locale: New Crowdin updates (#711)

* New translations en-US.ini (German)

* New translations en-US.ini (Spanish)

* New translations en-US.ini (German)

* New translations en-US.ini (Thai)

* New translations en-US.ini (Chinese Simplified)

* New translations en-US.ini (Portuguese, Brazilian)

* New translations en-US.ini (Swedish)

* New translations en-US.ini (English, United Kingdom)

* New translations en-US.ini (Turkish)

* New translations en-US.ini (Russian)

* New translations en-US.ini (Spanish)

* New translations en-US.ini (Romanian)

* New translations en-US.ini (French)

* New translations en-US.ini (Arabic)

* New translations en-US.ini (Czech)

* New translations en-US.ini (Portuguese)

* New translations en-US.ini (Hungarian)

* New translations en-US.ini (Italian)

* New translations en-US.ini (Japanese)

* New translations en-US.ini (Korean)

* New translations en-US.ini (Dutch)

* New translations en-US.ini (Norwegian)

* New translations en-US.ini (Polish)
This commit is contained in:
Xaymar 2021-11-26 22:03:18 +01:00 committed by Michael Fabian 'Xaymar' Dirks
parent 5f4b46f8f5
commit b366cf055c
21 changed files with 139 additions and 2 deletions

View file

@ -75,6 +75,9 @@ Shader.Shader.Size.Width="العرض"
Shader.Shader.Size.Height="الطول"
Shader.Shader.Seed="عشوائية التأثير"
Shader.Parameters="خيارات التظليل"
Shader.Parameter.Texture.Type="النوع"
Shader.Parameter.Texture.Type.Source="المصدر"
Shader.Parameter.Texture.Source="المصدر"
Filter.Shader="التظليل"
Source.Shader="التظليل"
Transition.Shader="التظليل"

View file

@ -101,6 +101,11 @@ Shader.Shader.Size.Width="Šířka"
Shader.Shader.Size.Height="Výška"
Shader.Shader.Seed="Seed náhodnosti"
Shader.Parameters="Parametry Shaderu"
Shader.Parameter.Texture.Type="Druh"
Shader.Parameter.Texture.Type.File="Soubor"
Shader.Parameter.Texture.Type.Source="Zdroj"
Shader.Parameter.Texture.File="Soubor"
Shader.Parameter.Texture.Source="Zdroj"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -1,5 +1,5 @@
Advanced="Erweiterte Optionen"
Manual.Open="Handbuch Öffnen"
Manual.Open="Handbuch öffnen"
Channel.Red="Rot"
Channel.Green="Grün"
@ -47,7 +47,7 @@ UI.Updater.Dialog.Version.Current="Aktuelle Version:"
UI.Updater.Dialog.Version.Latest="Neueste Version:"
UI.Updater.Dialog.Button.Ok="Downloadseite öffnen"
UI.Updater.Dialog.Button.Cancel="Später erinnern"
UI.Updater.GitHubPermission.Title="StreamFX benötigt deine Berechtigung, um sich mit GitHub zu verbinden!"
UI.Updater.GitHubPermission.Title="StreamFX braucht deine Zustimmung um zu GitHub zu verbinden!"
UI.Updater.GitHubPermission.Text="Um manuelle oder automatische Updateprüfungen durchzuführen verwendet StreamFX die GitHub API um die neuesten Information zu bekommen.<br>Bitte lese die <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Datenschutzerklärung</span></a> und klicke 'OK' wenn du dieser zustimmst, oder 'Abbrechen' wenn du dieser nicht zustimmst."
UI.Updater.Menu.CheckForUpdates="Prüfe auf Updates"
UI.Updater.Menu.CheckForUpdates.Automatically="Automatische Updateprüfung"
@ -224,6 +224,11 @@ Shader.Shader.Size.Width="Breite"
Shader.Shader.Size.Height="Höhe"
Shader.Shader.Seed="Zufallsstartwert"
Shader.Parameters="Shader Parameter"
Shader.Parameter.Texture.Type="Art"
Shader.Parameter.Texture.Type.File="Datei"
Shader.Parameter.Texture.Type.Source="Quelle"
Shader.Parameter.Texture.File="Datei"
Shader.Parameter.Texture.Source="Quelle"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -128,6 +128,11 @@ Shader.Shader.Size.Width="Width"
Shader.Shader.Size.Height="Height"
Shader.Shader.Seed="Randomisation Seed"
Shader.Parameters="Shader Parameters"
Shader.Parameter.Texture.Type="Type"
Shader.Parameter.Texture.Type.File="File"
Shader.Parameter.Texture.Type.Source="Source"
Shader.Parameter.Texture.File="File"
Shader.Parameter.Texture.Source="Source"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -25,6 +25,12 @@ State.Automatic="Automático"
State.Default="Por defecto"
UI.Menu="StreamFX"
UI.Menu.Wiki="Leer la Wiki"
UI.Menu.Support="Ayuda y Soporte"
UI.Menu.Website="Visite el sitio web de StreamFX"
UI.Menu.Discord="Únete al Discord de StreamFX"
UI.Menu.Twitter="Sigue a StreamFX en Twitter"
UI.Menu.YouTube="Suscribirse a StreamFX en YouTube"
UI.Menu.About="Acerca de StreamFX"
UI.About.Title="Acerca de StreamFX"
@ -66,6 +72,7 @@ Encoder.AOM.AV1.Encoder.CPUUsage.6="Más rápido"
Encoder.AOM.AV1.Encoder.CPUUsage.7="Muy Rápido"
Encoder.AOM.AV1.Encoder.CPUUsage.8="Super Rápido"
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Rápido"
Encoder.AOM.AV1.Encoder.CPUUsage.10="Increíblemente rápido"
Encoder.AOM.AV1.Encoder.Profile="Perfil"
Encoder.AOM.AV1.KeyFrames="Fotograma Clave"
Encoder.AOM.AV1.KeyFrames.IntervalType="Tipo de intervalo"
@ -108,18 +115,29 @@ Encoder.AOM.AV1.Advanced.Tune.Content="Contenido"
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Pantalla"
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Película"
Encoder.FFmpeg="Opciones FFmpeg"
Encoder.FFmpeg.Suffix=" (mediante FFmpeg)"
Encoder.FFmpeg.CustomSettings="Ajustes personalizados"
Encoder.FFmpeg.Threads="Número de hilos"
Encoder.FFmpeg.GPU="GPU"
Encoder.FFmpeg.KeyFrames="Fotogramas clave"
Encoder.FFmpeg.KeyFrames.IntervalType="Tipo de intervalo"
Encoder.FFmpeg.KeyFrames.IntervalType.Frames="Fotogramas"
Encoder.FFmpeg.KeyFrames.IntervalType.Seconds="Segundos"
Encoder.FFmpeg.KeyFrames.Interval="Intervalo"
Encoder.FFmpeg.AMF.Preset="Preajuste"
Encoder.FFmpeg.AMF.Preset.Speed="Velocidad"
Encoder.FFmpeg.AMF.Preset.Balanced="Equilibrado"
Encoder.FFmpeg.AMF.Preset.Quality="Calidad"
Encoder.FFmpeg.AMF.RateControl="Opciones de control de flujo"
Encoder.FFmpeg.AMF.RateControl.Mode="Modo"
Encoder.FFmpeg.AMF.RateControl.Mode.CQP="Parámetro de Cuantización Constante"
Encoder.FFmpeg.AMF.RateControl.Mode.VBR_PEAK="Tasa de bits variable (pico restringido)"
Encoder.FFmpeg.AMF.RateControl.Mode.VBR_LATENCY="Tasa de bits variable (latencia restringida)"
Encoder.FFmpeg.AMF.RateControl.Mode.CBR="Bitrate constante"
Encoder.FFmpeg.AMF.RateControl.LookAhead="Look Ahead"
Encoder.FFmpeg.AMF.RateControl.FrameSkipping="Omisión de fotogramas"
Encoder.FFmpeg.AMF.RateControl.Limits="Límites"
Encoder.FFmpeg.AMF.RateControl.Limits.BufferSize="Tamaño de búfer"
Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Target="Bitrate objetivo"
@ -130,26 +148,50 @@ Encoder.FFmpeg.AMF.RateControl.QP.P="P-Frame QP"
Encoder.FFmpeg.AMF.RateControl.QP.B="B-Frame QP"
Encoder.FFmpeg.AMF.Other="Otras opciones"
Encoder.FFmpeg.AMF.Other.BFrames="B-Frames máximos"
Encoder.FFmpeg.AMF.Other.BFrameReferences="Referencias de B-Frames"
Encoder.FFmpeg.AMF.Other.ReferenceFrames="Fotogramas de referencia"
Encoder.FFmpeg.AMF.Other.EnforceHRD="Forzar HRD"
Encoder.FFmpeg.AMF.Other.VBAQ="VBAQ"
Encoder.FFmpeg.AMF.Other.AccessUnitDelimiter="Delimitador de Unidad de Acceso"
Encoder.FFmpeg.NVENC.Preset="Preajuste"
Encoder.FFmpeg.NVENC.Preset.Default="Por defecto"
Encoder.FFmpeg.NVENC.Preset.Slow="Lento"
Encoder.FFmpeg.NVENC.Preset.Medium="Medio"
Encoder.FFmpeg.NVENC.Preset.Fast="Rápido"
Encoder.FFmpeg.NVENC.Preset.HighPerformance="Alto rendimiento"
Encoder.FFmpeg.NVENC.Preset.HighQuality="Alta calidad"
Encoder.FFmpeg.NVENC.Preset.BluRayDisc="Disco BluRay"
Encoder.FFmpeg.NVENC.Preset.LowLatency="Baja latencia"
Encoder.FFmpeg.NVENC.Preset.LowLatencyHighPerformance="Baja latencia alto rendimiento"
Encoder.FFmpeg.NVENC.Preset.LowLatencyHighQuality="Baja latencia alta calidad"
Encoder.FFmpeg.NVENC.Preset.Lossless="Sin pérdidas"
Encoder.FFmpeg.NVENC.Preset.LosslessHighPerformance="Sin pérdida alto rendimiento"
Encoder.FFmpeg.NVENC.RateControl="Opciones de control de flujo"
Encoder.FFmpeg.NVENC.RateControl.Mode="Modo"
Encoder.FFmpeg.NVENC.RateControl.Mode.CQP="Parámetro de Cuantización Constante"
Encoder.FFmpeg.NVENC.RateControl.Mode.VBR="Bitrate variable"
Encoder.FFmpeg.NVENC.RateControl.Mode.VBR_HQ="Bitrate Variable de alta calidad"
Encoder.FFmpeg.NVENC.RateControl.Mode.CBR="Bitrate constante"
Encoder.FFmpeg.NVENC.RateControl.Mode.CBR_HQ="Bitrate constante de alta calidad"
Encoder.FFmpeg.NVENC.RateControl.Mode.CBR_LD_HQ="Bitrate constante de alta calidad con bajo retardo"
Encoder.FFmpeg.NVENC.RateControl.LookAhead="Look Ahead"
Encoder.FFmpeg.NVENC.RateControl.AdaptiveI="I-Frames adaptativos"
Encoder.FFmpeg.NVENC.RateControl.AdaptiveB="B-Frames adaptativos"
Encoder.FFmpeg.NVENC.RateControl.Limits="Límites"
Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="Tamaño de búfer"
Encoder.FFmpeg.NVENC.RateControl.Limits.Quality="Calidad deseada"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="Bitrate objetivo"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Bitrate máximo"
Encoder.FFmpeg.NVENC.RateControl.QP="Parámetros de Cuantización"
Encoder.FFmpeg.NVENC.RateControl.QP.Minimum="QP Mínimo"
Encoder.FFmpeg.NVENC.RateControl.QP.Maximum="QP Máximo"
Encoder.FFmpeg.NVENC.RateControl.QP.I="I-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.P="P-Frame QP"
Encoder.FFmpeg.NVENC.RateControl.QP.B="B-Frame QP"
Encoder.FFmpeg.NVENC.AQ="Cuantización adaptativa"
Encoder.FFmpeg.NVENC.AQ.Spatial="Cuantización adaptativa espacial"
Encoder.FFmpeg.NVENC.AQ.Strength="Intensidad de la Cuantización Adaptativa Espacial"
Encoder.FFmpeg.NVENC.Other="Otras opciones"
Encoder.FFmpeg.NVENC.Other.BFrames="B-Frames máximos"
Encoder.FFmpeg.NVENC.Other.ReferenceFrames="Fotogramas de referencia"
@ -174,6 +216,11 @@ Shader.Shader.Size.Width="Ancho"
Shader.Shader.Size.Height="Alto"
Shader.Shader.Seed="Semilla de aleatorización"
Shader.Parameters="Parámetros del Shader"
Shader.Parameter.Texture.Type="Tipo"
Shader.Parameter.Texture.Type.File="Archivo"
Shader.Parameter.Texture.Type.Source="Fuente"
Shader.Parameter.Texture.File="Archivo"
Shader.Parameter.Texture.Source="Fuente"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -222,6 +222,11 @@ Shader.Shader.Size.Width="Largeur"
Shader.Shader.Size.Height="Hauteur"
Shader.Shader.Seed="Graine de Randomisation"
Shader.Parameters="Paramètres des shaders"
Shader.Parameter.Texture.Type="Type"
Shader.Parameter.Texture.Type.File="Fichier"
Shader.Parameter.Texture.Type.Source="Source"
Shader.Parameter.Texture.File="Fichier"
Shader.Parameter.Texture.Source="Source"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -53,6 +53,11 @@ Shader.Shader.File="Fájl"
Shader.Shader.Size="Méret"
Shader.Shader.Size.Width="Szélesség"
Shader.Shader.Size.Height="Magasság"
Shader.Parameter.Texture.Type="Típus"
Shader.Parameter.Texture.Type.File="Fájl"
Shader.Parameter.Texture.Type.Source="Forrás"
Shader.Parameter.Texture.File="Fájl"
Shader.Parameter.Texture.Source="Forrás"
Filter.Blur.Type="Típus"

View file

@ -224,6 +224,11 @@ Shader.Shader.Size.Width="Larghezza"
Shader.Shader.Size.Height="Altezza"
Shader.Shader.Seed="Seme Di Casualizzazione"
Shader.Parameters="Parametri Ombreggiatore"
Shader.Parameter.Texture.Type="Tipo"
Shader.Parameter.Texture.Type.File="File"
Shader.Parameter.Texture.Type.Source="Sorgente"
Shader.Parameter.Texture.File="File"
Shader.Parameter.Texture.Source="Sorgente"
Filter.Shader="Ombreggiato"
Source.Shader="Ombreggiato"
Transition.Shader="Ombreggiatore"

View file

@ -128,6 +128,11 @@ Shader.Shader.Size.Width="幅"
Shader.Shader.Size.Height="高さ"
Shader.Shader.Seed="ランダムシード"
Shader.Parameters="シェーダーパラメーター"
Shader.Parameter.Texture.Type="タイプ"
Shader.Parameter.Texture.Type.File="ファイル"
Shader.Parameter.Texture.Type.Source="ソース"
Shader.Parameter.Texture.File="ファイル"
Shader.Parameter.Texture.Source="ソース"
Filter.Shader="シェーダー"
Source.Shader="シェーダー"
Transition.Shader="シェーダー"

View file

@ -74,6 +74,9 @@ Shader.Shader.Size.Width="너비"
Shader.Shader.Size.Height="높이"
Shader.Shader.Seed="무작위 시드"
Shader.Parameters="셰이더 매개변수"
Shader.Parameter.Texture.Type="유형"
Shader.Parameter.Texture.Type.Source="소스"
Shader.Parameter.Texture.Source="소스"
Filter.Shader="셰이더"
Source.Shader="셰이더"
Transition.Shader="셰이더"

View file

@ -169,6 +169,11 @@ Shader.Shader.Size.Width="Breedte"
Shader.Shader.Size.Height="Hoogte"
Shader.Shader.Seed="Willekeurige Seed"
Shader.Parameters="Shader parameters"
Shader.Parameter.Texture.Type="Variant"
Shader.Parameter.Texture.Type.File="Bestand"
Shader.Parameter.Texture.Type.Source="Bron"
Shader.Parameter.Texture.File="Bestand"
Shader.Parameter.Texture.Source="Bron"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -98,6 +98,11 @@ Shader.Shader.Size="Størrelse"
Shader.Shader.Size.Width="Bredde"
Shader.Shader.Size.Height="Høyde"
Shader.Parameters="Shader Parametre"
Shader.Parameter.Texture.Type="Type"
Shader.Parameter.Texture.Type.File="Fil"
Shader.Parameter.Texture.Type.Source="Kilde"
Shader.Parameter.Texture.File="Fil"
Shader.Parameter.Texture.Source="Kilde"
Filter.Shader="Skyggelegger"
Source.Shader="Overgangsskygge"
Transition.Shader="Overgangsskygge"

View file

@ -223,6 +223,11 @@ Shader.Shader.Size.Width="Szerokość"
Shader.Shader.Size.Height="Wysokość"
Shader.Shader.Seed="Ziarno losowości"
Shader.Parameters="Parametry shader-a"
Shader.Parameter.Texture.Type="Typ"
Shader.Parameter.Texture.Type.File="Plik"
Shader.Parameter.Texture.Type.Source="Źródło"
Shader.Parameter.Texture.File="Plik"
Shader.Parameter.Texture.Source="Źródło"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -129,6 +129,11 @@ Shader.Shader.Size.Width="Largura"
Shader.Shader.Size.Height="Altura"
Shader.Shader.Seed="Seed de Randomização"
Shader.Parameters="Parâmetros do Shader"
Shader.Parameter.Texture.Type="Tipo"
Shader.Parameter.Texture.Type.File="Arquivo"
Shader.Parameter.Texture.Type.Source="Fonte"
Shader.Parameter.Texture.File="Arquivo"
Shader.Parameter.Texture.Source="Fonte"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"

View file

@ -70,6 +70,9 @@ Shader.Shader.Size="Tamanho"
Shader.Shader.Size.Width="Largura"
Shader.Shader.Size.Height="Altura"
Shader.Parameters="Parâmetros de sombreamento"
Shader.Parameter.Texture.Type="Tipo"
Shader.Parameter.Texture.Type.Source="Fonte"
Shader.Parameter.Texture.Source="Fonte"
Filter.Shader="Sombreamento"
Source.Shader="Sombreamento"
Transition.Shader="Sombreamento"

View file

@ -125,6 +125,9 @@ Shader.Shader.Size.Width="Lățime"
Shader.Shader.Size.Height="Înălțime"
Shader.Shader.Seed="Baza de randomizare"
Shader.Parameters="Parametrii Shader-ului"
Shader.Parameter.Texture.Type="Tip"
Shader.Parameter.Texture.Type.Source="Sursă"
Shader.Parameter.Texture.Source="Sursă"
Filter.Shader="Efecte de umbrire"
Source.Shader="Efecte de umbrire"
Transition.Shader="Efecte de umbrire"

View file

@ -224,6 +224,11 @@ Shader.Shader.Size.Width="Ширина"
Shader.Shader.Size.Height="Высота"
Shader.Shader.Seed="Семя случайности"
Shader.Parameters="Параметры шейдера"
Shader.Parameter.Texture.Type="Тип"
Shader.Parameter.Texture.Type.File="Файл"
Shader.Parameter.Texture.Type.Source="Источник"
Shader.Parameter.Texture.File="Файл"
Shader.Parameter.Texture.Source="Источник"
Filter.Shader="Шейдер"
Source.Shader="Шейдер"
Transition.Shader="Шейдер"

View file

@ -21,6 +21,11 @@ SourceType.Source="Källa"
Shader.Shader.File="Fil"
Shader.Parameter.Texture.Type="Typ"
Shader.Parameter.Texture.Type.File="Fil"
Shader.Parameter.Texture.Type.Source="Källa"
Shader.Parameter.Texture.File="Fil"
Shader.Parameter.Texture.Source="Källa"
Filter.Blur.Type="Typ"

View file

@ -60,6 +60,9 @@ Shader.Shader.File="ไฟล์"
Shader.Shader.Size="ขนาด"
Shader.Shader.Size.Width="ความกว้าง"
Shader.Shader.Size.Height="ความสูง"
Shader.Parameter.Texture.Type="ประเภท"
Shader.Parameter.Texture.Type.File="ไฟล์"
Shader.Parameter.Texture.File="ไฟล์"
Filter.Shader="เชดเดอร์"
Source.Shader="เชดเดอร์"
Transition.Shader="เชดเดอร์"

View file

@ -149,6 +149,11 @@ Shader.Shader.Size.Width="Genişlik"
Shader.Shader.Size.Height="Yükseklik"
Shader.Shader.Seed="Rastgeleleştirme Tohumu"
Shader.Parameters="Gölge Parametreleri"
Shader.Parameter.Texture.Type="Tür"
Shader.Parameter.Texture.Type.File="Dosya"
Shader.Parameter.Texture.Type.Source="Kaynak"
Shader.Parameter.Texture.File="Dosya"
Shader.Parameter.Texture.Source="Kaynak"
Filter.Shader="Gölge"
Source.Shader="Gölge"
Transition.Shader="Gölge"

View file

@ -224,6 +224,11 @@ Shader.Shader.Size.Width="宽度"
Shader.Shader.Size.Height="高度"
Shader.Shader.Seed="随机种子"
Shader.Parameters="着色器参数"
Shader.Parameter.Texture.Type="类型"
Shader.Parameter.Texture.Type.File="文件"
Shader.Parameter.Texture.Type.Source="来源"
Shader.Parameter.Texture.File="文件"
Shader.Parameter.Texture.Source="来源"
Filter.Shader="着色器"
Source.Shader="着色器"
Transition.Shader="着色器"