diff --git a/data/locale/ar-SA.ini b/data/locale/ar-SA.ini index cfbe789a..b456d868 100644 --- a/data/locale/ar-SA.ini +++ b/data/locale/ar-SA.ini @@ -60,10 +60,14 @@ UI.Updater.Menu.Channel.Release="النسخة الثابتة " UI.Updater.Menu.Channel.Testing="النسخة التجريبية" Blur.Type.Box="صندوق" +Blur.Type.BoxLinear="صندوق خطي" Blur.Type.Gaussian="طمس غاوسي" +Blur.Type.GaussianLinear="غاوسن خطي" Blur.Type.DualFiltering="فلترة مزدوجة " +Blur.Subtype.Area="منطقة كاملة" Blur.Subtype.Directional="إتجاهي" Blur.Subtype.Rotational="تدويري" +Blur.Subtype.Zoom="تكبيرية" MipGenerator="منشئ ميب ماب" MipGenerator.Point="منشئ نقطة" @@ -74,16 +78,81 @@ MipGenerator.Bicubic="تكعيبي" MipGenerator.Lanczos="لانشوز" MipGenerator.Intensity="قوة التأثير" +Shader="التظليل" +Shader.Refresh="تحديث الإختيارات" +Shader.Shader="خيارات التظليل" +Shader.Shader.File="الملف" +Shader.Shader.Technique="الأسلوب" +Shader.Shader.Size="الحجم" +Shader.Shader.Size.Width="العرض" +Shader.Shader.Size.Height="الطول" +Shader.Shader.Seed="عشوائية التأثير" +Shader.Parameters="خيارات التظليل" +Filter.Shader="التظليل" +Source.Shader="التظليل" +Transition.Shader="التظليل" +Filter.Blur="غشاوة" +Filter.Blur.Type="النوع" +Filter.Blur.Subtype="النوع الفرعي" +Filter.Blur.Size="الحجم" +Filter.Blur.Angle="الزاوية" +Filter.Blur.Center.X="الوسط (X) (النسبة المئوية)" +Filter.Blur.Center.Y="الوسط (Y) (النسبة المئوية)" +Filter.Blur.StepScale="مقياس درجي" +Filter.Blur.StepScale.X="مقياس درجي X" +Filter.Blur.StepScale.Y="مقياس درجي Y" +Filter.Blur.Mask="تطبيق قناع" +Filter.Blur.Mask.Type="نوع القناع" +Filter.Blur.Mask.Type.Region="المنطقة" +Filter.Blur.Mask.Type.Image="بإستخدام صورة" +Filter.Blur.Mask.Type.Source="المصدر" +Filter.Blur.Mask.Region.Left="الزاوية اليسرى" +Filter.Blur.Mask.Region.Top="الزاوية العليا" +Filter.Blur.Mask.Region.Right="الزاوية اليمنى" +Filter.Blur.Mask.Region.Bottom="الزاوية السفلية" +Filter.Blur.Mask.Region.Invert="عكس المنطقة" +Filter.Blur.Mask.Image="قناع بإستخدام صورة" +Filter.Blur.Mask.Source="مصدر القناع" +Filter.Blur.Mask.Color="فلتر القناع" +Filter.Blur.Mask.Alpha="ألفا القناع" +Filter.ColorGrade="تصحيح الألوان" +Filter.ColorGrade.Lift="رفع اللون" +Filter.ColorGrade.Lift.Red="اللون الأحمر" +Filter.ColorGrade.Lift.Green="اللون الأخضر" +Filter.ColorGrade.Lift.Blue="اللون الأزرق" +Filter.ColorGrade.Lift.All="رفع جميع الألوان" +Filter.ColorGrade.Gamma="جاما" +Filter.ColorGrade.Gamma.Red="جاما الأحمر" +Filter.ColorGrade.Gamma.Green="جاما الأخضر" +Filter.ColorGrade.Gamma.Blue="جاما الأزرق" +Filter.ColorGrade.Gamma.All="جاما الألوان" +Filter.ColorGrade.Gain="زيادة الألوان" +Filter.ColorGrade.Gain.Red="اللون الأحمر" +Filter.ColorGrade.Gain.Green="اللون الأخضر" +Filter.ColorGrade.Gain.Blue="اللون الأزرق" +Filter.ColorGrade.Gain.All="جميع الألوان" +Filter.ColorGrade.Offset="إزاحة الألوان" +Filter.ColorGrade.Offset.Red="إزاحة الأحمر" +Filter.ColorGrade.Offset.Green="إزاحة الأخضر" +Filter.ColorGrade.Offset.Blue="إزاحة الأزرق" +Filter.ColorGrade.Offset.All="إزاحة جميع الألوان" +Filter.ColorGrade.Tint="خفة اللون" +Filter.ColorGrade.Tint.Detection="طريقة إكتشاف خفة اللون" +Filter.ColorGrade.Tint.Detection.HSV="قيمة تدرج وإشباع اللون" +Filter.ColorGrade.Tint.Detection.HSL="بإستخدام HSL" Filter.ColorGrade.Tint.Mode.Linear="خطي" +Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية" +Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان" Filter.Transform.Mipmapping="تمكين ميب ماب" +Source.Mirror.Source="المصدر" diff --git a/data/locale/bg-BG.ini b/data/locale/bg-BG.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/bg-BG.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/bs-BA.ini b/data/locale/bs-BA.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/bs-BA.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/cs-CZ.ini b/data/locale/cs-CZ.ini index f085b988..4da720e6 100644 --- a/data/locale/cs-CZ.ini +++ b/data/locale/cs-CZ.ini @@ -163,13 +163,12 @@ Filter.DynamicMask.Input="Zdroj vstupu" Filter.DynamicMask.Channel.Value="Základní hodnota" Filter.DynamicMask.Channel.Multiplier="Násobitel" -Filter.Nvidia.FaceTracking="NVIDIA Face Tracking" -Filter.Nvidia.FaceTracking.ROI="Oblast působení" -Filter.Nvidia.FaceTracking.ROI.Zoom="Přiblížení" -Filter.NVidia.FaceTracking.ROI.Offset="Kompenzace" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilita" +Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení" +Filter.NVIDIA.FaceTracking.ROI.Offset="Posun" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita" Filter.SDFEffects="SDF efekty" Filter.SDFEffects.Shadow.Inner="Vnitřní stín" diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini index 8375eb71..5d280ab1 100644 --- a/data/locale/de-DE.ini +++ b/data/locale/de-DE.ini @@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Basiswert" Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Input="%s Eingangswert" -Filter.Nvidia.FaceTracking="NVIDIA-Gesichtsverfolgung" -Filter.Nvidia.FaceTracking.ROI="Interessengebiet" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilität" +Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung" +Filter.NVIDIA.FaceTracking.ROI="Interessengebiet" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität" Filter.SDFEffects="SDF Effekte" Filter.SDFEffects.Shadow.Inner="Innerer Schatten" diff --git a/data/locale/en-AU.ini b/data/locale/en-AU.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/en-AU.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/en-CA.ini b/data/locale/en-CA.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/en-CA.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/en-GB.ini b/data/locale/en-GB.ini new file mode 100644 index 00000000..2a758c9a --- /dev/null +++ b/data/locale/en-GB.ini @@ -0,0 +1,90 @@ + + +FileType.Image="Image" +FileType.Images="Images" +FileType.Video="Video" +FileType.Videos="Videos" +FileType.Sound="Sound" +FileType.Sounds="Sounds" +FileType.Effect="Effect" +FileType.Effects="Effects" + +SourceType.Source="Source" + + + + + +Blur.Type.Box="Box" +Blur.Type.BoxLinear="Box Linear" +Blur.Type.Gaussian="Gaussian" +Blur.Type.GaussianLinear="Gaussian Linear" +Blur.Type.DualFiltering="Dual Filtering" +Blur.Subtype.Area="Area" +Blur.Subtype.Directional="Directional" +Blur.Subtype.Rotational="Rotational" +Blur.Subtype.Zoom="Zoom" + +MipGenerator.Point="Point" +MipGenerator.Linear="Linear" +MipGenerator.Sharpen="Sharpen" +MipGenerator.Smoothen="Smoothen" +MipGenerator.Bicubic="Bicubic" +MipGenerator.Lanczos="Lanczos" +MipGenerator.Intensity="Intensity" + +Shader.Shader.File="File" + +Filter.Blur="Blur" +Filter.Blur.Type="Type" +Filter.Blur.Mask.Type.Source="Source" + +Filter.ColorGrade.Tint.Mode.Linear="Linear" + +Filter.Displacement="Displacement Mapping" +Filter.Displacement.File="File" +Filter.Displacement.Scale="Scale" + + +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" + +Filter.SDFEffects.Shadow.Inner="Inner Shadow" +Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance" +Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance" +Filter.SDFEffects.Shadow.Inner.Offset.X="Inner Shadow Offset X" +Filter.SDFEffects.Shadow.Inner.Offset.Y="Inner Shadow Offset Y" +Filter.SDFEffects.Shadow.Inner.Color="Inner Shadow Colour" +Filter.SDFEffects.Shadow.Inner.Alpha="Inner Shadow Alpha" +Filter.SDFEffects.Shadow.Outer="Outer Shadow" +Filter.SDFEffects.Shadow.Outer.Range.Minimum="Outer Shadow Minimum Distance" +Filter.SDFEffects.Shadow.Outer.Range.Maximum="Outer Shadow Maximum Distance" +Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Shadow Offset X" +Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Shadow Offset Y" +Filter.SDFEffects.Shadow.Outer.Color="Outer Shadow Colour" +Filter.SDFEffects.Shadow.Outer.Alpha="Outer Shadow Alpha" +Filter.SDFEffects.Glow.Outer="Outer Glow" +Filter.SDFEffects.Glow.Outer.Color="Outer Glow Colour" +Filter.SDFEffects.Glow.Outer.Alpha="Outer Glow Alpha" +Filter.SDFEffects.Glow.Outer.Width="Outer Glow Width" +Filter.SDFEffects.Glow.Outer.Sharpness="Outer Glow Sharpness" +Filter.SDFEffects.Glow.Inner="Inner Glow" +Filter.SDFEffects.Glow.Inner.Color="Inner Glow Colour" +Filter.SDFEffects.Glow.Inner.Alpha="Inner Glow Alpha" +Filter.SDFEffects.Glow.Inner.Width="Inner Glow Width" +Filter.SDFEffects.Glow.Inner.Sharpness="Inner Glow Sharpness" +Filter.SDFEffects.Outline="Outline" +Filter.SDFEffects.Outline.Color="Outline Colour" +Filter.SDFEffects.Outline.Alpha="Outline Alpha" +Filter.SDFEffects.Outline.Width="Outline Width" +Filter.SDFEffects.Outline.Offset="Outline Offset" + +Filter.Transform.Scale="Scale" + +Source.Mirror.Source="Source" + + + + + + + diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini index fcf2efb3..453a7e79 100644 --- a/data/locale/es-ES.ini +++ b/data/locale/es-ES.ini @@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valor base" Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Input="%s Valor de entrada" -Filter.Nvidia.FaceTracking="Rastreo facial de NVIDIA" -Filter.Nvidia.FaceTracking.ROI="Punto de Interés" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Desplazamiento" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidad" +Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA" +Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad" Filter.SDFEffects="Efectos SDF" Filter.SDFEffects.Shadow.Inner="Sombra Interior" diff --git a/data/locale/fi-FI.ini b/data/locale/fi-FI.ini index ca4ae045..732c61eb 100644 --- a/data/locale/fi-FI.ini +++ b/data/locale/fi-FI.ini @@ -134,10 +134,10 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus" -Filter.NVidia.FaceTracking.ROI.Offset="Siirtymä" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus" +Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri" Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys" diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index 51e41d0a..7888800a 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valeur de base" Filter.DynamicMask.Channel.Multiplier="Multiplicateur" Filter.DynamicMask.Channel.Input="%s Valeur d'entrée" -Filter.Nvidia.FaceTracking="Suivi facial NVIDIA" -Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Décalage" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité" +Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA" +Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité" Filter.SDFEffects="Effets FDS" Filter.SDFEffects.Shadow.Inner="Ombre intérieure" diff --git a/data/locale/hr-HR.ini b/data/locale/hr-HR.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/hr-HR.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/hu-HU.ini b/data/locale/hu-HU.ini index 69a45692..eca28390 100644 --- a/data/locale/hu-HU.ini +++ b/data/locale/hu-HU.ini @@ -1,25 +1,72 @@ +Advanced="Haladó beállítások" + +Channel.Red="Piros" +Channel.Green="Zöld" +Channel.Blue="Kék" +Channel.Alpha="Alfa" + +FileType.Image="Kép" +FileType.Images="Képek" +FileType.Video="Videó" +FileType.Videos="Videók" +FileType.Sound="Hang" +FileType.Sounds="Hangok" +FileType.Effect="Effekt" +FileType.Effects="Effektek" + +SourceType.Source="Forrás" +SourceType.Scene="Jelenet" + +Alignment.Left="Bal" +Alignment.Right="Jobb" + +State.Disabled="Kikapcsolva" +State.Enabled="Engedélyezve" +State.Manual="Kézi" +State.Automatic="Automatikus" +State.Default="Alapértelmezett" + +UI.Menu="StreamFX" +UI.Menu.Github="Forráskód Github-on" +UI.About.Role.Contributor="Közreműködő" +UI.About.Role.Translator="Fordító" +UI.About.Role.Supporter="Támogató" +UI.About.Version="Verzió:" + +UI.Updater.Dialog.Version.Current="Jelenlegi verzió:" +UI.Updater.Dialog.Version.Latest="Legújabb verzió:" +UI.Updater.Dialog.Button.Cancel="Emlékeztess később" +UI.Updater.Menu.CheckForUpdates="Frissítések ellenőrzése" + + + +Shader.Shader.File="Fájl" +Shader.Shader.Size="Méret" +Shader.Shader.Size.Width="Szélesség" +Shader.Shader.Size.Height="Magasság" + +Filter.Blur.Type="Típus" +Filter.Blur.Size="Méret" +Filter.Blur.Mask.Type.Image="Kép" +Filter.Blur.Mask.Type.Source="Forrás" + +Filter.ColorGrade.Tint.Mode.Linear="Lineáris" +Filter.ColorGrade.Correction.Saturation="Telítettség" +Filter.ColorGrade.Correction.Contrast="Kontraszt" + +Filter.Displacement.File="Fájl" +Source.Mirror.Source="Forrás" +FFmpegEncoder.GPU="GPU" - - - - - - - - - - - - - +FFmpegEncoder.NVENC.Preset.Default="Alapértelmezett" diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini index c0774a37..ef479a06 100644 --- a/data/locale/it-IT.ini +++ b/data/locale/it-IT.ini @@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valore base" Filter.DynamicMask.Channel.Multiplier="Moltiplicatore" Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso" -Filter.Nvidia.FaceTracking="Nvidia Tracciatura Facciale" -Filter.Nvidia.FaceTracking.ROI="Regione d'interesse" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Scostamento" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità" +Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking" +Filter.NVIDIA.FaceTracking.ROI="Regione di interesse" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità" Filter.SDFEffects="Effetti SDF" Filter.SDFEffects.Shadow.Inner="Ombra Interna" diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini index d5ef159f..88a64027 100644 --- a/data/locale/ja-JP.ini +++ b/data/locale/ja-JP.ini @@ -143,11 +143,16 @@ Filter.ColorGrade.Offset.Blue="オフセット(青)" Filter.ColorGrade.Offset.All="オフセット(全体)" Filter.ColorGrade.Tint="色かぶり補正" Filter.ColorGrade.Tint.Detection="回転順序" +Filter.ColorGrade.Tint.Detection.HSV="色相・彩度" +Filter.ColorGrade.Tint.Detection.HSL="色相・彩度・明度" +Filter.ColorGrade.Tint.Detection.YUV.SDR="明度・彩度 (BT.709 SDR)" +Filter.ColorGrade.Tint.Mode="色合い・明度モード" Filter.ColorGrade.Tint.Mode.Linear="リニア" Filter.ColorGrade.Tint.Mode.Exp="Exp" Filter.ColorGrade.Tint.Mode.Exp2="Exp2" Filter.ColorGrade.Tint.Mode.Log="Log" Filter.ColorGrade.Tint.Mode.Log10="Log10" +Filter.ColorGrade.Tint.Exponent="色合い・明度 指数" Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)" Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)" Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)" @@ -182,13 +187,13 @@ Filter.DynamicMask.Channel.Value="基本値" Filter.DynamicMask.Channel.Multiplier="乗算" Filter.DynamicMask.Channel.Input="%s 入力値" -Filter.Nvidia.FaceTracking="NVIDIA フェイストラッキング" -Filter.Nvidia.FaceTracking.ROI="追尾領域" -Filter.Nvidia.FaceTracking.ROI.Zoom="ズーム" -Filter.NVidia.FaceTracking.ROI.Offset="オフセット" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="安定度" +Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング" +Filter.NVIDIA.FaceTracking.ROI="追尾領域" +Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム" +Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="安定度" Filter.SDFEffects="SDFエフェクト" Filter.SDFEffects.Shadow.Inner="シャドウ(内側)" @@ -326,6 +331,65 @@ FFmpegEncoder.AMF.RateControl.Limits.BufferSize="バッファサイズ" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート" FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ" +FFmpegEncoder.AMF.RateControl.QP.I="I-フレーム QP" +FFmpegEncoder.AMF.RateControl.QP.P="P-フレーム QP" +FFmpegEncoder.AMF.RateControl.QP.B="B-フレーム QP" +FFmpegEncoder.AMF.Other="その他のオプション" +FFmpegEncoder.AMF.Other.BFrames="最大B-フレーム" +FFmpegEncoder.AMF.Other.BFrameReferences="B-フレーム参照" +FFmpegEncoder.AMF.Other.ReferenceFrames="参照フレーム" +FFmpegEncoder.AMF.Other.EnforceHRD="HRD を強制" +FFmpegEncoder.AMF.Other.VBAQ="VBAQ" +FFmpegEncoder.AMF.Other.AccessUnitDelimiter="アクセスユニットデリミター" +FFmpegEncoder.NVENC.Preset="プリセット" FFmpegEncoder.NVENC.Preset.Default="デフォルト" +FFmpegEncoder.NVENC.Preset.Slow="Slow" +FFmpegEncoder.NVENC.Preset.Medium="Medium" +FFmpegEncoder.NVENC.Preset.Fast="Fast" +FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance" +FFmpegEncoder.NVENC.Preset.HighQuality="High Quality" +FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc" +FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency" +FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance" +FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality" +FFmpegEncoder.NVENC.Preset.Lossless="Lossless" +FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance" +FFmpegEncoder.NVENC.RateControl="レートコントロールオプション" +FFmpegEncoder.NVENC.RateControl.Mode="モード" +FFmpegEncoder.NVENC.RateControl.Mode.CQP="固定量子化パラメータ" +FFmpegEncoder.NVENC.RateControl.Mode.VBR="可変ビットレート" +FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高品質可変ビットレート" +FFmpegEncoder.NVENC.RateControl.Mode.CBR="固定ビットレート" +FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高品質固定ビットレート" +FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低遅延高品質固定ビットレート" +FFmpegEncoder.NVENC.RateControl.TwoPass="2パス" +FFmpegEncoder.NVENC.RateControl.LookAhead="先読み" +FFmpegEncoder.NVENC.RateControl.AdaptiveI="適応I-フレーム" +FFmpegEncoder.NVENC.RateControl.AdaptiveB="適応B-フレーム" +FFmpegEncoder.NVENC.RateControl.Limits="制限" +FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="バッファサイズ" +FFmpegEncoder.NVENC.RateControl.Limits.Quality="目標品質" +FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目標ビットレート" +FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大ビットレート" +FFmpegEncoder.NVENC.RateControl.QP="量子化パラメータ" +FFmpegEncoder.NVENC.RateControl.QP.Minimum="最小 QP" +FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP" +FFmpegEncoder.NVENC.RateControl.QP.I="I-フレーム QP" +FFmpegEncoder.NVENC.RateControl.QP.P="P-フレーム QP" +FFmpegEncoder.NVENC.RateControl.QP.B="B-フレーム QP" +FFmpegEncoder.NVENC.AQ="適応量子化" +FFmpegEncoder.NVENC.AQ.Spatial="空間適応量子化" +FFmpegEncoder.NVENC.AQ.Strength="空間適応量子化強度" +FFmpegEncoder.NVENC.AQ.Temporal="時間適応量子化" +FFmpegEncoder.NVENC.Other="その他のオプション" +FFmpegEncoder.NVENC.Other.BFrames="最大B-フレーム" +FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-フレーム参照モード" +FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="中央B-フレームのみを参照として使用" +FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="すべてのBフレームを参照として使用" +FFmpegEncoder.NVENC.Other.ZeroLatency="遅延なし" +FFmpegEncoder.NVENC.Other.WeightedPrediction="加重予測" +FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参照P-フレーム" +FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="アクセスユニットデリミター" +FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="復号画像バッファーサイズ" diff --git a/data/locale/ko-KR.ini b/data/locale/ko-KR.ini index 6e7e73b1..021c186b 100644 --- a/data/locale/ko-KR.ini +++ b/data/locale/ko-KR.ini @@ -92,7 +92,7 @@ Filter.ColorGrade.Tint.Mode.Linear="선형" -Filter.Nvidia.FaceTracking.ROI.Zoom="확대" +Filter.NVIDIA.FaceTracking.ROI.Zoom="확대" diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index 4a7b412b..70053057 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -124,7 +124,7 @@ Filter.Displacement.File="Bestand" Filter.Displacement.Scale="Grootte" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" Filter.Transform.Scale="Grootte" diff --git a/data/locale/no-NO.ini b/data/locale/no-NO.ini index da70d6f2..c330c537 100644 --- a/data/locale/no-NO.ini +++ b/data/locale/no-NO.ini @@ -156,12 +156,9 @@ Filter.DynamicMask.Channel.Value="Baseverdi" Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Input="\"Input verdi\"" -Filter.Nvidia.FaceTracking.ROI="Interesseområde" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects.Shadow.Inner="Innerskygge" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand" diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini index d0c1a0e3..112808a7 100644 --- a/data/locale/pl-PL.ini +++ b/data/locale/pl-PL.ini @@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa" Filter.DynamicMask.Channel.Multiplier="Mnożnik" Filter.DynamicMask.Channel.Input="Wartość wejściowa %s" -Filter.Nvidia.FaceTracking="Śledzenie twarzy NVIDIA" -Filter.Nvidia.FaceTracking.ROI="Region obserwacji" -Filter.Nvidia.FaceTracking.ROI.Zoom="Powiększenie" -Filter.NVidia.FaceTracking.ROI.Offset="Przesunięcie" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilność" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie" +Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects="Efekty SDF" Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień" diff --git a/data/locale/pt-BR.ini b/data/locale/pt-BR.ini index 4c86d88a..e3f420d8 100644 --- a/data/locale/pt-BR.ini +++ b/data/locale/pt-BR.ini @@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Valor Base" Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Input="Valor de Entrada %s" -Filter.Nvidia.FaceTracking="Rastreamento Facial NVIDIA" -Filter.Nvidia.FaceTracking.ROI="Região de Interesse" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom (Ampliar)" -Filter.NVidia.FaceTracking.ROI.Offset="Deslocamento" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidade" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)" +Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects="Efeitos SDF" Filter.SDFEffects.Shadow.Inner="Sombra Interna" diff --git a/data/locale/pt-PT.ini b/data/locale/pt-PT.ini index 72712337..2be1c640 100644 --- a/data/locale/pt-PT.ini +++ b/data/locale/pt-PT.ini @@ -108,10 +108,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear" -Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" -Filter.NVidia.FaceTracking.ROI.Offset="Desvio" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" +Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.Transform.Position.X="X" diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini index 0c2e79b1..0e8db8e5 100644 --- a/data/locale/ro-RO.ini +++ b/data/locale/ro-RO.ini @@ -144,10 +144,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar" -Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare" -Filter.NVidia.FaceTracking.ROI.Offset="Ofset" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare" +Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare" diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini index b13e0634..6da405b0 100644 --- a/data/locale/ru-RU.ini +++ b/data/locale/ru-RU.ini @@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Базовое значение" Filter.DynamicMask.Channel.Multiplier="Множитель" Filter.DynamicMask.Channel.Input="%s Значение" -Filter.Nvidia.FaceTracking="Отслеживание лиц NVIDIA" -Filter.Nvidia.FaceTracking.ROI="Область интересующего вас объекта" -Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение" -Filter.NVidia.FaceTracking.ROI.Offset="Смещение" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Стабильность" +Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA" +Filter.NVIDIA.FaceTracking.ROI="Область поиска" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение" +Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" +Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность" Filter.SDFEffects="SDF Эффекты" Filter.SDFEffects.Shadow.Inner="Внутренняя Тень" diff --git a/data/locale/th-TH.ini b/data/locale/th-TH.ini index 10ab0add..e4898b99 100644 --- a/data/locale/th-TH.ini +++ b/data/locale/th-TH.ini @@ -68,11 +68,9 @@ Filter.DynamicMask.Channel="%s แชแนล" Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน" Filter.DynamicMask.Channel.Multiplier="ตัวคูณ" -Filter.Nvidia.FaceTracking.ROI.Zoom="ซูม" -Filter.NVidia.FaceTracking.ROI.Offset="Offset" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="ความเสถียร" +Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects.Shadow.Inner="เงาด้านใน" Filter.SDFEffects.Outline="เส้นกรอบ" diff --git a/data/locale/tr-TR.ini b/data/locale/tr-TR.ini index 8c72879e..6e40da8f 100644 --- a/data/locale/tr-TR.ini +++ b/data/locale/tr-TR.ini @@ -136,11 +136,9 @@ Filter.DynamicMask.Channel.Value="Temel Değer" Filter.DynamicMask.Channel.Multiplier="Çarpan" Filter.DynamicMask.Channel.Input="%s Giriş Değeri" -Filter.Nvidia.FaceTracking="NVIDIA Yüz Takibi" -Filter.Nvidia.FaceTracking.ROI.Zoom="Yakınlaştırma" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="Stabilite" +Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects="SDF Efektleri" Filter.SDFEffects.Shadow.Inner="İç Gölge" diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index 702b34a2..bb50953a 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="基准值" Filter.DynamicMask.Channel.Multiplier="乘数" Filter.DynamicMask.Channel.Input="%s 输入值" -Filter.Nvidia.FaceTracking="英伟达人脸追踪" -Filter.Nvidia.FaceTracking.ROI="目标兴趣范围" -Filter.Nvidia.FaceTracking.ROI.Zoom="缩放" -Filter.NVidia.FaceTracking.ROI.Offset="偏移" -Filter.NVidia.FaceTracking.ROI.Offset.X="X" -Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" -Filter.Nvidia.FaceTracking.ROI.Stability="稳定性" +Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放" +Filter.NVIDIA.FaceTracking.ROI.Offset="偏移" +Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" +Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" Filter.SDFEffects="SDF 特效" Filter.SDFEffects.Shadow.Inner="内部阴影" diff --git a/data/locale/zh-HK.ini b/data/locale/zh-HK.ini new file mode 100644 index 00000000..69a45692 --- /dev/null +++ b/data/locale/zh-HK.ini @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/locale/zh-TW.ini b/data/locale/zh-TW.ini index 64b12393..0b084cc3 100644 --- a/data/locale/zh-TW.ini +++ b/data/locale/zh-TW.ini @@ -1,3 +1,46 @@ +Advanced="進階選項" +Manual.Open="開啟說明書" + +Channel.Red="紅" +Channel.Green="綠" +Channel.Blue="藍" +Channel.Alpha="阿爾法通道" + +FileType.Image="圖片" +FileType.Images="圖片" +FileType.Video="影片" +FileType.Videos="影片" +FileType.Sound="聲音檔" +FileType.Sounds="聲音檔" +FileType.Effect="效果檔" +FileType.Effects="效果檔" + +SourceType.Source="來源" +SourceType.Scene="場景" + +Alignment.Center="置中對齊" +Alignment.Left="靠左對齊" +Alignment.Right="靠右對齊" +Alignment.Top="上方" +Alignment.Bottom="下方" + +State.Disabled="已停用" +State.Enabled="啟動" +State.Manual="手動" +State.Automatic="自動" +State.Default="預設" + +UI.Menu="StreamFX" +UI.Menu.Website="瀏覽官方網站" +UI.Menu.Discord="加入我們的 Discord 服務器!" +UI.Menu.Github="GitHub 上的原始碼" +UI.Menu.ReportIssue="回報問題" +UI.Menu.RequestHelp="問作者問題" +UI.Menu.About="關於" +UI.About.Title="關於" +UI.About.Text="
StreamFX 是由 Patreon、 Github Sponsors、 PayPal上的資助者們資助的。 特別感謝 Crowdin 上的翻譯員。你們都很棒!
" +UI.About.Role.Contributor="貢獻者" +UI.About.Role.Translator="翻譯員" @@ -16,3 +59,5 @@ +FFmpegEncoder.NVENC.Preset.Default="預設" +