source-mirror: Remove unused references, set scene and thread name

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2019-01-23 22:03:47 +01:00
parent 73b96b8900
commit c5e02af178

View file

@ -33,6 +33,7 @@
#endif
#include <media-io/audio-io.h>
#include <obs-config.h>
#include <util/threading.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
@ -276,16 +277,14 @@ void Source::Mirror::release_input()
{
// Clear any references to the previous source.
if (this->m_source_item) {
obs_sceneitem_remove(this->m_source_item);
this->m_source_item = nullptr;
}
{
std::unique_lock<std::mutex> audio_lock(this->m_audio_lock);
this->m_source_audio.reset();
}
this->m_source.reset();
if (this->m_source_item) {
obs_sceneitem_remove(this->m_source_item);
this->m_source_item = nullptr;
}
}
}
void Source::Mirror::acquire_input(std::string source_name)
@ -351,7 +350,7 @@ Source::Mirror::Mirror(obs_data_t* data, obs_source_t* src)
m_audio_have_output(false), m_source_item(nullptr)
{
// Initialize Video Rendering
this->m_scene = std::make_shared<obs::source>(obs_scene_get_source(obs_scene_create_private(nullptr)));
this->m_scene = std::make_shared<obs::source>(obs_scene_get_source(obs_scene_create_private("Source Mirror Internal Scene")));
this->m_scene_texture =
std::make_shared<gfx::source_texture>(this->m_scene, std::make_shared<obs::source>(this->m_self, false, false));
@ -534,11 +533,9 @@ void Source::Mirror::video_render(gs_effect_t*)
if (this->m_rescale_enabled && this->m_width > 0 && this->m_height > 0 && this->m_rescale_effect) {
// Get Size of source.
obs_source_t* source = obs_sceneitem_get_source(this->m_source_item);
uint32_t sw, sh;
sw = obs_source_get_width(source);
sh = obs_source_get_height(source);
sw = this->m_source->width();
sh = this->m_source->height();
vec2 bounds;
bounds.x = float_t(sw);
@ -633,6 +630,7 @@ void Source::Mirror::audio_capture_cb(std::shared_ptr<obs::source> source, audio
void Source::Mirror::audio_output_cb()
{
std::unique_lock<std::mutex> ulock(this->m_audio_lock);
os_set_thread_name("Source Mirror Audio Thread");
while (!this->m_audio_kill_thread) {
if (this->m_audio_have_output) {