gfx-blur-dual-filtering: Implement asynchronous rendering

Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2020-04-25 11:36:19 +02:00
parent 9b13d64551
commit fb024cad73
2 changed files with 37 additions and 26 deletions

View file

@ -184,9 +184,15 @@ gfx::blur::dual_filtering::dual_filtering()
: _data(::gfx::blur::dual_filtering_factory::get().data()), _size(0), _size_iterations(0)
{
auto gctx = gs::context();
_rendertargets.resize(MAX_LEVELS + 1);
_rts.resize(MAX_LEVELS + 1);
for (std::size_t n = 0; n <= MAX_LEVELS; n++) {
_rendertargets[n] = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
gs_color_format cf = GS_RGBA;
#if 0
cf = GS_RGBA16F;
#elif 0
cf = GS_RGBA32F;
#endif
_rts[n] = std::make_shared<gs::rendertarget>(cf, GS_ZS_NONE);
}
}
@ -245,34 +251,38 @@ std::shared_ptr<::gs::texture> gfx::blur::dual_filtering::render()
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
uint32_t width = _input_texture->get_width();
uint32_t height = _input_texture->get_height();
// Downsample
for (std::size_t n = 1; n <= actual_iterations; n++) {
// Idx 0 is a simply considered as a straight copy of the original and not rendered to.
auto gdm = gs::debug_marker(gs::debug_color_azure_radiance, "Down %lld", n);
// Select Texture
std::shared_ptr<gs::texture> tex_cur;
if (n > 1) {
tex_cur = _rendertargets[n - 1]->get_texture();
tex_cur = _rts[n - 1]->get_texture();
} else {
tex_cur = _input_texture;
}
// Reduce Size
std::uint32_t width = tex_cur->get_width() / 2;
std::uint32_t height = tex_cur->get_height() / 2;
if ((width <= 0) || (height <= 0)) {
std::uint32_t owidth = width >> n;
std::uint32_t oheight = height >> n;
if ((owidth <= 0) || (oheight <= 0)) {
actual_iterations = n - 1;
break;
}
// Apply
effect.get_parameter("pImage").set_texture(tex_cur);
effect.get_parameter("pImageSize").set_float2(float_t(width), float_t(height));
effect.get_parameter("pImageTexel").set_float2(1.0f / width, 1.0f / height);
effect.get_parameter("pImageHalfTexel").set_float2(0.5f / width, 0.5f / height);
effect.get_parameter("pImageSize").set_float2(float_t(owidth), float_t(oheight));
effect.get_parameter("pImageTexel").set_float2(1.0f / owidth, 1.0f / oheight);
effect.get_parameter("pImageHalfTexel").set_float2(0.5f / owidth, 0.5f / oheight);
{
auto op = _rendertargets[n]->render(width, height);
auto op = _rts[n]->render(owidth, oheight);
gs_ortho(0., 1., 0., 1., 0., 1.);
while (gs_effect_loop(effect.get_object(), "Down")) {
gs_draw_sprite(tex_cur->get_object(), 0, 1, 1);
@ -282,38 +292,39 @@ std::shared_ptr<::gs::texture> gfx::blur::dual_filtering::render()
// Upsample
for (std::size_t n = actual_iterations; n > 0; n--) {
// Idx max is a simply considered as a straight copy of the downscale and not rendered to.
auto gdm = gs::debug_marker(gs::debug_color_azure_radiance, "Up %lld", n);
// Select Texture
std::shared_ptr<gs::texture> tex_cur = _rendertargets[n]->get_texture();
std::shared_ptr<gs::texture> tex_in = _rts[n]->get_texture();
// Get Size
std::uint32_t width = tex_cur->get_width();
std::uint32_t height = tex_cur->get_height();
std::uint32_t iwidth = width >> n;
std::uint32_t iheight = height >> n;
std::uint32_t owidth = width >> (n - 1);
std::uint32_t oheight = height >> (n - 1);
// Apply
effect.get_parameter("pImage").set_texture(tex_cur);
effect.get_parameter("pImageSize").set_float2(float_t(width), float_t(height));
effect.get_parameter("pImageTexel").set_float2(1.0f / width, 1.0f / height);
effect.get_parameter("pImageHalfTexel").set_float2(0.5f / width, 0.5f / height);
// Increase Size
width *= 2;
height *= 2;
effect.get_parameter("pImage").set_texture(tex_in);
effect.get_parameter("pImageSize").set_float2(float_t(iwidth), float_t(iheight));
effect.get_parameter("pImageTexel").set_float2(1.0f / iwidth, 1.0f / iheight);
effect.get_parameter("pImageHalfTexel").set_float2(0.5f / iwidth, 0.5f / iheight);
{
auto op = _rendertargets[n - 1]->render(width, height);
auto op = _rts[n - 1]->render(owidth, oheight);
gs_ortho(0., 1., 0., 1., 0., 1.);
while (gs_effect_loop(effect.get_object(), "Up")) {
gs_draw_sprite(tex_cur->get_object(), 0, 1, 1);
gs_draw_sprite(tex_in->get_object(), 0, 1, 1);
}
}
}
gs_blend_state_pop();
return _rendertargets[0]->get_texture();
return _rts[0]->get_texture();
}
std::shared_ptr<::gs::texture> gfx::blur::dual_filtering::get()
{
return _rendertargets[0]->get_texture();
return _rts[0]->get_texture();
}

View file

@ -88,7 +88,7 @@ namespace gfx {
std::shared_ptr<gs::texture> _input_texture;
std::vector<std::shared_ptr<gs::rendertarget>> _rendertargets;
std::vector<std::shared_ptr<gs::rendertarget>> _rts;
public:
dual_filtering();