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https://github.com/Xaymar/obs-StreamFX
synced 2024-12-18 06:20:14 +00:00
source-mirror: Fix out-of-order playback of audio
On highly parallel systems (> 4 Threads) audio had a chance of being played back out of order, causing it to jitter. This queue should help eliminate the issue entirely. Fixes #111
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2 changed files with 21 additions and 12 deletions
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@ -55,18 +55,18 @@ source::mirror::mirror_audio_data::mirror_audio_data(const audio_data* audio, sp
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// Build a clone of a packet.
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audio_t* oad = obs_get_audio();
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const audio_output_info* aoi = audio_output_get_info(oad);
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osa.frames = audio->frames;
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osa.timestamp = audio->timestamp;
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osa.speakers = layout;
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osa.format = aoi->format;
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osa.samples_per_sec = aoi->samples_per_sec;
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osa.frames = audio->frames;
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osa.timestamp = audio->timestamp;
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osa.speakers = layout;
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osa.format = aoi->format;
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osa.samples_per_sec = aoi->samples_per_sec;
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data.resize(MAX_AV_PLANES);
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for (size_t idx = 0; idx < MAX_AV_PLANES; idx++) {
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if (!audio->data[idx]) {
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osa.data[idx] = nullptr;
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continue;
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}
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data[idx].resize(audio->frames * get_audio_bytes_per_channel(osa.format));
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memcpy(data[idx].data(), audio->data[idx], data[idx].size());
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osa.data[idx] = data[idx].data();
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@ -249,16 +249,23 @@ void source::mirror::mirror_instance::on_audio(std::shared_ptr<obs_source_t>, co
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}
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}
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{
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std::unique_lock<std::mutex> ul(_audio_queue_lock);
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_audio_queue.emplace(audio, detected_layout);
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}
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// Create a clone of the audio data and push it to the thread pool.
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get_global_threadpool()->push(
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std::bind(&source::mirror::mirror_instance::audio_output, this, std::placeholders::_1),
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std::make_shared<mirror_audio_data>(audio, detected_layout));
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std::bind(&source::mirror::mirror_instance::audio_output, this, std::placeholders::_1), nullptr);
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}
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void source::mirror::mirror_instance::audio_output(std::shared_ptr<void> data)
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{
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std::shared_ptr<mirror_audio_data> mad = std::static_pointer_cast<mirror_audio_data>(data);
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obs_source_output_audio(_self, &mad->osa);
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std::unique_lock<std::mutex> ul(_audio_queue_lock);
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while (_audio_queue.size() > 0) {
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obs_source_output_audio(_self, &((_audio_queue.front()).osa));
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_audio_queue.pop();
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}
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}
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std::shared_ptr<mirror::mirror_factory> mirror::mirror_factory::factory_instance;
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@ -59,8 +59,10 @@ namespace source::mirror {
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std::shared_ptr<obs::audio_signal_handler> _signal_audio;
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// Audio
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bool _audio_enabled;
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speaker_layout _audio_layout;
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bool _audio_enabled;
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speaker_layout _audio_layout;
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std::mutex _audio_queue_lock;
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std::queue<mirror_audio_data> _audio_queue;
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public:
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mirror_instance(obs_data_t* settings, obs_source_t* self);
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