mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-30 23:33:02 +00:00
filter-blur: Refactoring, one-time rendering, fix mask logic
Unfortunately load is never called on filters.
This commit is contained in:
parent
97bf38633b
commit
c529e45cfd
2 changed files with 340 additions and 329 deletions
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@ -547,8 +547,9 @@ bool filter::blur::blur_instance::can_log()
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}
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filter::blur::blur_instance::blur_instance(obs_data_t* settings, obs_source_t* parent)
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: m_self(parent), m_source_rendered(false)
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{
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m_source = parent;
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m_self = parent;
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// Create RenderTargets
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try {
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@ -556,14 +557,12 @@ filter::blur::blur_instance::blur_instance(obs_data_t* settings, obs_source_t* p
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this->rt_primary = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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this->rt_secondary = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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} catch (std::exception ex) {
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P_LOG_ERROR("<filter-blur:%s> Failed to create rendertargets, error %s.", obs_source_get_name(m_source),
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P_LOG_ERROR("<filter-blur:%s> Failed to create rendertargets, error %s.", obs_source_get_name(m_self),
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ex.what());
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}
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// Get initial Blur effect.
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blur_effect = filter::blur::blur_factory::get()->get_effect(filter::blur::type::Box);
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update(settings);
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}
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filter::blur::blur_instance::~blur_instance()
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@ -571,6 +570,9 @@ filter::blur::blur_instance::~blur_instance()
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this->mask.source.source_texture.reset();
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this->rt_primary.reset();
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this->rt_secondary.reset();
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this->rt_source.reset();
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this->blur_effect.reset();
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this->m_source_texture.reset();
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}
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obs_properties_t* filter::blur::blur_instance::get_properties()
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@ -738,30 +740,6 @@ void filter::blur::blur_instance::update(obs_data_t* settings)
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} else {
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color_format = obs_data_get_default_int(settings, P_COLORFORMAT);
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}
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// Load Mask
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if (mask.type == mask_type::Image) {
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if (mask.image.path_old != mask.image.path) {
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try {
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mask.image.texture = std::make_shared<gs::texture>(mask.image.path);
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mask.image.path_old = mask.image.path;
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} catch (...) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to load image '%s'.", obs_source_get_name(m_source),
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mask.image.path.c_str());
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}
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}
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} else if (mask.type == mask_type::Source) {
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if (mask.source.name_old != mask.source.name) {
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try {
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mask.source.source_texture = std::make_shared<gfx::source_texture>(mask.source.name, m_source);
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mask.source.is_scene = (obs_scene_from_source(mask.source.source_texture->get_object()) != nullptr);
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mask.source.name_old = mask.source.name;
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} catch (...) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to grab source '%s'.", obs_source_get_name(m_source),
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mask.source.name.c_str());
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}
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}
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}
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}
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void filter::blur::blur_instance::load(obs_data_t* settings)
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@ -783,12 +761,39 @@ void filter::blur::blur_instance::activate() {}
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void filter::blur::blur_instance::deactivate() {}
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void filter::blur::blur_instance::video_tick(float) {}
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void filter::blur::blur_instance::video_tick(float)
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{
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// Load Mask
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if (mask.type == mask_type::Image) {
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if (mask.image.path_old != mask.image.path) {
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try {
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mask.image.texture = std::make_shared<gs::texture>(mask.image.path);
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mask.image.path_old = mask.image.path;
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} catch (...) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to load image '%s'.", obs_source_get_name(m_self),
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mask.image.path.c_str());
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}
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}
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} else if (mask.type == mask_type::Source) {
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if (mask.source.name_old != mask.source.name) {
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try {
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mask.source.source_texture = std::make_shared<gfx::source_texture>(mask.source.name, m_self);
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mask.source.is_scene = (obs_scene_from_source(mask.source.source_texture->get_object()) != nullptr);
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mask.source.name_old = mask.source.name;
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} catch (...) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to grab source '%s'.", obs_source_get_name(m_self),
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mask.source.name.c_str());
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}
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}
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}
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m_source_rendered = false;
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}
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void filter::blur::blur_instance::video_render(gs_effect_t* effect)
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{
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obs_source_t* parent = obs_filter_get_parent(this->m_source);
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obs_source_t* target = obs_filter_get_target(this->m_source);
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obs_source_t* parent = obs_filter_get_parent(this->m_self);
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obs_source_t* target = obs_filter_get_target(this->m_self);
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uint32_t baseW = obs_source_get_base_width(target);
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uint32_t baseH = obs_source_get_base_height(target);
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vec4 black;
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@ -799,324 +804,329 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
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std::shared_ptr<gs::effect> colorConversionEffect = blur_factory::get()->get_color_converter_effect();
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// Verify that we can actually run first.
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if (!target || !parent || !this->m_source) {
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if (!target || !parent || !this->m_self) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Invalid context, memory corruption may have happened.",
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obs_source_get_name(this->m_source));
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obs_source_get_name(this->m_self));
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}
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obs_source_skip_video_filter(this->m_source);
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obs_source_skip_video_filter(this->m_self);
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return;
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}
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if ((baseW == 0) || (baseH == 0)) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Invalid base size from '%s': %" PRIu32 "x%" PRIu32 ".",
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obs_source_get_name(this->m_source), obs_source_get_name(target), baseW, baseH);
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obs_source_get_name(this->m_self), obs_source_get_name(target), baseW, baseH);
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}
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obs_source_skip_video_filter(this->m_source);
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obs_source_skip_video_filter(this->m_self);
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return;
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}
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if (!this->rt_primary || !this->rt_secondary || !this->blur_effect) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Missing RenderTarget or Effect.", obs_source_get_name(this->m_source));
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P_LOG_ERROR("<filter-blur:%s> Missing RenderTarget or Effect.", obs_source_get_name(this->m_self));
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}
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obs_source_skip_video_filter(this->m_source);
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obs_source_skip_video_filter(this->m_self);
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return;
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}
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gs_effect_t* defaultEffect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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std::shared_ptr<gs::texture> tex_source;
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std::shared_ptr<gs::texture> tex_intermediate;
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// Source To Texture
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{
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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if (!m_source_rendered) {
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std::shared_ptr<gs::texture> tex_source;
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std::shared_ptr<gs::texture> tex_intermediate;
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try {
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auto op = this->rt_source->render(baseW, baseH);
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// Source To Texture
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{
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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// Orthographic Camera and clear RenderTarget.
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1., 1.);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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try {
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auto op = this->rt_source->render(baseW, baseH);
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// Render
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if (obs_source_process_filter_begin(this->m_source, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(this->m_source, defaultEffect, baseW, baseH);
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} else {
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throw std::runtime_error("Failed to render source");
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}
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Rendering parent source to texture failed with error: %s.",
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obs_source_get_name(this->m_source), ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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gs_blend_state_pop();
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// Orthographic Camera and clear RenderTarget.
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1., 1.);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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if (!(tex_source = this->rt_source->get_texture())) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur> Failed to get source texture.");
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}
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obs_source_skip_video_filter(m_source);
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return;
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}
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}
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// Color Conversion RGB-YUV
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if ((color_format == ColorFormat::YUV) && colorConversionEffect) {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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try {
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auto op = this->rt_primary->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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if (colorConversionEffect->has_parameter("image")) {
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colorConversionEffect->get_parameter("image").set_texture(tex_source->get_object());
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}
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while (gs_effect_loop(colorConversionEffect->get_object(), "RGBToYUV")) {
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gs_draw_sprite(tex_source->get_object(), 0, baseW, baseH);
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}
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> RGB-YUV conversion failed with error: %s.",
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obs_source_get_name(this->m_source), ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(m_source);
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return;
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}
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gs_blend_state_pop();
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if (!(tex_source = this->rt_primary->get_texture())) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Failed to get color conversion texture.",
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obs_source_get_name(this->m_source));
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}
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obs_source_skip_video_filter(m_source);
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return;
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}
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// Swap RTs for further rendering.
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std::swap(this->rt_primary, this->rt_secondary);
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}
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// Blur
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{
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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std::pair<float, float> kvs[] = {{1.0f / baseW, 0.0f}, {0.0f, 1.0f / baseH}};
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tex_intermediate = tex_source; // We need the original to work.
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// Directional Blur
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if (this->directional) {
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// Directional Blur changes how
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kvs[0].first = (1.0f / baseW);
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kvs[0].second = (1.0f / baseH);
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kvs[1].first = kvs[0].first;
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kvs[1].second = kvs[0].second;
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double_t rad = this->angle * PI / 180.0;
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double_t c0 = cos(rad);
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double_t s0 = sin(rad);
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kvs[0].first *= c0;
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kvs[0].second *= s0;
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if (!this->scaling) {
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kvs[1].first *= 0.0;
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kvs[1].second *= 0.0;
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} else {
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kvs[1].first *= s0;
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kvs[1].second *= c0;
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}
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}
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// Apply scaling
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if (this->scaling) {
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if (!this->directional) {
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kvs[0].first *= float_t(this->scale.first);
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kvs[0].second *= float_t(this->scale.second);
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kvs[1].first *= float_t(this->scale.first);
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kvs[1].second *= float_t(this->scale.second);
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} else {
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// Directional Blur changes how scaling works as it rotates and needs to be relative to the axis of rotation.
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kvs[0].first *= float_t(this->scale.first);
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kvs[0].second *= float_t(this->scale.first);
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kvs[1].first *= float_t(this->scale.second);
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kvs[1].second *= float_t(this->scale.second);
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}
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}
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try {
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for (auto v : kvs) {
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float xpel = std::get<0>(v);
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float ypel = std::get<1>(v);
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if ((abs(xpel) <= FLT_EPSILON) && (abs(ypel) <= FLT_EPSILON)) {
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// Ignore passes that have a 0 texel modifier.
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continue;
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// Render
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if (obs_source_process_filter_begin(this->m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(this->m_self, defaultEffect, baseW, baseH);
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} else {
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throw std::runtime_error("Failed to render source");
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}
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Rendering parent source to texture failed with error: %s.",
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obs_source_get_name(this->m_self), ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(this->m_self);
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return;
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}
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gs_blend_state_pop();
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{
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auto op = this->rt_primary->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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if (!(tex_source = this->rt_source->get_texture())) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur> Failed to get source texture.");
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}
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obs_source_skip_video_filter(m_self);
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return;
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}
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}
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apply_shared_param(tex_intermediate->get_object(), xpel, ypel);
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apply_gaussian_param(uint8_t(this->size));
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apply_bilateral_param();
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// Color Conversion RGB-YUV
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if ((color_format == ColorFormat::YUV) && colorConversionEffect) {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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// Render
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while (gs_effect_loop(this->blur_effect->get_object(), this->blur_technique.c_str())) {
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gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
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try {
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auto op = this->rt_primary->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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if (colorConversionEffect->has_parameter("image")) {
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colorConversionEffect->get_parameter("image").set_texture(tex_source->get_object());
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}
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while (gs_effect_loop(colorConversionEffect->get_object(), "RGBToYUV")) {
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gs_draw_sprite(tex_source->get_object(), 0, baseW, baseH);
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}
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||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> RGB-YUV conversion failed with error: %s.",
|
||||
obs_source_get_name(this->m_self), ex.what());
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
|
||||
if (!(tex_source = this->rt_primary->get_texture())) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to get color conversion texture.",
|
||||
obs_source_get_name(this->m_self));
|
||||
}
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
}
|
||||
|
||||
// Blur
|
||||
{
|
||||
gs_blend_state_push();
|
||||
gs_reset_blend_state();
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_depth_function(GS_ALWAYS);
|
||||
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
||||
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
||||
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
||||
|
||||
std::pair<float, float> kvs[] = {{1.0f / baseW, 0.0f}, {0.0f, 1.0f / baseH}};
|
||||
tex_intermediate = tex_source; // We need the original to work.
|
||||
|
||||
// Directional Blur
|
||||
if (this->directional) {
|
||||
// Directional Blur changes how
|
||||
|
||||
kvs[0].first = (1.0f / baseW);
|
||||
kvs[0].second = (1.0f / baseH);
|
||||
kvs[1].first = kvs[0].first;
|
||||
kvs[1].second = kvs[0].second;
|
||||
|
||||
double_t rad = this->angle * PI / 180.0;
|
||||
double_t c0 = cos(rad);
|
||||
double_t s0 = sin(rad);
|
||||
|
||||
kvs[0].first *= c0;
|
||||
kvs[0].second *= s0;
|
||||
|
||||
if (!this->scaling) {
|
||||
kvs[1].first *= 0.0;
|
||||
kvs[1].second *= 0.0;
|
||||
} else {
|
||||
kvs[1].first *= s0;
|
||||
kvs[1].second *= c0;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply scaling
|
||||
if (this->scaling) {
|
||||
if (!this->directional) {
|
||||
kvs[0].first *= float_t(this->scale.first);
|
||||
kvs[0].second *= float_t(this->scale.second);
|
||||
kvs[1].first *= float_t(this->scale.first);
|
||||
kvs[1].second *= float_t(this->scale.second);
|
||||
} else {
|
||||
// Directional Blur changes how scaling works as it rotates and needs to be relative to the axis of rotation.
|
||||
kvs[0].first *= float_t(this->scale.first);
|
||||
kvs[0].second *= float_t(this->scale.first);
|
||||
kvs[1].first *= float_t(this->scale.second);
|
||||
kvs[1].second *= float_t(this->scale.second);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
for (auto v : kvs) {
|
||||
float xpel = std::get<0>(v);
|
||||
float ypel = std::get<1>(v);
|
||||
if ((abs(xpel) <= FLT_EPSILON) && (abs(ypel) <= FLT_EPSILON)) {
|
||||
// Ignore passes that have a 0 texel modifier.
|
||||
continue;
|
||||
}
|
||||
|
||||
{
|
||||
auto op = this->rt_primary->render(baseW, baseH);
|
||||
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
||||
|
||||
apply_shared_param(tex_intermediate->get_object(), xpel, ypel);
|
||||
apply_gaussian_param(uint8_t(this->size));
|
||||
apply_bilateral_param();
|
||||
|
||||
// Render
|
||||
while (gs_effect_loop(this->blur_effect->get_object(), this->blur_technique.c_str())) {
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(tex_intermediate = this->rt_primary->get_texture())) {
|
||||
throw("Failed to get blur texture.");
|
||||
}
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
}
|
||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Blur failed with error: %s.", obs_source_get_name(this->m_self),
|
||||
ex.what());
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(this->m_self);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
}
|
||||
|
||||
// Mask
|
||||
if (mask.enabled) {
|
||||
gs_blend_state_push();
|
||||
gs_reset_blend_state();
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_depth_function(GS_ALWAYS);
|
||||
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
||||
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
||||
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
||||
|
||||
std::string technique = "";
|
||||
switch (this->mask.type) {
|
||||
case Region:
|
||||
if (this->mask.region.feather > 0.001) {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionFeatherInverted";
|
||||
} else {
|
||||
technique = "RegionFeather";
|
||||
}
|
||||
} else {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionInverted";
|
||||
} else {
|
||||
technique = "Region";
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Image:
|
||||
case Source:
|
||||
technique = "Image";
|
||||
break;
|
||||
}
|
||||
|
||||
if (mask.source.source_texture) {
|
||||
uint32_t source_width = obs_source_get_width(this->mask.source.source_texture->get_object());
|
||||
uint32_t source_height = obs_source_get_height(this->mask.source.source_texture->get_object());
|
||||
|
||||
if (source_width == 0) {
|
||||
source_width = baseW;
|
||||
}
|
||||
if (source_height == 0) {
|
||||
source_height = baseH;
|
||||
}
|
||||
if (this->mask.source.is_scene) {
|
||||
obs_video_info ovi;
|
||||
if (obs_get_video_info(&ovi)) {
|
||||
source_width = ovi.base_width;
|
||||
source_height = ovi.base_height;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(tex_intermediate = this->rt_primary->get_texture())) {
|
||||
throw("Failed to get blur texture.");
|
||||
this->mask.source.texture = this->mask.source.source_texture->render(source_width, source_height);
|
||||
}
|
||||
|
||||
std::shared_ptr<gs::effect> mask_effect = blur_factory::get()->get_mask_effect();
|
||||
apply_mask_parameters(mask_effect, tex_source->get_object(), tex_intermediate->get_object());
|
||||
|
||||
try {
|
||||
auto op = this->rt_primary->render(baseW, baseH);
|
||||
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
||||
|
||||
// Render
|
||||
while (gs_effect_loop(mask_effect->get_object(), technique.c_str())) {
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
}
|
||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Blur failed with error: %s.", obs_source_get_name(this->m_source),
|
||||
ex.what());
|
||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Masking failed with error: %s.", obs_source_get_name(this->m_self),
|
||||
ex.what());
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(this->m_self);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(this->m_source);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
}
|
||||
|
||||
// Mask
|
||||
if (mask.enabled) {
|
||||
gs_blend_state_push();
|
||||
gs_reset_blend_state();
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_depth_function(GS_ALWAYS);
|
||||
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
||||
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
||||
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
||||
|
||||
std::string technique = "";
|
||||
switch (this->mask.type) {
|
||||
case Region:
|
||||
if (this->mask.region.feather > 0.001) {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionFeatherInverted";
|
||||
} else {
|
||||
technique = "RegionFeather";
|
||||
}
|
||||
} else {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionInverted";
|
||||
} else {
|
||||
technique = "Region";
|
||||
if (!(tex_intermediate = this->rt_primary->get_texture())) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to get masked texture.", obs_source_get_name(this->m_self));
|
||||
}
|
||||
obs_source_skip_video_filter(this->m_self);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Image:
|
||||
case Source:
|
||||
technique = "Image";
|
||||
break;
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
}
|
||||
|
||||
if (mask.source.source_texture) {
|
||||
uint32_t source_width = obs_source_get_width(this->mask.source.source_texture->get_object());
|
||||
uint32_t source_height = obs_source_get_height(this->mask.source.source_texture->get_object());
|
||||
|
||||
if (source_width == 0) {
|
||||
source_width = baseW;
|
||||
}
|
||||
if (source_height == 0) {
|
||||
source_height = baseH;
|
||||
}
|
||||
if (this->mask.source.is_scene) {
|
||||
obs_video_info ovi;
|
||||
if (obs_get_video_info(&ovi)) {
|
||||
source_width = ovi.base_width;
|
||||
source_height = ovi.base_height;
|
||||
}
|
||||
}
|
||||
|
||||
this->mask.source.texture = this->mask.source.source_texture->render(source_width, source_height);
|
||||
}
|
||||
|
||||
std::shared_ptr<gs::effect> mask_effect = blur_factory::get()->get_mask_effect();
|
||||
apply_mask_parameters(mask_effect, tex_source->get_object(), tex_intermediate->get_object());
|
||||
|
||||
try {
|
||||
auto op = this->rt_primary->render(baseW, baseH);
|
||||
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
||||
|
||||
// Render
|
||||
while (gs_effect_loop(mask_effect->get_object(), technique.c_str())) {
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
|
||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Masking failed with error: %s.", obs_source_get_name(this->m_source),
|
||||
ex.what());
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(this->m_source);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
|
||||
if (!(tex_intermediate = this->rt_primary->get_texture())) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to get masked texture.", obs_source_get_name(this->m_source));
|
||||
}
|
||||
obs_source_skip_video_filter(this->m_source);
|
||||
return;
|
||||
}
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
m_source_texture = tex_intermediate;
|
||||
}
|
||||
|
||||
// Color Conversion RGB-YUV or Straight Draw
|
||||
|
@ -1141,18 +1151,18 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
|
|||
|
||||
gs_eparam_t* param = gs_effect_get_param_by_name(finalEffect, "image");
|
||||
if (!param) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to set image param.", obs_source_get_name(this->m_source));
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to set image param.", obs_source_get_name(this->m_self));
|
||||
failed = true;
|
||||
} else {
|
||||
gs_effect_set_texture(param, tex_intermediate->get_object());
|
||||
gs_effect_set_texture(param, m_source_texture->get_object());
|
||||
}
|
||||
while (gs_effect_loop(finalEffect, technique)) {
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
gs_draw_sprite(m_source_texture->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
}
|
||||
|
||||
if (failed) {
|
||||
obs_source_skip_video_filter(m_source);
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace filter {
|
|||
friend class std::_Ptr_base<filter::blur::blur_factory>;
|
||||
|
||||
obs_source_info source_info;
|
||||
std::list<blur_instance*> sources;
|
||||
std::list<blur_instance*> sources;
|
||||
std::shared_ptr<gs::effect> color_converter_effect;
|
||||
std::shared_ptr<gs::effect> mask_effect;
|
||||
|
||||
|
@ -71,8 +71,8 @@ namespace filter {
|
|||
std::map<uint8_t, std::shared_ptr<std::vector<float_t>>> gaussian_kernels;
|
||||
|
||||
public: // Singleton
|
||||
static void initialize();
|
||||
static void finalize();
|
||||
static void initialize();
|
||||
static void finalize();
|
||||
static std::shared_ptr<blur_factory> get();
|
||||
|
||||
public:
|
||||
|
@ -118,20 +118,29 @@ namespace filter {
|
|||
};
|
||||
|
||||
class blur_instance {
|
||||
obs_source_t* m_source;
|
||||
obs_source_t* m_self;
|
||||
|
||||
// Rendering
|
||||
std::shared_ptr<gs::rendertarget> rt_source;
|
||||
std::shared_ptr<gs::rendertarget> rt_primary;
|
||||
std::shared_ptr<gs::rendertarget> rt_secondary;
|
||||
std::shared_ptr<gs::texture> m_source_texture;
|
||||
bool m_source_rendered;
|
||||
|
||||
// blur
|
||||
// Blur
|
||||
std::shared_ptr<gs::effect> blur_effect;
|
||||
std::string blur_technique;
|
||||
filter::blur::type type;
|
||||
uint64_t size;
|
||||
|
||||
// bilateral
|
||||
/// Bilateral Blur
|
||||
double_t bilateral_smoothing;
|
||||
double_t bilateral_sharpness;
|
||||
/// Directional Blur
|
||||
bool directional;
|
||||
double_t angle;
|
||||
/// Step Scaling
|
||||
bool scaling;
|
||||
std::pair<double_t, double_t> scale;
|
||||
|
||||
// Masking
|
||||
struct {
|
||||
|
@ -167,14 +176,6 @@ namespace filter {
|
|||
float_t multiplier;
|
||||
} mask;
|
||||
|
||||
// Directional
|
||||
bool directional;
|
||||
double_t angle;
|
||||
|
||||
// Scale
|
||||
bool scaling;
|
||||
std::pair<double_t, double_t> scale;
|
||||
|
||||
// advanced
|
||||
uint64_t color_format;
|
||||
|
||||
|
|
Loading…
Reference in a new issue