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https://github.com/Xaymar/obs-StreamFX
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filter/transform: Modernize code base for future expansion
This commit is contained in:
parent
a40021b17b
commit
e0c6e55259
2 changed files with 126 additions and 103 deletions
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@ -87,46 +87,50 @@ using namespace streamfx::filter::transform;
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static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-3D-Transform";
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static const float_t farZ = 2097152.0f; // 2 pow 21
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static const float_t nearZ = 1.0f / farZ;
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enum class CameraMode : int64_t { Orthographic, Perspective };
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static const float farZ = 2097152.0f; // 2 pow 21
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static const float nearZ = 1.0f / farZ;
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enum RotationOrder : int64_t {
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XYZ,
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XZY,
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YXZ,
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YZX,
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ZXY,
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ZYX,
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XYZ = 0,
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XZY = 1,
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YXZ = 2,
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YZX = 3,
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ZXY = 4,
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ZYX = 5,
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};
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transform_instance::transform_instance(obs_data_t* data, obs_source_t* context)
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: obs::source_instance(data, context), _cache_rendered(), _mipmap_enabled(), _source_rendered(), _source_size(),
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_update_mesh(), _rotation_order(), _camera_orthographic(), _camera_fov()
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: obs::source_instance(data, context), _camera_mode(), _camera_fov(), _standard_effect(), _sampler(), _params(),
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_cache_rendered(), _mipmap_enabled(), _source_rendered(), _source_size(), _update_mesh(true)
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{
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_cache_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_source_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_vertex_buffer = std::make_shared<streamfx::obs::gs::vertex_buffer>(uint32_t(4u), uint8_t(1u));
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{
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auto file = streamfx::data_file_path("effects/standard.effect");
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try {
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_standard_effect = streamfx::obs::gs::effect::create(file.generic_u8string());
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} catch (const std::exception& ex) {
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DLOG_ERROR("Error loading '%s' from disk: %s", file.generic_u8string().c_str(), ex.what());
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}
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}
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{
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_sampler.set_address_mode_u(GS_ADDRESS_CLAMP);
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_sampler.set_address_mode_v(GS_ADDRESS_CLAMP);
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_sampler.set_address_mode_w(GS_ADDRESS_CLAMP);
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_sampler.set_filter(GS_FILTER_LINEAR);
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}
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_position = std::make_unique<streamfx::util::vec3a>();
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_rotation = std::make_unique<streamfx::util::vec3a>();
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_scale = std::make_unique<streamfx::util::vec3a>();
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_shear = std::make_unique<streamfx::util::vec3a>();
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vec3_set(_position.get(), 0, 0, 0);
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vec3_set(_rotation.get(), 0, 0, 0);
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vec3_set(_scale.get(), 1, 1, 1);
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vec3_set(&_params.position, 0, 0, 0);
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vec3_set(&_params.rotation, 0, 0, 0);
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vec3_set(&_params.scale, 1, 1, 1);
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vec3_set(&_params.shear, 0, 0, 0);
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update(data);
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}
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transform_instance::~transform_instance()
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{
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_shear.reset();
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_scale.reset();
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_rotation.reset();
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_position.reset();
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_vertex_buffer.reset();
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_cache_rt.reset();
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_cache_texture.reset();
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@ -179,7 +183,7 @@ void transform_instance::migrate(obs_data_t* settings, uint64_t version)
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COPY_UNSET(double, ST_KEY_MIPMAPPING, "Filter.Transform.Mipmapping");
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if (!obs_data_has_user_value(settings, ST_KEY_CAMERA_MODE)) {
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SET_IF_UNSET(int, ST_KEY_CAMERA_MODE, static_cast<int>(CameraMode::Orthographic));
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SET_IF_UNSET(int, ST_KEY_CAMERA_MODE, static_cast<int>(transform_mode::ORTHOGRAPHIC));
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}
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}
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@ -191,23 +195,24 @@ void transform_instance::migrate(obs_data_t* settings, uint64_t version)
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void transform_instance::update(obs_data_t* settings)
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{
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// Camera
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_camera_orthographic = obs_data_get_int(settings, ST_KEY_CAMERA_MODE) == 0;
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_camera_fov = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_CAMERA_FIELDOFVIEW));
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_camera_mode = static_cast<transform_mode>(obs_data_get_int(settings, ST_KEY_CAMERA_MODE));
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_camera_fov = static_cast<float>(obs_data_get_double(settings, ST_KEY_CAMERA_FIELDOFVIEW));
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// Source
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_position->x = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_POSITION_X) / 100.0);
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_position->y = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_POSITION_Y) / 100.0);
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_position->z = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_POSITION_Z) / 100.0);
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_scale->x = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_SCALE_X) / 100.0);
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_scale->y = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_SCALE_Y) / 100.0);
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_scale->z = 1.0f;
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_rotation_order = static_cast<uint32_t>(obs_data_get_int(settings, ST_KEY_ROTATION_ORDER));
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_rotation->x = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_ROTATION_X) / 180.0 * S_PI);
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_rotation->y = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_ROTATION_Y) / 180.0 * S_PI);
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_rotation->z = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_ROTATION_Z) / 180.0 * S_PI);
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_shear->x = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_SHEAR_X) / 100.0);
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_shear->y = static_cast<float_t>(obs_data_get_double(settings, ST_KEY_SHEAR_Y) / 100.0);
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_shear->z = 0.0f;
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{ // Parametrized Mesh
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_params.position.x = static_cast<float>(obs_data_get_double(settings, ST_KEY_POSITION_X) / 100.0);
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_params.position.y = static_cast<float>(obs_data_get_double(settings, ST_KEY_POSITION_Y) / 100.0);
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_params.position.z = static_cast<float>(obs_data_get_double(settings, ST_KEY_POSITION_Z) / 100.0);
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_params.scale.x = static_cast<float>(obs_data_get_double(settings, ST_KEY_SCALE_X) / 100.0);
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_params.scale.y = static_cast<float>(obs_data_get_double(settings, ST_KEY_SCALE_Y) / 100.0);
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_params.scale.z = 1.0f;
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_params.rotation_order = static_cast<uint32_t>(obs_data_get_int(settings, ST_KEY_ROTATION_ORDER));
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_params.rotation.x = static_cast<float>(obs_data_get_double(settings, ST_KEY_ROTATION_X) / 180.0 * S_PI);
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_params.rotation.y = static_cast<float>(obs_data_get_double(settings, ST_KEY_ROTATION_Y) / 180.0 * S_PI);
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_params.rotation.z = static_cast<float>(obs_data_get_double(settings, ST_KEY_ROTATION_Z) / 180.0 * S_PI);
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_params.shear.x = static_cast<float>(obs_data_get_double(settings, ST_KEY_SHEAR_X) / 100.0);
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_params.shear.y = static_cast<float>(obs_data_get_double(settings, ST_KEY_SHEAR_Y) / 100.0);
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_params.shear.z = 0.0f;
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}
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// Mip-mapping
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_mipmap_enabled = obs_data_get_bool(settings, ST_KEY_MIPMAPPING);
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@ -215,7 +220,7 @@ void transform_instance::update(obs_data_t* settings)
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_update_mesh = true;
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}
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void transform_instance::video_tick(float_t)
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void transform_instance::video_tick(float)
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{
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uint32_t width = 0;
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uint32_t height = 0;
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@ -248,79 +253,80 @@ void transform_instance::video_tick(float_t)
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}
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// Calculate Aspect Ratio
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float_t aspectRatioX = float_t(width) / float_t(height);
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if (_camera_orthographic)
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aspectRatioX = 1.0;
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float aspect_ratio_x = float(width) / float(height);
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if (_camera_mode == transform_mode::ORTHOGRAPHIC)
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aspect_ratio_x = 1.0;
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// Mesh
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matrix4 ident;
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matrix4_identity(&ident);
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switch (_rotation_order) {
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switch (_params.rotation_order) {
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case RotationOrder::XYZ: // XYZ
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::XZY: // XZY
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::YXZ: // YXZ
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::YZX: // YZX
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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case RotationOrder::ZXY: // ZXY
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::ZYX: // ZYX
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _rotation->z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _rotation->y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _rotation->x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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}
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matrix4_translate3f(&ident, &ident, _position->x, _position->y, _position->z);
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matrix4_translate3f(&ident, &ident, _params.position.x, _params.position.y, _params.position.z);
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//matrix4_scale3f(&ident, &ident, _source_size.first / 2.f, _source_size.second / 2.f, 1.f);
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/// Calculate vertex position once only.
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float_t p_x = aspectRatioX * _scale->x;
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float_t p_y = 1.0f * _scale->y;
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float p_x = aspect_ratio_x * _params.scale.x;
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float p_y = 1.0f * _params.scale.y;
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/// Generate mesh
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{
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auto vtx = _vertex_buffer->at(0);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 0, 0, 0, 0);
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vec3_set(vtx.position, -p_x + _shear->x, -p_y - _shear->y, 0);
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vec3_set(vtx.position, -p_x + _params.shear.x, -p_y - _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(1);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 1, 0, 0, 0);
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vec3_set(vtx.position, p_x + _shear->x, -p_y + _shear->y, 0);
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vec3_set(vtx.position, p_x + _params.shear.x, -p_y + _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(2);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 0, 1, 0, 0);
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vec3_set(vtx.position, -p_x - _shear->x, p_y - _shear->y, 0);
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vec3_set(vtx.position, -p_x - _params.shear.x, p_y - _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(3);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 1, 1, 0, 0);
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vec3_set(vtx.position, p_x - _shear->x, p_y + _shear->y, 0);
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vec3_set(vtx.position, p_x - _params.shear.x, p_y + _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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@ -343,7 +349,7 @@ void transform_instance::video_render(gs_effect_t* effect)
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if (!effect)
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effect = default_effect;
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if (!base_width || !base_height || !parent || !target) { // Skip if something is wrong.
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if (!base_width || !base_height || !parent || !target || !_standard_effect) { // Skip if something is wrong.
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obs_source_skip_video_filter(_self);
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return;
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}
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@ -382,7 +388,7 @@ void transform_instance::video_render(gs_effect_t* effect)
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auto op = _cache_rt->render(cache_width, cache_height);
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gs_ortho(0, static_cast<float_t>(base_width), 0, static_cast<float_t>(base_height), -1, 1);
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gs_ortho(0, static_cast<float>(base_width), 0, static_cast<float>(base_height), -1, 1);
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vec4 clear_color = {0, 0, 0, 0};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
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@ -448,6 +454,9 @@ void transform_instance::video_render(gs_effect_t* effect)
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auto op = _source_rt->render(base_width, base_height);
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vec4 clear_color = {0, 0, 0, 0};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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@ -459,25 +468,28 @@ void transform_instance::video_render(gs_effect_t* effect)
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gs_enable_color(true, true, true, true);
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gs_set_cull_mode(GS_NEITHER);
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if (_camera_orthographic) {
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switch (_camera_mode) {
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case transform_mode::ORTHOGRAPHIC:
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gs_ortho(-1., 1., -1., 1., -farZ, farZ);
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} else {
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gs_perspective(_camera_fov, float_t(base_width) / float_t(base_height), nearZ, farZ);
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break;
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case transform_mode::PERSPECTIVE:
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gs_perspective(_camera_fov, float(base_width) / float(base_height), nearZ, farZ);
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gs_matrix_scale3f(1.0, 1.0, 1.0);
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gs_matrix_translate3f(0., 0., -1.0);
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break;
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}
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vec4 clear_color = {0, 0, 0, 0};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
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gs_load_vertexbuffer(_vertex_buffer->update(false));
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gs_load_indexbuffer(nullptr);
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gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"),
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_mipmap_enabled
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? (_mipmap_texture ? _mipmap_texture->get_object() : _cache_texture->get_object())
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: _cache_texture->get_object());
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while (gs_effect_loop(default_effect, "Draw")) {
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gs_draw(GS_TRISTRIP, 0, 4);
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if (auto v = _standard_effect.get_parameter("InputA");
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v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Texture) {
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v.set_texture(_mipmap_enabled
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? (_mipmap_texture ? _mipmap_texture->get_object() : _cache_texture->get_object())
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: _cache_texture->get_object());
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v.set_sampler(_sampler.get_object());
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}
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while (gs_effect_loop(_standard_effect.get_object(), "Draw")) {
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gs_draw(GS_TRISTRIP, 0, _vertex_buffer->size());
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}
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gs_load_vertexbuffer(nullptr);
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@ -521,7 +533,7 @@ const char* transform_factory::get_name()
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void transform_factory::get_defaults2(obs_data_t* settings)
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{
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obs_data_set_default_int(settings, ST_KEY_CAMERA_MODE, static_cast<int64_t>(CameraMode::Orthographic));
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obs_data_set_default_int(settings, ST_KEY_CAMERA_MODE, static_cast<int64_t>(transform_mode::ORTHOGRAPHIC));
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obs_data_set_default_double(settings, ST_KEY_CAMERA_FIELDOFVIEW, 90.0);
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obs_data_set_default_double(settings, ST_KEY_POSITION_X, 0);
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obs_data_set_default_double(settings, ST_KEY_POSITION_Y, 0);
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@ -539,10 +551,10 @@ void transform_factory::get_defaults2(obs_data_t* settings)
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|||
|
||||
static bool modified_camera_mode(obs_properties_t* pr, obs_property_t*, obs_data_t* d) noexcept
|
||||
try {
|
||||
auto mode = static_cast<CameraMode>(obs_data_get_int(d, ST_KEY_CAMERA_MODE));
|
||||
auto mode = static_cast<transform_mode>(obs_data_get_int(d, ST_KEY_CAMERA_MODE));
|
||||
bool is_camera = true;
|
||||
bool is_perspective = (mode == CameraMode::Perspective) && is_camera;
|
||||
bool is_orthographic = (mode == CameraMode::Orthographic) && is_camera;
|
||||
bool is_perspective = (mode == transform_mode::PERSPECTIVE) && is_camera;
|
||||
bool is_orthographic = (mode == transform_mode::ORTHOGRAPHIC) && is_camera;
|
||||
|
||||
obs_property_set_visible(obs_properties_get(pr, ST_KEY_CAMERA_FIELDOFVIEW), is_perspective);
|
||||
obs_property_set_visible(obs_properties_get(pr, ST_I18N_POSITION), is_camera);
|
||||
|
@ -580,9 +592,9 @@ obs_properties_t* transform_factory::get_properties2(transform_instance* data)
|
|||
auto p = obs_properties_add_list(grp, ST_KEY_CAMERA_MODE, D_TRANSLATE(ST_I18N_CAMERA_MODE),
|
||||
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
|
||||
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_CAMERA_MODE_ORTHOGRAPHIC),
|
||||
static_cast<int64_t>(CameraMode::Orthographic));
|
||||
static_cast<int64_t>(transform_mode::ORTHOGRAPHIC));
|
||||
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_CAMERA_MODE_PERSPECTIVE),
|
||||
static_cast<int64_t>(CameraMode::Perspective));
|
||||
static_cast<int64_t>(transform_mode::PERSPECTIVE));
|
||||
obs_property_set_modified_callback(p, modified_camera_mode);
|
||||
}
|
||||
{ // Field Of View
|
||||
|
@ -606,8 +618,8 @@ obs_properties_t* transform_factory::get_properties2(transform_instance* data)
|
|||
};
|
||||
for (auto opt : opts) {
|
||||
auto p = obs_properties_add_float(grp, opt.first.c_str(), D_TRANSLATE(opt.second.c_str()),
|
||||
std::numeric_limits<float_t>::lowest(),
|
||||
std::numeric_limits<float_t>::max(), 0.01);
|
||||
std::numeric_limits<float>::lowest(),
|
||||
std::numeric_limits<float>::max(), 0.01);
|
||||
}
|
||||
|
||||
obs_properties_add_group(pr, ST_I18N_POSITION, D_TRANSLATE(ST_I18N_POSITION), OBS_GROUP_NORMAL, grp);
|
||||
|
|
|
@ -27,7 +27,27 @@
|
|||
#include "obs/obs-source-factory.hpp"
|
||||
|
||||
namespace streamfx::filter::transform {
|
||||
enum class transform_mode {
|
||||
ORTHOGRAPHIC = 0,
|
||||
PERSPECTIVE = 1,
|
||||
};
|
||||
|
||||
class transform_instance : public obs::source_instance {
|
||||
// Settings
|
||||
transform_mode _camera_mode;
|
||||
float _camera_fov;
|
||||
struct {
|
||||
vec3 position;
|
||||
vec3 rotation;
|
||||
uint32_t rotation_order;
|
||||
vec3 scale;
|
||||
vec3 shear;
|
||||
} _params;
|
||||
|
||||
// Data
|
||||
streamfx::obs::gs::effect _standard_effect;
|
||||
streamfx::obs::gs::sampler _sampler;
|
||||
|
||||
// Cache
|
||||
bool _cache_rendered;
|
||||
std::shared_ptr<streamfx::obs::gs::rendertarget> _cache_rt;
|
||||
|
@ -48,15 +68,6 @@ namespace streamfx::filter::transform {
|
|||
// Mesh
|
||||
bool _update_mesh;
|
||||
std::shared_ptr<streamfx::obs::gs::vertex_buffer> _vertex_buffer;
|
||||
uint32_t _rotation_order;
|
||||
std::unique_ptr<streamfx::util::vec3a> _position;
|
||||
std::unique_ptr<streamfx::util::vec3a> _rotation;
|
||||
std::unique_ptr<streamfx::util::vec3a> _scale;
|
||||
std::unique_ptr<streamfx::util::vec3a> _shear;
|
||||
|
||||
// Camera
|
||||
bool _camera_orthographic;
|
||||
float_t _camera_fov;
|
||||
|
||||
public:
|
||||
transform_instance(obs_data_t*, obs_source_t*);
|
||||
|
@ -66,7 +77,7 @@ namespace streamfx::filter::transform {
|
|||
virtual void migrate(obs_data_t* data, uint64_t version) override;
|
||||
virtual void update(obs_data_t*) override;
|
||||
|
||||
virtual void video_tick(float_t) override;
|
||||
virtual void video_tick(float) override;
|
||||
virtual void video_render(gs_effect_t*) override;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue