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https://github.com/Xaymar/obs-StreamFX
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nvidia/vfx/superresolution: Automatically select ideal scale factors
Prevents some scale factors from simply not rendering anything at all, resulting in weird scene layouts. While this may incur a higher performance penalty, it does fix the issue with enough accuracy to be deployed into production.
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1 changed files with 54 additions and 15 deletions
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@ -21,6 +21,7 @@
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#include "nvidia-vfx-superresolution.hpp"
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#include <cmath>
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#include <utility>
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#include <vector>
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#include "util/utility.hpp"
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@ -39,6 +40,37 @@
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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static std::vector<float> supported_scale_factors{4. / 3., 1.5, 2., 3., 4.};
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static float find_closest_scale_factor(float factor)
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{
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std::pair<float, float> minimal = {0.f, std::numeric_limits<float>::max()};
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for (float delta : supported_scale_factors) {
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float value = abs(delta - factor);
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if (minimal.second > value) {
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minimal.first = delta;
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minimal.second = value;
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}
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}
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return minimal.first;
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}
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static size_t find_closest_scale_factor_index(float factor)
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{
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std::pair<size_t, float> minimal = {0.f, std::numeric_limits<float>::max()};
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for (size_t idx = 0; idx < supported_scale_factors.size(); idx++) {
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float delta = supported_scale_factors[idx];
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float value = abs(delta - factor);
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if (minimal.second > value) {
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minimal.first = idx;
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minimal.second = value;
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}
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}
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return minimal.first;
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}
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streamfx::nvidia::vfx::superresolution::~superresolution()
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{
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auto gctx = ::streamfx::obs::gs::context();
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@ -138,23 +170,14 @@ void streamfx::nvidia::vfx::superresolution::set_scale(float scale)
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scale = std::clamp<float>(scale, 1., 4.);
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// Match to nearest scale.
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std::pair<float, float> minimal = {0.f, std::numeric_limits<float>::max()};
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std::vector<float> deltas{
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1.f + (1.f / 3.f), 1.5f, 2.0f, 3.0f, 4.0f,
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};
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for (float delta : deltas) {
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float value = abs(delta - scale);
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if (minimal.second > value) {
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minimal.first = delta;
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minimal.second = value;
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}
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}
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double factor = find_closest_scale_factor(scale);
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// If anything was changed, flag the effect as dirty.
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if (!::streamfx::util::math::is_close<float>(_scale, minimal.first, 0.01f))
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if (!::streamfx::util::math::is_close<float>(_scale, factor, 0.01f))
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_dirty = true;
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_scale = minimal.first;
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// Save new scale factor.
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_scale = factor;
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}
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float streamfx::nvidia::vfx::superresolution::scale()
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@ -182,6 +205,10 @@ void streamfx::nvidia::vfx::superresolution::size(std::pair<uint32_t, uint32_t>
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max_height = 1080;
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}
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// Restore Input Size
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input_size.first = size.first;
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input_size.second = size.second;
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// Calculate Input Size
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if (input_size.first > input_size.second) {
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// Dominant Width
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@ -198,8 +225,20 @@ void streamfx::nvidia::vfx::superresolution::size(std::pair<uint32_t, uint32_t>
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}
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// Calculate Output Size.
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output_size.first = static_cast<uint32_t>(input_size.first * _scale);
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output_size.second = static_cast<uint32_t>(input_size.second * _scale);
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output_size.first = static_cast<uint32_t>(std::lround(input_size.first * _scale));
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output_size.second = static_cast<uint32_t>(std::lround(input_size.second * _scale));
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// Verify that this is a valid scale factor.
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float width_mul = (static_cast<float>(output_size.first) / static_cast<float>(input_size.first));
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float height_mul = (static_cast<float>(output_size.second) / static_cast<float>(input_size.second));
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if (!::streamfx::util::math::is_close<float>(width_mul, _scale, 0.00001)
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|| !::streamfx::util::math::is_close<float>(height_mul, _scale, 0.00001)) {
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size_t scale_idx = find_closest_scale_factor_index(_scale);
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if (scale_idx < supported_scale_factors.size()) {
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_scale = supported_scale_factors[scale_idx + 1];
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this->size(size, input_size, output_size);
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}
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}
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}
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std::shared_ptr<::streamfx::obs::gs::texture>
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