gs-rendertarget: Fix missing initialization

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2017-12-14 08:04:54 +01:00
parent e7bbb213a4
commit f5fca108d7
1 changed files with 2 additions and 0 deletions

View File

@ -27,6 +27,7 @@ extern "C" {
}
GS::RenderTarget::RenderTarget(gs_color_format colorFormat, gs_zstencil_format zsFormat) {
m_isBeingRendered = false;
obs_enter_graphics();
m_renderTarget = gs_texrender_create(colorFormat, zsFormat);
obs_leave_graphics();
@ -55,6 +56,7 @@ GS::RenderTargetOp::RenderTargetOp(GS::RenderTarget* rt, uint32_t width, uint32_
if (m_renderTarget->m_isBeingRendered)
throw std::logic_error("Can't start rendering to the same render target twice.");
obs_enter_graphics();
gs_texrender_reset(m_renderTarget->m_renderTarget);
if (!gs_texrender_begin(m_renderTarget->m_renderTarget, width, height)) {
obs_leave_graphics();
throw std::runtime_error("Failed to begin rendering to render target.");