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https://github.com/Xaymar/obs-StreamFX
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nvidia/vfx/effect: Implement managed effect wrapper
Slightly simplifies interaction with effects.
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3 changed files with 269 additions and 0 deletions
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@ -1040,6 +1040,8 @@ if(HAVE_NVIDIA_VFX_SDK)
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list(APPEND PROJECT_PRIVATE_SOURCE
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/nvidia/vfx/nvidia-vfx.hpp"
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"source/nvidia/vfx/nvidia-vfx.hpp"
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"source/nvidia/vfx/nvidia-vfx.cpp"
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"source/nvidia/vfx/nvidia-vfx.cpp"
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"source/nvidia/vfx/nvidia-vfx-effect.hpp"
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"source/nvidia/vfx/nvidia-vfx-effect.cpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.hpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.hpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.cpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.cpp"
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)
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)
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94
source/nvidia/vfx/nvidia-vfx-effect.cpp
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94
source/nvidia/vfx/nvidia-vfx-effect.cpp
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@ -0,0 +1,94 @@
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// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "nvidia-vfx-effect.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::vfx::feature> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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using namespace ::streamfx::nvidia;
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vfx::effect::~effect()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = cuda::obs::get()->get_context()->enter();
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_fx.reset();
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_nvvfx.reset();
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_nvcvi.reset();
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_nvcuda.reset();
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}
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vfx::effect::effect(effect_t effect)
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: _nvcuda(cuda::obs::get()), _nvcvi(cv::cv::get()), _nvvfx(vfx::vfx::get()), _fx(), _fx_dirty(true)
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = cuda::obs::get()->get_context()->enter();
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// Create the Effect/Feature.
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::vfx::handle_t handle;
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if (cv::result res = _nvvfx->NvVFX_CreateEffect(effect, &handle); res != cv::result::SUCCESS) {
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D_LOG_ERROR("Unable to create effect: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("Unable to create effect.");
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}
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_fx = std::shared_ptr<void>(handle, [](::vfx::handle_t handle) { ::vfx::vfx::get()->NvVFX_DestroyEffect(handle); });
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}
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cv::result vfx::effect::get(parameter_t param, std::string_view& value)
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{
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const char* cvalue = nullptr;
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cv::result res = get(param, cvalue);
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if (res == cv::result::SUCCESS) {
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if (cvalue) {
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value.swap(std::string_view(cvalue));
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} else {
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value.swap(std::string_view());
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}
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}
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return res;
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}
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cv::result vfx::effect::get(parameter_t param, std::string& value)
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{
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const char* cvalue = nullptr;
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cv::result res = get(param, cvalue);
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if (res == cv::result::SUCCESS) {
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if (cvalue) {
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value = cvalue;
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} else {
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value.clear();
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}
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}
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return res;
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}
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173
source/nvidia/vfx/nvidia-vfx-effect.hpp
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173
source/nvidia/vfx/nvidia-vfx-effect.hpp
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@ -0,0 +1,173 @@
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// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include "nvidia-vfx.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "nvidia/cuda/nvidia-cuda-stream.hpp"
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "nvidia/cv/nvidia-cv-texture.hpp"
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#include "nvidia/cv/nvidia-cv.hpp"
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#include "nvidia/vfx/nvidia-vfx.hpp"
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namespace streamfx::nvidia::vfx {
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using namespace ::streamfx::nvidia;
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class effect {
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std::shared_ptr<cuda::obs> _nvcuda;
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std::shared_ptr<cv::cv> _nvcvi;
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std::shared_ptr<vfx> _nvvfx;
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std::shared_ptr<void> _fx;
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bool _fx_dirty;
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public:
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~effect();
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effect(effect_t name);
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inline cv::result set(parameter_t param, uint32_t value)
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{
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return _nvvfx->NvVFX_SetU32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, uint32_t& value)
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{
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return _nvvfx->NvVFX_GetU32(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, int32_t value)
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{
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return _nvvfx->NvVFX_SetS32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, int32_t& value)
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{
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return _nvvfx->NvVFX_GetS32(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, uint64_t value)
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{
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return _nvvfx->NvVFX_SetU64(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, uint64_t& value)
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{
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return _nvvfx->NvVFX_GetU64(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, float value)
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{
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return _nvvfx->NvVFX_SetF32(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, float& value)
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{
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return _nvvfx->NvVFX_GetF32(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, double value)
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{
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return _nvvfx->NvVFX_SetF64(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, double& value)
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{
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return _nvvfx->NvVFX_GetF64(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, const char* value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value);
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};
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inline cv::result get(parameter_t param, const char*& value)
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{
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return _nvvfx->NvVFX_GetString(_fx.get(), param, &value);
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};
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inline cv::result set(parameter_t param, std::string_view value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value.data());
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};
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cv::result get(parameter_t param, std::string_view& value);
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inline cv::result set(parameter_t param, std::string value)
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{
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return _nvvfx->NvVFX_SetString(_fx.get(), param, value.c_str());
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};
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cv::result get(parameter_t param, std::string& value);
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inline cv::result set_stream(parameter_t param, cuda::stream_t value)
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{
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return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value);
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};
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inline cv::result get_stream(parameter_t param, cuda::stream_t& value)
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{
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return _nvvfx->NvVFX_GetCudaStream(_fx.get(), param, &value);
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};
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inline cv::result set_stream(parameter_t param, std::shared_ptr<cuda::stream> value)
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{
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return _nvvfx->NvVFX_SetCudaStream(_fx.get(), param, value->get());
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};
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//cv::result get_stream(parameter_t param, std::shared_ptr<cuda::stream>& value);
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inline cv::result set_image(parameter_t param, cv::image_t& value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, &value);
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};
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inline cv::result get_image(parameter_t param, cv::image_t& value)
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{
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return _nvvfx->NvVFX_GetImage(_fx.get(), param, &value);
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};
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inline cv::result set_image(parameter_t param, std::shared_ptr<cv::image> value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
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};
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inline cv::result get_image(parameter_t param, std::shared_ptr<cv::image>& value)
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{
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return _nvvfx->NvVFX_GetImage(_fx.get(), param, value->get_image());
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};
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inline cv::result set_image(parameter_t param, std::shared_ptr<cv::texture> value)
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{
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return _nvvfx->NvVFX_SetImage(_fx.get(), param, value->get_image());
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};
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//cv::result get(parameter_t param, std::shared_ptr<cv::texture>& value);
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inline cv::result set_object(parameter_t param, void* value)
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{
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return _nvvfx->NvVFX_SetObject(_fx.get(), param, value);
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};
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inline cv::result get_object(parameter_t param, void*& value)
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{
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return _nvvfx->NvVFX_GetObject(_fx.get(), param, &value);
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};
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inline cv::result load()
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{
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return _nvvfx->NvVFX_Load(_fx.get());
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};
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inline cv::result run(bool async = false)
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{
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return _nvvfx->NvVFX_Run(_fx.get(), async ? 0 : 1);
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};
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};
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} // namespace streamfx::nvidia::vfx
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