mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-23 20:05:11 +00:00
Initial data
This commit is contained in:
parent
7fe4ab776c
commit
e3d217712f
6 changed files with 77 additions and 0 deletions
3
data/disp-stretch-middle.png
Normal file
3
data/disp-stretch-middle.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:b75bbc8aa7d4822f20e16caae51d40276c27af63395df9316016d409a7014a90
|
||||
size 109
|
3
data/displace-stretch-middle.png
Normal file
3
data/displace-stretch-middle.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:ac6e946eb0efa1b17b3af576d0276fcdbddbb2f57acd3c76b851af0edb7f8303
|
||||
size 3938970
|
58
data/displacement.effect
Normal file
58
data/displacement.effect
Normal file
|
@ -0,0 +1,58 @@
|
|||
uniform float4x4 ViewProj;
|
||||
uniform texture2d image;
|
||||
uniform texture2d displacementMap;
|
||||
uniform float2 texelScale;
|
||||
uniform float2 displacementScale;
|
||||
|
||||
sampler_state textureSampler {
|
||||
Filter = Trilinear;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
};
|
||||
sampler_state dispTextureSampler {
|
||||
Filter = Trilinear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
struct VertDataIn {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VertDataOut {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertDataOut VSDefault(VertDataIn v_in)
|
||||
{
|
||||
VertDataOut vert_out;
|
||||
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
|
||||
vert_out.uv = v_in.uv;
|
||||
return vert_out;
|
||||
}
|
||||
|
||||
float4 PSDisplace(VertDataOut v_in) : TARGET
|
||||
{
|
||||
float2 disp = displacementMap.Sample(dispTextureSampler, v_in.uv).rg - float2(0.5, 0.5);
|
||||
|
||||
// Handle 0..255 correctly (127, 128 are center)
|
||||
float2 signdisp = disp * float2(281474976710656.0, 281474976710656.0);
|
||||
float2 signs = float2(clamp(disp.r, -1.0, 1.0), clamp(disp.g, -1.0, 1.0));
|
||||
disp = (floor(abs(disp * 127.0)) / 127.0) * signs;
|
||||
|
||||
float2 uv = v_in.uv + (disp * texelScale * displacementScale);
|
||||
float4 rgba = image.Sample(textureSampler, uv);
|
||||
|
||||
return rgba;
|
||||
}
|
||||
|
||||
technique Draw
|
||||
{
|
||||
pass
|
||||
{
|
||||
vertex_shader = VSDefault(v_in);
|
||||
pixel_shader = PSDisplace(v_in);
|
||||
}
|
||||
}
|
3
data/displacement.png
Normal file
3
data/displacement.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5ccdfcd90e7d98a4e4cb0295a52334017d235139bd8ce6490276c07be258a5ed
|
||||
size 689790
|
7
data/locale/en-US.ini
Normal file
7
data/locale/en-US.ini
Normal file
|
@ -0,0 +1,7 @@
|
|||
Shape="Shape"
|
||||
Shape.Loop="Repeat last Point"
|
||||
Shape.Points="Points"
|
||||
Shape.Point.X="Point %llu X"
|
||||
Shape.Point.Y="Point %llu Y"
|
||||
Shape.Point.U="Point %llu U"
|
||||
Shape.Point.V="Point %llu V"
|
3
data/neutral.png
Normal file
3
data/neutral.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:ef80b2c7098074482d7d52ff1187e59bc799bc906538538d2328c30a578f9db2
|
||||
size 16801
|
Loading…
Reference in a new issue