diff --git a/source/filters/filter-denoising.cpp b/source/filters/filter-denoising.cpp index 9d952250..5209d4f4 100644 --- a/source/filters/filter-denoising.cpp +++ b/source/filters/filter-denoising.cpp @@ -251,61 +251,6 @@ void denoising_instance::video_render(gs_effect_t* effect) } } - // Capture the input. - if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { - auto op = _input->render(_size.first, _size.second); - - // Clear the buffer - gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &blank, 0, 0); - - // Set GPU state - gs_blend_state_push(); - gs_enable_color(true, true, true, true); - gs_enable_blending(false); - gs_enable_depth_test(false); - gs_enable_stencil_test(false); - gs_set_cull_mode(GS_NEITHER); - - // Render - bool srgb = gs_framebuffer_srgb_enabled(); - gs_enable_framebuffer_srgb(gs_get_linear_srgb()); - obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), _size.first, _size.second); - gs_enable_framebuffer_srgb(srgb); - - // Reset GPU state - gs_blend_state_pop(); - } else { - obs_source_skip_video_filter(_self); - return; - } - - // Process the captured input with the provider. - { - switch (_provider) { -#ifdef ENABLE_FILTER_DENOISING_NVIDIA - case denoising_provider::NVIDIA_DENOISING: - nvvfx_denoising_process(); - break; -#endif - default: - _output = nullptr; - break; - } - - if (!_output) { - D_LOG_ERROR("Provider '%s' did not return a result.", cstring(_provider)); - obs_source_skip_video_filter(_self); - return; - } - } - - // Unlock the provider, as we are no longer doing critical work with it. - } - - if (_dirty) { - // Lock the provider from being changed. - std::unique_lock ul(_provider_lock); - { // Capture the incoming frame. #ifdef ENABLE_PROFILING ::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_capture, "Capture"}; @@ -368,7 +313,10 @@ void denoising_instance::video_render(gs_effect_t* effect) return; } + // Mark "clean". _dirty = false; + + // Unlock the provider, as we are no longer doing critical work with it. } { // Draw the result for the next filter to use.