gfx/shader: Allow specifying effect for direct rendering (#501)

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-03-28 14:29:19 +02:00
parent 4e21830627
commit e7dd44e3ec
2 changed files with 7 additions and 5 deletions

View File

@ -508,11 +508,14 @@ void gfx::shader::shader::prepare_render()
return;
}
void gfx::shader::shader::render()
void gfx::shader::shader::render(gs_effect* effect)
{
if (!_shader)
return;
if (!effect)
effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
if (!_rt_up_to_date) {
auto op = _rt->render(width(), height());
vec4 zero = {0, 0, 0, 0};
@ -534,9 +537,8 @@ void gfx::shader::shader::render()
_rt_up_to_date = true;
}
gs_effect_set_texture(gs_effect_get_param_by_name(obs_get_base_effect(OBS_EFFECT_DEFAULT), "image"),
_rt->get_texture()->get_object());
while (gs_effect_loop(obs_get_base_effect(OBS_EFFECT_DEFAULT), "Draw")) {
gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"), _rt->get_texture()->get_object());
while (gs_effect_loop(effect, "Draw")) {
gs_draw_sprite(nullptr, 0, width(), height());
}
}

View File

@ -112,7 +112,7 @@ namespace gfx {
void prepare_render();
void render();
void render(gs_effect* effect);
public:
void set_size(uint32_t w, uint32_t h);