mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
filter-transform: Refactoring and formatting
This commit is contained in:
parent
70137ee495
commit
b3c2845d15
2 changed files with 147 additions and 140 deletions
|
@ -69,8 +69,8 @@ INITIALIZER(FilterTransformInit)
|
|||
#define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
|
||||
#define ST_MIPMAPPING "Filter.Transform.Mipmapping"
|
||||
|
||||
static const float farZ = 2097152.0f; // 2 pow 21
|
||||
static const float nearZ = 1.0f / farZ;
|
||||
static const float farZ = 2097152.0f; // 2 pow 21
|
||||
static const float nearZ = 1.0f / farZ;
|
||||
|
||||
enum class CameraMode : int32_t { Orthographic, Perspective };
|
||||
|
||||
|
@ -300,33 +300,33 @@ void filter::TransformAddon::video_render(void* ptr, gs_effect_t* effect)
|
|||
filter::Transform::~Transform()
|
||||
{
|
||||
obs_enter_graphics();
|
||||
shape_rt.reset();
|
||||
source_rt.reset();
|
||||
vertex_buffer.reset();
|
||||
m_shape_rendertarget.reset();
|
||||
m_source_rendertarget.reset();
|
||||
m_vertex_buffer.reset();
|
||||
obs_leave_graphics();
|
||||
}
|
||||
|
||||
filter::Transform::Transform(obs_data_t* data, obs_source_t* context)
|
||||
: source_context(context), is_orthographic(true), field_of_view(90.0), is_inactive(false), is_hidden(false),
|
||||
is_mesh_update_required(false), rotation_order(RotationOrder::ZXY)
|
||||
: m_active(true), m_self(context), m_camera_orthographic(true), m_camera_fov(90.0), m_update_mesh(false),
|
||||
m_rotation_order(RotationOrder::ZXY)
|
||||
{
|
||||
position = std::make_unique<util::vec3a>();
|
||||
rotation = std::make_unique<util::vec3a>();
|
||||
scale = std::make_unique<util::vec3a>();
|
||||
shear = std::make_unique<util::vec3a>();
|
||||
m_position = std::make_unique<util::vec3a>();
|
||||
m_rotation = std::make_unique<util::vec3a>();
|
||||
m_scale = std::make_unique<util::vec3a>();
|
||||
m_shear = std::make_unique<util::vec3a>();
|
||||
|
||||
vec3_set(position.get(), 0, 0, 0);
|
||||
vec3_set(rotation.get(), 0, 0, 0);
|
||||
vec3_set(scale.get(), 1, 1, 1);
|
||||
vec3_set(m_position.get(), 0, 0, 0);
|
||||
vec3_set(m_rotation.get(), 0, 0, 0);
|
||||
vec3_set(m_scale.get(), 1, 1, 1);
|
||||
|
||||
enable_mipmapping = false;
|
||||
generator = gs::mipmapper::generator::Linear;
|
||||
generator_strength = 50.0;
|
||||
m_mipmap_enabled = false;
|
||||
m_mipmap_generator = gs::mipmapper::generator::Linear;
|
||||
m_mipmap_strength = 50.0;
|
||||
|
||||
obs_enter_graphics();
|
||||
source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
|
||||
shape_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
|
||||
vertex_buffer = std::make_shared<gs::vertex_buffer>(4u, 1u);
|
||||
m_source_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
|
||||
m_shape_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
|
||||
m_vertex_buffer = std::make_shared<gs::vertex_buffer>(4u, 1u);
|
||||
obs_leave_graphics();
|
||||
|
||||
update(data);
|
||||
|
@ -345,148 +345,156 @@ uint32_t filter::Transform::get_height()
|
|||
void filter::Transform::update(obs_data_t* data)
|
||||
{
|
||||
// Camera
|
||||
is_orthographic = obs_data_get_int(data, ST_CAMERA) == 0;
|
||||
field_of_view = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
|
||||
m_camera_orthographic = obs_data_get_int(data, ST_CAMERA) == 0;
|
||||
m_camera_fov = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
|
||||
|
||||
// Source
|
||||
position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
|
||||
position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f;
|
||||
position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f;
|
||||
scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f;
|
||||
scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f;
|
||||
scale->z = 1.0f;
|
||||
rotation_order = (int)obs_data_get_int(data, ST_ROTATION_ORDER);
|
||||
rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI);
|
||||
rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI);
|
||||
rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI);
|
||||
shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f;
|
||||
shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f;
|
||||
shear->z = 0.0f;
|
||||
m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
|
||||
m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f;
|
||||
m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f;
|
||||
m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f;
|
||||
m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f;
|
||||
m_scale->z = 1.0f;
|
||||
m_rotation_order = (int)obs_data_get_int(data, ST_ROTATION_ORDER);
|
||||
m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI);
|
||||
m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI);
|
||||
m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI);
|
||||
m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f;
|
||||
m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f;
|
||||
m_shear->z = 0.0f;
|
||||
|
||||
// Mipmapping
|
||||
enable_mipmapping = obs_data_get_bool(data, ST_MIPMAPPING);
|
||||
generator_strength = obs_data_get_double(data, strings::MipGenerator::Strength);
|
||||
generator = (gs::mipmapper::generator)obs_data_get_int(data, strings::MipGenerator::Name);
|
||||
m_mipmap_enabled = obs_data_get_bool(data, ST_MIPMAPPING);
|
||||
m_mipmap_strength = obs_data_get_double(data, strings::MipGenerator::Strength);
|
||||
m_mipmap_generator = (gs::mipmapper::generator)obs_data_get_int(data, strings::MipGenerator::Name);
|
||||
|
||||
is_mesh_update_required = true;
|
||||
m_update_mesh = true;
|
||||
}
|
||||
|
||||
void filter::Transform::activate()
|
||||
{
|
||||
is_inactive = false;
|
||||
m_active = true;
|
||||
}
|
||||
|
||||
void filter::Transform::deactivate()
|
||||
{
|
||||
is_inactive = true;
|
||||
m_active = false;
|
||||
}
|
||||
|
||||
void filter::Transform::video_tick(float) {}
|
||||
|
||||
void filter::Transform::video_render(gs_effect_t* paramEffect)
|
||||
{
|
||||
std::shared_ptr<gs::texture> source_tex;
|
||||
std::shared_ptr<gs::texture> shape_tex;
|
||||
|
||||
obs_source_t* parent = obs_filter_get_parent(source_context);
|
||||
obs_source_t* target = obs_filter_get_target(source_context);
|
||||
|
||||
uint32_t width = obs_source_get_base_width(target);
|
||||
uint32_t height = obs_source_get_base_height(target);
|
||||
uint32_t real_width = width;
|
||||
uint32_t real_height = height;
|
||||
|
||||
gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
|
||||
|
||||
// Skip rendering if our target, parent or context is not valid.
|
||||
if (!target || !parent || !source_context || !width || !height || is_inactive || is_hidden) {
|
||||
obs_source_skip_video_filter(source_context);
|
||||
if (!m_active) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
|
||||
// Grab parent and target.
|
||||
obs_source_t* parent = obs_filter_get_parent(m_self);
|
||||
obs_source_t* target = obs_filter_get_target(m_self);
|
||||
if (!parent || !target) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
|
||||
// Grab width an height of the target source (child filter or source).
|
||||
uint32_t width = obs_source_get_base_width(target);
|
||||
uint32_t height = obs_source_get_base_height(target);
|
||||
if ((width == 0) || (height == 0)) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
|
||||
std::shared_ptr<gs::texture> source_tex;
|
||||
std::shared_ptr<gs::texture> shape_tex;
|
||||
uint32_t real_width = width;
|
||||
uint32_t real_height = height;
|
||||
gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
|
||||
|
||||
// Update Mesh
|
||||
if (is_mesh_update_required) {
|
||||
if (m_update_mesh) {
|
||||
float_t aspectRatioX = float_t(width) / float_t(height);
|
||||
if (is_orthographic)
|
||||
if (m_camera_orthographic)
|
||||
aspectRatioX = 1.0;
|
||||
|
||||
// Mesh
|
||||
matrix4 ident;
|
||||
matrix4_identity(&ident);
|
||||
switch (rotation_order) {
|
||||
switch (m_rotation_order) {
|
||||
case RotationOrder::XYZ: // XYZ
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
break;
|
||||
case RotationOrder::XZY: // XZY
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
break;
|
||||
case RotationOrder::YXZ: // YXZ
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
break;
|
||||
case RotationOrder::YZX: // YZX
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
break;
|
||||
case RotationOrder::ZXY: // ZXY
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
break;
|
||||
case RotationOrder::ZYX: // ZYX
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rotation->x);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
|
||||
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
|
||||
break;
|
||||
}
|
||||
matrix4_translate3f(&ident, &ident, position->x, position->y, position->z);
|
||||
matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z);
|
||||
|
||||
/// Calculate vertex position once only.
|
||||
float_t p_x = aspectRatioX * scale->x;
|
||||
float_t p_y = 1.0f * scale->y;
|
||||
float_t p_x = aspectRatioX * m_scale->x;
|
||||
float_t p_y = 1.0f * m_scale->y;
|
||||
|
||||
/// Generate mesh
|
||||
{
|
||||
auto vtx = vertex_buffer->at(0);
|
||||
auto vtx = m_vertex_buffer->at(0);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 0, 0, 0, 0);
|
||||
vec3_set(vtx.position, -p_x + shear->x, -p_y - shear->y, 0);
|
||||
vec3_set(vtx.position, -p_x + m_shear->x, -p_y - m_shear->y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = vertex_buffer->at(1);
|
||||
auto vtx = m_vertex_buffer->at(1);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 1, 0, 0, 0);
|
||||
vec3_set(vtx.position, p_x + shear->x, -p_y + shear->y, 0);
|
||||
vec3_set(vtx.position, p_x + m_shear->x, -p_y + m_shear->y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = vertex_buffer->at(2);
|
||||
auto vtx = m_vertex_buffer->at(2);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 0, 1, 0, 0);
|
||||
vec3_set(vtx.position, -p_x - shear->x, p_y - shear->y, 0);
|
||||
vec3_set(vtx.position, -p_x - m_shear->x, p_y - m_shear->y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = vertex_buffer->at(3);
|
||||
auto vtx = m_vertex_buffer->at(3);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 1, 1, 0, 0);
|
||||
vec3_set(vtx.position, p_x - shear->x, p_y + shear->y, 0);
|
||||
vec3_set(vtx.position, p_x - m_shear->x, p_y + m_shear->y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
|
||||
vertex_buffer->update(true);
|
||||
is_mesh_update_required = false;
|
||||
m_vertex_buffer->update(true);
|
||||
m_update_mesh = false;
|
||||
}
|
||||
|
||||
// Make texture a power of two compatible texture if mipmapping is enabled.
|
||||
if (enable_mipmapping) {
|
||||
if (m_mipmap_enabled) {
|
||||
real_width = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(width)));
|
||||
real_height = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(height)));
|
||||
if ((real_width >= 8192) || (real_height >= 8192)) {
|
||||
|
@ -504,7 +512,7 @@ void filter::Transform::video_render(gs_effect_t* paramEffect)
|
|||
|
||||
// Draw previous filters to texture.
|
||||
try {
|
||||
auto op = source_rt->render(real_width, real_height);
|
||||
auto op = m_source_rendertarget->render(real_width, real_height);
|
||||
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_reset_blend_state();
|
||||
|
@ -521,20 +529,20 @@ void filter::Transform::video_render(gs_effect_t* paramEffect)
|
|||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
||||
|
||||
/// Render original source
|
||||
if (obs_source_process_filter_begin(source_context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
|
||||
obs_source_process_filter_end(source_context, paramEffect ? paramEffect : default_effect, width, height);
|
||||
if (obs_source_process_filter_begin(m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
|
||||
obs_source_process_filter_end(m_self, paramEffect ? paramEffect : default_effect, width, height);
|
||||
} else {
|
||||
obs_source_skip_video_filter(source_context);
|
||||
obs_source_skip_video_filter(m_self);
|
||||
}
|
||||
} catch (...) {
|
||||
obs_source_skip_video_filter(source_context);
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
source_rt->get_texture(source_tex);
|
||||
m_source_rendertarget->get_texture(source_tex);
|
||||
|
||||
if (enable_mipmapping) {
|
||||
if ((!source_texture) || (source_texture->get_width() != real_width)
|
||||
|| (source_texture->get_height() != real_height)) {
|
||||
if (m_mipmap_enabled) {
|
||||
if ((!m_source_texture) || (m_source_texture->get_width() != real_width)
|
||||
|| (m_source_texture->get_height() != real_height)) {
|
||||
size_t mip_levels = 0;
|
||||
if (util::math::is_power_of_two(real_width) && util::math::is_power_of_two(real_height)) {
|
||||
size_t w_level = util::math::get_power_of_two_exponent_ceil(real_width);
|
||||
|
@ -546,21 +554,21 @@ void filter::Transform::video_render(gs_effect_t* paramEffect)
|
|||
}
|
||||
}
|
||||
|
||||
source_texture = std::make_shared<gs::texture>(real_width, real_height, GS_RGBA, uint32_t(1u + mip_levels),
|
||||
nullptr, gs::texture::flags::BuildMipMaps);
|
||||
m_source_texture = std::make_shared<gs::texture>(
|
||||
real_width, real_height, GS_RGBA, uint32_t(1u + mip_levels), nullptr, gs::texture::flags::BuildMipMaps);
|
||||
}
|
||||
|
||||
mipmapper.rebuild(source_tex, source_texture, generator, float_t(generator_strength));
|
||||
m_mipmapper.rebuild(source_tex, m_source_texture, m_mipmap_generator, float_t(m_mipmap_strength));
|
||||
}
|
||||
|
||||
// Draw shape to texture
|
||||
try {
|
||||
auto op = shape_rt->render(width, height);
|
||||
auto op = m_shape_rendertarget->render(width, height);
|
||||
|
||||
if (is_orthographic) {
|
||||
if (m_camera_orthographic) {
|
||||
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
||||
} else {
|
||||
gs_perspective(field_of_view, float_t(width) / float_t(height), nearZ, farZ);
|
||||
gs_perspective(m_camera_fov, float_t(width) / float_t(height), nearZ, farZ);
|
||||
// Fix camera pointing at -Z instead of +Z.
|
||||
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
||||
// Move backwards so we can actually see stuff.
|
||||
|
@ -578,19 +586,19 @@ void filter::Transform::video_render(gs_effect_t* paramEffect)
|
|||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_load_vertexbuffer(vertex_buffer->update(false));
|
||||
gs_load_vertexbuffer(m_vertex_buffer->update(false));
|
||||
gs_load_indexbuffer(nullptr);
|
||||
while (gs_effect_loop(default_effect, "Draw")) {
|
||||
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"),
|
||||
enable_mipmapping ? source_texture->get_object() : source_tex->get_object());
|
||||
m_mipmap_enabled ? m_source_texture->get_object() : source_tex->get_object());
|
||||
gs_draw(GS_TRISTRIP, 0, 4);
|
||||
}
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
} catch (...) {
|
||||
obs_source_skip_video_filter(source_context);
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
shape_rt->get_texture(shape_tex);
|
||||
m_shape_rendertarget->get_texture(shape_tex);
|
||||
|
||||
// Draw final shape
|
||||
gs_reset_blend_state();
|
||||
|
|
|
@ -53,35 +53,34 @@ namespace filter {
|
|||
};
|
||||
|
||||
class Transform {
|
||||
obs_source_t* source_context;
|
||||
bool m_active;
|
||||
obs_source_t* m_self;
|
||||
|
||||
// Graphics Data
|
||||
std::shared_ptr<gs::vertex_buffer> vertex_buffer;
|
||||
std::shared_ptr<gs::rendertarget> source_rt;
|
||||
std::shared_ptr<gs::rendertarget> shape_rt;
|
||||
// Input
|
||||
std::shared_ptr<gs::rendertarget> m_source_rendertarget;
|
||||
std::shared_ptr<gs::texture> m_source_texture;
|
||||
|
||||
// Mipmapping
|
||||
bool enable_mipmapping;
|
||||
double_t generator_strength;
|
||||
gs::mipmapper::generator generator;
|
||||
std::shared_ptr<gs::texture> source_texture;
|
||||
gs::mipmapper mipmapper;
|
||||
bool m_mipmap_enabled;
|
||||
double_t m_mipmap_strength;
|
||||
gs::mipmapper::generator m_mipmap_generator;
|
||||
gs::mipmapper m_mipmapper;
|
||||
|
||||
// Rendering
|
||||
std::shared_ptr<gs::rendertarget> m_shape_rendertarget;
|
||||
|
||||
// Mesh
|
||||
bool m_update_mesh;
|
||||
std::shared_ptr<gs::vertex_buffer> m_vertex_buffer;
|
||||
uint32_t m_rotation_order;
|
||||
std::unique_ptr<util::vec3a> m_position;
|
||||
std::unique_ptr<util::vec3a> m_rotation;
|
||||
std::unique_ptr<util::vec3a> m_scale;
|
||||
std::unique_ptr<util::vec3a> m_shear;
|
||||
|
||||
// Camera
|
||||
bool is_orthographic;
|
||||
float_t field_of_view;
|
||||
|
||||
// Source
|
||||
bool is_inactive;
|
||||
bool is_hidden;
|
||||
bool is_mesh_update_required;
|
||||
|
||||
// 3D Information
|
||||
uint32_t rotation_order;
|
||||
std::unique_ptr<util::vec3a> position;
|
||||
std::unique_ptr<util::vec3a> rotation;
|
||||
std::unique_ptr<util::vec3a> scale;
|
||||
std::unique_ptr<util::vec3a> shear;
|
||||
bool m_camera_orthographic;
|
||||
float_t m_camera_fov;
|
||||
|
||||
public:
|
||||
~Transform();
|
||||
|
@ -90,10 +89,10 @@ namespace filter {
|
|||
uint32_t get_width();
|
||||
uint32_t get_height();
|
||||
|
||||
void update(obs_data_t*);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void video_tick(float);
|
||||
void video_render(gs_effect_t*);
|
||||
void update(obs_data_t*);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void video_tick(float);
|
||||
void video_render(gs_effect_t*);
|
||||
};
|
||||
} // namespace filter
|
||||
|
|
Loading…
Reference in a new issue