region.Bottom="Unterer Rand" +Filter.Blur.Mask.Region.Invert="Bereich Invertieren" +Filter.Blur.Mask.Image="Bildmaske" +Filter.Blur.Mask.Source="Quellenmaske" +Filter.Blur.Mask.Color="Maskenfarbfilter" +Filter.Blur.Mask.Alpha="Maskentransparenzfilter" +Filter.Blur.Mask.Multiplier="Maskenmultiplikator" +Filter.Blur.ColorFormat="Farbformat" + +Filter.CustomShader="Benutzerdefinierter Effekt" +Filter.CustomShader.Type="Typ" +Filter.CustomShader.Content.Text="Effekttext" +Filter.CustomShader.Content.File="Effektdatei" + +Filter.Displacement.File="Datei" +Filter.Displacement.File.Types="Bilder (*.png *.jpeg *.jpg *.bmp *.tga);;Alle Dateien (*)" +Filter.Displacement.Ratio="Verhältnis" +Filter.Displacement.Scale="Skalierung" + +Filter.ShadowSDF="Innerer/Äußerer Schatten (SDF)" +Filter.ShadowSDF.Inner="Innerer Schatten" +Filter.ShadowSDF.Inner.Description="Zeichne einen Schatten innerhalb der Quelle?" +Filter.ShadowSDF.Inner.Range.Minimum="Innere Minimaldistanz" +Filter.ShadowSDF.Inner.Range.Maximum="Innere Maximaldistanz" +Filter.ShadowSDF.Inner.Offset.X="Innerer X Versatz" +Filter.ShadowSDF.Inner.Offset.Y="Innerer Y Versatz" +Filter.ShadowSDF.Inner.Color="Innere Farbe" +Filter.ShadowSDF.Inner.Alpha="Innere Transparenz" +Filter.ShadowSDF.Outer="Äußerer Schatten" +Filter.ShadowSDF.Outer.Description="Zeichne einen Schatten außerhalb der Quelle?" +Filter.ShadowSDF.Outer.Range.Minimum="Äußere Minimaldistanz" +Filter.ShadowSDF.Outer.Range.Maximum="Äußere Maximaldistanz" +Filter.ShadowSDF.Outer.Offset.X="Äußerer X Versatz" +Filter.ShadowSDF.Outer.Offset.Y="Äußerer Y Versatz" +Filter.ShadowSDF.Outer.Color="Äußere Farbe" +Filter.ShadowSDF.Outer.Alpha="Äußere Transparenz" + + +Filter.Transform="3D Transformation" +Filter.Transform.Camera="Kamera" +Filter.Transform.Camera.Description="Projektionsmodus der von der Kamera verwendet wird." +Filter.Transform.Camera.Orthographic="Orthographisch" +Filter.Transform.Camera.Perspective="Perspektive" +Filter.Transform.Camera.FieldOfView="Sichtfeld" +Filter.Transform.Camera.FieldOfView.Description="Vertikales Sichtfeld der Kamera." +Filter.Transform.Position="Position" +Filter.Transform.Position.X="Position (X)" +Filter.Transform.Position.Y="Position (Y)" +Filter.Transform.Position.Z="Position (Z)" +Filter.Transform.Scale="Skalierung" +Filter.Transform.Scale.X="Skalierung (X)" +Filter.Transform.Scale.Y="Skalierung (Y)" +Filter.Transform.Shear="Scherung" +Filter.Transform.Shear.X="Scherung (X)" +Filter.Transform.Shear.Y="Scherung (Y)" +Filter.Transform.Rotation="Rotation" +Filter.Transform.Rotation.X="Pitch (X)" +Filter.Transform.Rotation.Y="Yaw (Y)" +Filter.Transform.Rotation.Z="Roll (Z)" + +Source.Mirror="Quellen-Spiegel" +Source.Mirror.Source="Quelle" +Source.Mirror.Source.Audio="Aktiviere Audio" +Source.Mirror.Scaling="Quelle Skalieren" +Source.Mirror.Scaling.Description="Soll die Quelle skaliert werden?" +Source.Mirror.Scaling.Method.Point="Punkt" +Source.Mirror.Scaling.Method.Bilinear="Bilinear" +Source.Mirror.Scaling.Method.Bicubic="Bicubic" +Source.Mirror.Scaling.Method.Lanczos="Lanczos" +Source.Mirror.Scaling.Size="Größe" +Source.Mirror.Scaling.Size.Description="Auf welche Größe soll skaliert werden? (Format: WxH)" + diff --git a/data/locale/el-GR.ini b/data/locale/el-GR.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/el-GR.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/en-GB.ini b/data/locale/en-GB.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/en-GB.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/es-ES.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/fi-FI.ini b/data/locale/fi-FI.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/fi-FI.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/fr-FR.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/he-IL.ini b/data/locale/he-IL.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/he-IL.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/hu-HU.ini b/data/locale/hu-HU.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/hu-HU.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/it-IT.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ja-JP.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ko-KR.ini b/data/locale/ko-KR.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ko-KR.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini new file mode 100644 index 00000000..b314051c --- /dev/null +++ b/data/locale/nl-NL.ini @@ -0,0 +1,111 @@ +Advanced="Geavanceerd" +MipGenerator="Mipmap Generator" +MipGenerator.Description="Welke mip generator wil je gebruiken?" +MipGenerator.Point="Punt" +MipGenerator.Linear="Lineair" +MipGenerator.Sharpen="Verscherpen" +MipGenerator.Smoothen="Vereffenen" +MipGenerator.Bicubic="Bicubic" +MipGenerator.Lanczos="Lanczos" +FileFilters.Images="Afbeeldingen (*.bmp *.png *.tga *.tiff *.jpg *.jpeg)" + +CustomShader.Type="Variant" +CustomShader.Type.Description="Wat voor type shader wil je gebruiken?" +CustomShader.Type.Text="Tekst" +CustomShader.Type.File="Bestand" +CustomShader.Input.Text="Shader inhoud" +CustomShader.Input.Text.Description="Tekst om in te laden als shader." +CustomShader.Input.File="Shader bestand" +CustomShader.Input.File.Description="Bestand om in te laden als shader." +CustomShader.Texture.Type="Variant" +CustomShader.Texture.Type.Description="What voor type textuur wil je gebruiken?" +CustomShader.Texture.Type.File="Bestand" +CustomShader.Texture.Type.Source="Bron" + +Filter.Blur="Vervagen" +Filter.Blur.Type="Variant" +Filter.Blur.Type.Description="Welk type blur je toe wilt passen:\n- 'Vierkant' vereffent pixels gelijkmatig.\n- 'Lineair vierkant' gebruikte een lineaire sampling methode om het GPU verbruik te minimaliseren, met minimale impact op de kwaliteit.\n- 'Gaussian' Past een Gauss-curve toe op de vereffende pixels.\n- 'Lineaire Gaussian' Gebruikt een lineaire sampling methode, is efficiënter in ruil voor kwaliteit.\n- 'Bilateral' is een 'edge-detection' variant van de 'Gaussian'." +Filter.Blur.Type.Box="Vierkant" +Filter.Blur.Type.BoxLinear="Lineair vierkant" +Filter.Blur.Type.Gaussian="Gaussian" +Filter.Blur.Type.GaussianLinear="Lineaire Gaussian" +Filter.Blur.Type.Bilateral="Bilateral" +Filter.Blur.Size="Grootte (Pixel)" +Filter.Blur.Size.Description="Oppervlakte van de vervaging, grote oppervlaktes kunnen problemen veroorzaken zoals:\n- Overgeslagen frames\n- Frame verlies\n- Input lag\n- GPU oververhitting\n- of andere problemen." +Filter.Blur.Bilateral.Smoothing="Vereffening" +Filter.Blur.Bilateral.Sharpness="Scherpte" +Filter.Blur.Directional="Directionele vervaging" +Filter.Blur.Directional.Description="Vervang de vervaging voor een Directionele vervaging. Werkt niet met alle vervagings-varianten." +Filter.Blur.Directional.Angle="Hoek" +Filter.Blur.Directional.Angle.Description="De hoek in graden voor de directionele vervaging." +Filter.Blur.StepScale="Stap schaling" +Filter.Blur.StepScale.Description="Schaal de texel-step die gebruikt wordt in de vervagings-shader, waardoor je kleinere vervagingens-opervlakten een groter oppervlakte kunt laten dekken, ten koste van wat kwaliteit.\nKan gecombineerd worden met de Directionele vervaging om het gedrag drastisch te wijzigen." +Filter.Blur.StepScale.X="Stap-schaling X" +Filter.Blur.StepScale.Y="Stap-schaling Y" +Filter.Blur.Region="Pas enkel op Gebied toe" +Filter.Blur.Region.Description="Pas de vervaging alleen toe op een gebied binnen de bron." +Filter.Blur.Region.Left="Linker rand" +Filter.Blur.Region.Left.Description="Afstand van de linkerrand tot de bron in procenten." +Filter.Blur.Region.Top="Bovenrand" +Filter.Blur.Region.Top.Description="Afstand van de bovenrand tot de bron in procenten." +Filter.Blur.Region.Right="Rechterrand" +Filter.Blur.Region.Right.Description="Afstand tot de rechterrand in procenten." +Filter.Blur.Region.Bottom="Onderrand" +Filter.Blur.Region.Bottom.Description="Afstand tot de onderrand in procenten." +Filter.Blur.Region.Feather="Feather gebied" +Filter.Blur.Region.Feather.Description="Grootte van het te vereffenen gebied in procenten, of 0 om feathering uit te schakelen." +Filter.Blur.Region.Feather.Shift="Feathering verschuiving" +Filter.Blur.Region.Feather.Shift.Description="Verschuiving van de feather omgeving, positief is naar binnen, negatief is naar buiten." +Filter.Blur.Region.Invert="Inverteer Gebied" +Filter.Blur.Region.Invert.Description="Inverteer het gebied zodat alles behalve het gebied verwazigd wordt." +Filter.Blur.Mask="Een Masker toepassen" +Filter.Blur.Mask.Description="Een masker toepassen op het gebied dat wazig moet worden gemaakt, om meer beheersing te krijgen over het verwazigde gebied." +Filter.Blur.Mask.Type="Masker variant" +Filter.Blur.Mask.Type.Description="Wat voor soort masker wil je toepassen?" +Filter.Blur.Mask.Type.Region="Gebied" +Filter.Blur.Mask.Type.Image="Afbeelding" +Filter.Blur.Mask.Type.Source="Bron" +Filter.Blur.Mask.Region.Left="Linker rand" +Filter.Blur.Mask.Region.Left.Description="Afstand van de linkerrand tot de bron in procenten." +Filter.Blur.Mask.Region.Top="Bovenrand" +Filter.Blur.Mask.Region.Top.Description="Afstand van de bovenrand tot de bron in procenten." +Filter.Blur.Mask.Region.Right="Rechterrand" +Filter.Blur.Mask.Region.Right.Description="Afstand tot de rechterrand in procenten." +Filter.Blur.Mask.Region.Bottom="Onderrand" +Filter.Blur.Mask.Region.Bottom.Description="Afstand tot de onderrand in procenten." +Filter.Blur.Mask.Region.Feather="Feather gebied" +Filter.Blur.Mask.Region.Feather.Description="Grootte van het te vereffenen gebied in procenten, of 0 om feathering uit te schakelen." +Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving" +Filter.Blur.Mask.Region.Feather.Shift.Description="Verschuiving van de feather omgeving, positief is naar binnen, negatief is naar buiten." +Filter.Blur.Mask.Region.Invert="Inverteer Gebied" +Filter.Blur.Mask.Region.Invert.Description="Inverteer het gebied zodat alles behalve het gebied verwazigd wordt." +Filter.Blur.Mask.Image="Afbeeldingsmasker" +Filter.Blur.Mask.Image.Description="De te gebruiken Afbeelding voor het Masker." +Filter.Blur.Mask.Source="Bron masker" +Filter.Blur.Mask.Source.Description="Bron om te gebruiken voor het masker." +Filter.Blur.Mask.Color="Masker kleuren filter" +Filter.Blur.Mask.Color.Description="Filter het masker met deze kleur voordat ze toegepast wordt." +Filter.Blur.Mask.Alpha="Masker Alpha filter" +Filter.Blur.Mask.Alpha.Description="Filter het masker met deze alpha-waarde voordat ze toegepast wordt." +Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger" +Filter.Blur.Mask.Multiplier.Description="Vermenigvuldig de uiteindelijke masker-waarde met deze waarde." +Filter.Blur.ColorFormat="Kleurindeling" + +Filter.CustomShader.Type="Variant" +Filter.CustomShader.Type.Text="Textinvoer" +Filter.CustomShader.Type.File="Bestandsinvoer" +Filter.CustomShader.Content.Text="Teksteffect" +Filter.CustomShader.Content.File="Effect Bestand" + +Filter.Displacement.File="Bestand" +Filter.Displacement.File.Types="Afbeeldingen (*.png *.jpeg *.jpg *.bmp *.tga);;Alle bestanden (*)" + + + + +Source.Mirror.Source="Bron" +Source.Mirror.Scaling.Method.Point="Punt" +Source.Mirror.Scaling.Method.Bicubic="Bicubic" +Source.Mirror.Scaling.Method.Lanczos="Lanczos" +Source.Mirror.Scaling.Bounds="Grens-variant" + diff --git a/data/locale/no-NO.ini b/data/locale/no-NO.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/no-NO.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/pl-PL.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/pt-BR.ini b/data/locale/pt-BR.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/pt-BR.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/pt-PT.ini b/data/locale/pt-PT.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/pt-PT.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ro-RO.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/ru-RU.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/sr-SP.ini b/data/locale/sr-SP.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/sr-SP.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/sv-SE.ini b/data/locale/sv-SE.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/sv-SE.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/tr-TR.ini b/data/locale/tr-TR.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/tr-TR.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/uk-UA.ini b/data/locale/uk-UA.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/uk-UA.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/vi-VN.ini b/data/locale/vi-VN.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/vi-VN.ini @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index 43fa9f13..8d4dcc94 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -1,4 +1,3 @@ -# Generic Advanced="高级" MipGenerator="MIP(纹理映射)生成器" MipGenerator.Description="应该使用哪种 MIP(纹理映射)生成器?" @@ -8,10 +7,8 @@ MipGenerator.Sharpen="Sharpen(锐化)" MipGenerator.Smoothen="Smoothen(平滑)" MipGenerator.Bicubic="Bicubic(双三次方)" MipGenerator.Lanczos="Lanczos(兰索斯)" -MipGenerator.Strength="强度" FileFilters.Images="图像 (*.bmp *.png *.tga *.tiff *.jpg *.jpeg)" -# Custom Shader CustomShader.Type="类型" CustomShader.Type.Description="要使用哪种类型的着色器?" CustomShader.Type.Text="文本" @@ -25,7 +22,6 @@ CustomShader.Texture.Type.Description="要使用哪种类型的纹理?" CustomShader.Texture.Type.File="文件" CustomShader.Texture.Type.Source="来源" -# Filter - Blur Filter.Blur="模糊" Filter.Blur.Type="类型" Filter.Blur.Type.Description="要应用的模糊类型:\n-“Box(均值)”同样的平滑像素。\n-“Box Linear(均值线性)”使用线性采样来减少 GPU 的使用,牺牲了最低的质量。\n-“Gaussian(高斯)”将高斯曲线应用于平滑像素。\n-“Gaussian Linear(高斯线性)”再次使用线性采样来减少总样本,这次牺牲了更多的质量。\n-“Bilateral(双边)”是“高斯”的边缘检测变体。" @@ -95,7 +91,6 @@ Filter.Blur.Mask.Multiplier="蒙版倍增器" Filter.Blur.Mask.Multiplier.Description="将最终蒙版值乘以该值。" Filter.Blur.ColorFormat="颜色格式" -# Filter - Custom Shader Filter.CustomShader="自定义着色器" Filter.CustomShader.Type="类型" Filter.CustomShader.Type.Text="文本输入" @@ -103,14 +98,12 @@ Filter.CustomShader.Type.File="文件输入" Filter.CustomShader.Content.Text="效果文本" Filter.CustomShader.Content.File="效果文件" -# Filter - Displacement Filter.Displacement="位移贴图" Filter.Displacement.File="文件" Filter.Displacement.File.Types="图像 (*.png *.jpeg *.jpg *.bmp *.tga);;所有文件 (*)" Filter.Displacement.Ratio="比率" Filter.Displacement.Scale="缩放" -# Filter - Shadow (SDF) Filter.ShadowSDF="内/外阴影(SDF)" Filter.ShadowSDF.Inner="内阴影" Filter.ShadowSDF.Inner.Description="在来源的内部绘制阴影?" @@ -129,7 +122,6 @@ Filter.ShadowSDF.Outer.Offset.Y="外部偏移 Y" Filter.ShadowSDF.Outer.Color="外部颜色" Filter.ShadowSDF.Outer.Alpha="外部 Alpha" -# Filter - Shape Filter.Shape="形状" Filter.Shape.Loop="重复最后一点" Filter.Shape.Points="点" @@ -138,7 +130,6 @@ Filter.Shape.Point.Y="点 %llu Y" Filter.Shape.Point.U="点 %llu U" Filter.Shape.Point.V="点 %llu V" -# Filter - Transform Filter.Transform="3D 转换" Filter.Transform.Camera="摄影机" Filter.Transform.Camera.Description="摄像机使用的投影模式。" @@ -175,7 +166,6 @@ Filter.Transform.Rotation.Z="滚转 (Z)" Filter.Transform.Mipmapping="启用 MIP(纹理映射)" Filter.Transform.Mipmapping.Description="为来源生成 MIP(纹理映射),使有角度和远处的部分更平滑。" -# Source - Mirror Source.Mirror="来源镜像" Source.Mirror.Source="来源" Source.Mirror.Source.Description="应该镜像哪些来源?" @@ -196,3 +186,11 @@ Source.Mirror.Scaling.Size="大小" Source.Mirror.Scaling.Size.Description="我们应该重新缩放到?(WxH格式)" Source.Mirror.Scaling.TransformKeepOriginal="使用原始大小进行转换" Source.Mirror.Scaling.TransformKeepOriginal.Description="过滤器是否不应修改来源的大小?" +Source.Mirror.Scaling.Bounds="边界类型" +Source.Mirror.Scaling.Bounds.Description="应该如何重新缩放来源?\n-“拉伸”拉伸来源以填充重新缩放区域,不保持来源的长宽比。\n-“自适应”缩放来源以适应不小于重新缩放区域的最小矩形。\n-“填充”缩放来源以适应不大于重新缩放区域的最大矩形。\n-“填充到宽度”将来源缩放到重新缩放区域的宽度。\n-“填充到高度”将来源缩放到重新缩放区域的高度。" +Source.Mirror.Scaling.Bounds.Stretch="拉伸" +Source.Mirror.Scaling.Bounds.Fit="自适应" +Source.Mirror.Scaling.Bounds.Fill="填充" +Source.Mirror.Scaling.Bounds.FillWidth="填充到宽度" +Source.Mirror.Scaling.Bounds.FillHeight="填充到高度" + diff --git a/data/locale/zh-TW.ini b/data/locale/zh-TW.ini new file mode 100644 index 00000000..e3c0074c --- /dev/null +++ b/data/locale/zh-TW.ini @@ -0,0 +1,9 @@ + + + + + + + + +