filter-transform: Fix perspective camera FOV

FOV for the perspective camera was previously set to 180° (or more) resulting in really small images. Also added proper rotation support with options to choose which axis to rotate first.
This commit is contained in:
Michael Fabian Dirks 2017-06-29 06:13:50 +02:00
parent cf15b84585
commit b202303fe5
2 changed files with 118 additions and 80 deletions

View file

@ -24,7 +24,10 @@
#include "libobs/graphics/graphics.h" #include "libobs/graphics/graphics.h"
#include "libobs/graphics/matrix4.h" #include "libobs/graphics/matrix4.h"
static const float PI = 3.1415926535897932384626433832795; static const float PI = 3.1415926535897932384626433832795f;
static const float nearZ = 0.0001f;
static const float farZ = 65536.0f;
static const float valueLimit = 65536.0f;
Filter::Transform::Transform() { Filter::Transform::Transform() {
memset(&sourceInfo, 0, sizeof(obs_source_info)); memset(&sourceInfo, 0, sizeof(obs_source_info));
@ -57,23 +60,27 @@ const char* Filter::Transform::get_name(void *) {
} }
void Filter::Transform::get_defaults(obs_data_t *data) { void Filter::Transform::get_defaults(obs_data_t *data) {
obs_data_set_default_bool(data, P_FILTER_TRANSFORM_ORTHOGRAPHIC, true); obs_data_set_default_int(data, P_FILTER_TRANSFORM_CAMERA, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_X, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_X, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Y, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Y, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, -100.0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 100);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 100);
obs_data_set_default_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER, 4); //ZXY
obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_X, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_X, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Y, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Y, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Z, 0); obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Z, 0);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 1);
obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 1);
} }
obs_properties_t * Filter::Transform::get_properties(void *) { obs_properties_t * Filter::Transform::get_properties(void *) {
obs_properties_t *pr = obs_properties_create(); obs_properties_t *pr = obs_properties_create();
obs_property_t* p = NULL; obs_property_t* p = NULL;
p = obs_properties_add_bool(pr, P_FILTER_TRANSFORM_ORTHOGRAPHIC, P_TRANSLATE(P_FILTER_TRANSFORM_ORTHOGRAPHIC)); p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_CAMERA, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA),
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ORTHOGRAPHIC))); OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA)));
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1);
{ {
std::pair<const char*, const char*> entries[] = { std::pair<const char*, const char*> entries[] = {
@ -85,10 +92,21 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
}; };
for (auto kv : entries) { for (auto kv : entries) {
p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first),
-100000.00, 100000.00, 0.01); -valueLimit, valueLimit, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second)); obs_property_set_long_description(p, P_TRANSLATE(kv.second));
} }
} }
p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_ROTATION_ORDER, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ROTATION_ORDER)));
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ), 0);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XZY), 1);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ), 2);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YZX), 3);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY), 4);
obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX), 5);
{ {
std::pair<const char*, const char*> entries[] = { std::pair<const char*, const char*> entries[] = {
std::make_pair(P_FILTER_TRANSFORM_ROTATION_X, P_DESC(P_FILTER_TRANSFORM_ROTATION_X)), std::make_pair(P_FILTER_TRANSFORM_ROTATION_X, P_DESC(P_FILTER_TRANSFORM_ROTATION_X)),
@ -97,7 +115,7 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
}; };
for (auto kv : entries) { for (auto kv : entries) {
p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first),
-360.00, 360.00, 0.01); -180, 180, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(kv.second)); obs_property_set_long_description(p, P_TRANSLATE(kv.second));
} }
} }
@ -105,11 +123,6 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
return pr; return pr;
} }
bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *data) {
return true;
}
void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) { void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) {
return new Instance(data, source); return new Instance(data, source);
} }
@ -176,31 +189,61 @@ Filter::Transform::Instance::~Instance() {
} }
void Filter::Transform::Instance::update(obs_data_t *data) { void Filter::Transform::Instance::update(obs_data_t *data) {
pos.x = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X); pos.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X) / 100.0f;
pos.y = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y); pos.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y) / 100.0f;
pos.z = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z); pos.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z) / 100.0f;
rot.x = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 360.0 * PI; rot.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI;
rot.y = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 360.0 * PI; rot.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI;
rot.z = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 360.0 * PI; rot.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI;
scale.x = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X); scale.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X) / 100.0f;
scale.y = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y); scale.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y) / 100.0f;
scale.z = 1.0; scale.z = 1.0;
m_isOrthographic = obs_data_get_bool(data, P_FILTER_TRANSFORM_ORTHOGRAPHIC); m_isOrthographic = obs_data_get_int(data, P_FILTER_TRANSFORM_CAMERA) == 0;
// Matrix // Matrix
matrix4 ident; matrix4 ident;
matrix4_identity(&ident); matrix4_identity(&ident);
matrix4_scale(&ident, &ident, &scale); matrix4_scale(&ident, &ident, &scale);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x); switch (obs_data_get_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER)) {
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y); case 0: // XYZ
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z); matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
break;
case 1: // XZY
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
break;
case 2: // YXZ
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
break;
case 3: // YZX
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
break;
case 4: // ZXY
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
break;
case 5: // ZYX
matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
break;
}
matrix4_translate3f(&ident, &ident, pos.x, pos.y, pos.z);
// Mesh // Mesh
{ {
Helper::Vertex& v = m_vertexHelper->at(0); Helper::Vertex& v = m_vertexHelper->at(0);
v.position.x = -0.5; v.position.x = -0.5;
v.position.y = -0.5; v.position.y = -0.5;
v.position.z = 0.0; v.position.z = 0.0f;
vec3_transform(&v.position, &v.position, &ident); vec3_transform(&v.position, &v.position, &ident);
v.color = 0xFFFFFFFF; v.color = 0xFFFFFFFF;
v.uv[0].x = 0; v.uv[0].x = 0;
@ -210,7 +253,7 @@ void Filter::Transform::Instance::update(obs_data_t *data) {
Helper::Vertex& v = m_vertexHelper->at(1); Helper::Vertex& v = m_vertexHelper->at(1);
v.position.x = 0.5; v.position.x = 0.5;
v.position.y = -0.5; v.position.y = -0.5;
v.position.z = 0.0; v.position.z = 0.0f;
vec3_transform(&v.position, &v.position, &ident); vec3_transform(&v.position, &v.position, &ident);
v.color = 0xFFFFFFFF; v.color = 0xFFFFFFFF;
v.uv[0].x = 1; v.uv[0].x = 1;
@ -220,7 +263,7 @@ void Filter::Transform::Instance::update(obs_data_t *data) {
Helper::Vertex& v = m_vertexHelper->at(2); Helper::Vertex& v = m_vertexHelper->at(2);
v.position.x = -0.5; v.position.x = -0.5;
v.position.y = 0.5; v.position.y = 0.5;
v.position.z = 0.0; v.position.z = 0.0f;
vec3_transform(&v.position, &v.position, &ident); vec3_transform(&v.position, &v.position, &ident);
v.color = 0xFFFFFFFF; v.color = 0xFFFFFFFF;
v.uv[0].x = 0; v.uv[0].x = 0;
@ -230,7 +273,7 @@ void Filter::Transform::Instance::update(obs_data_t *data) {
Helper::Vertex& v = m_vertexHelper->at(3); Helper::Vertex& v = m_vertexHelper->at(3);
v.position.x = 0.5; v.position.x = 0.5;
v.position.y = 0.5; v.position.y = 0.5;
v.position.z = 0.0; v.position.z = 0.0f;
vec3_transform(&v.position, &v.position, &ident); vec3_transform(&v.position, &v.position, &ident);
v.color = 0xFFFFFFFF; v.color = 0xFFFFFFFF;
v.uv[0].x = 1; v.uv[0].x = 1;
@ -249,27 +292,17 @@ uint32_t Filter::Transform::Instance::get_height() {
return 0; return 0;
} }
void Filter::Transform::Instance::activate() { void Filter::Transform::Instance::activate() {}
} void Filter::Transform::Instance::deactivate() {}
void Filter::Transform::Instance::deactivate() { void Filter::Transform::Instance::show() {}
} void Filter::Transform::Instance::hide() {}
void Filter::Transform::Instance::show() { void Filter::Transform::Instance::video_tick(float) {}
} void Filter::Transform::Instance::video_render(gs_effect_t *) {
void Filter::Transform::Instance::hide() {
}
void Filter::Transform::Instance::video_tick(float) {
}
void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
obs_source_t *parent = obs_filter_get_parent(context); obs_source_t *parent = obs_filter_get_parent(context);
obs_source_t *target = obs_filter_get_target(context); obs_source_t *target = obs_filter_get_target(context);
@ -282,20 +315,30 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
uint32_t uint32_t
baseW = obs_source_get_base_width(target), baseW = obs_source_get_base_width(target),
baseH = obs_source_get_base_height(target); baseH = obs_source_get_base_height(target);
float halfW = (float)baseW / 2.0,
halfH = (float)baseH / 2.0;
gs_effect_t* opaqueEffect = obs_get_base_effect(OBS_EFFECT_OPAQUE), gs_effect_t *alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
*alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
// Draw previous filters to texture. // Draw previous filters to texture.
gs_texrender_reset(m_texRender); gs_texrender_reset(m_texRender);
if (gs_texrender_begin(m_texRender, baseW, baseH)) { if (gs_texrender_begin(m_texRender, baseW, baseH)) {
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
vec4 black;
vec4_zero(&black);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
gs_set_cull_mode(GS_NEITHER);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
if (obs_source_process_filter_begin(context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { if (obs_source_process_filter_begin(context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
obs_source_process_filter_end(context, alphaEffect, baseW, baseH); obs_source_process_filter_end(context, alphaEffect, baseW, baseH);
} else { } else {
obs_source_skip_video_filter(context); obs_source_skip_video_filter(context);
} }
gs_texrender_end(m_texRender); gs_texrender_end(m_texRender);
} else { } else {
obs_source_skip_video_filter(context); obs_source_skip_video_filter(context);
@ -305,40 +348,29 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
// Draw shape to texture // Draw shape to texture
gs_texrender_reset(m_shapeRender); gs_texrender_reset(m_shapeRender);
if (gs_texrender_begin(m_shapeRender, baseW, baseH)) { if (gs_texrender_begin(m_shapeRender, baseW, baseH)) {
gs_rect vp;
gs_get_viewport(&vp);
gs_projection_push();
gs_matrix_push();
gs_viewport_push();
gs_set_viewport(0, 0, baseW, baseH);
if (m_isOrthographic) { if (m_isOrthographic) {
gs_ortho( gs_ortho(
-halfW, halfW, -0.5, 0.5,
-halfH, halfH, -0.5, 0.5,
-65535.0, 65535.0); -farZ, farZ);
gs_matrix_scale3f(baseW, baseH, 1);
} else { } else {
gs_frustum( gs_perspective(PI * (90.0f / 180.0f),
-halfW, halfW, (float)baseW / (float)baseH, nearZ, farZ);
-halfH, halfH,
-1.0, 65535.0);
} }
gs_set_cull_mode(GS_NEITHER);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
// Rendering // Rendering
vec4 black; vec4 black;
vec4_zero(&black); vec4_zero(&black);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
gs_set_cull_mode(GS_NEITHER);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_depth_function(gs_depth_test::GS_ALWAYS);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
while (gs_effect_loop(alphaEffect, "Draw")) { while (gs_effect_loop(alphaEffect, "Draw")) {
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture); gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture);
gs_load_vertexbuffer(m_vertexBuffer); gs_load_vertexbuffer(m_vertexBuffer);
@ -346,10 +378,6 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
gs_draw(GS_TRISTRIP, 0, 4); gs_draw(GS_TRISTRIP, 0, 4);
} }
gs_projection_pop();
gs_matrix_pop();
gs_viewport_pop();
gs_texrender_end(m_shapeRender); gs_texrender_end(m_shapeRender);
} else { } else {
obs_source_skip_video_filter(context); obs_source_skip_video_filter(context);
@ -357,6 +385,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender); gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender);
// Draw final shape // Draw final shape
gs_reset_blend_state();
gs_enable_depth_test(false);
while (gs_effect_loop(alphaEffect, "Draw")) { while (gs_effect_loop(alphaEffect, "Draw")) {
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture); gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture);
gs_draw_sprite(shapeTexture, 0, 0, 0); gs_draw_sprite(shapeTexture, 0, 0, 0);

View file

@ -22,12 +22,21 @@
#include "gs-helper.h" #include "gs-helper.h"
#define P_FILTER_TRANSFORM "Filter.Transform" #define P_FILTER_TRANSFORM "Filter.Transform"
#define P_FILTER_TRANSFORM_ORTHOGRAPHIC "Filter.Transform.Orthographic" #define P_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera"
#define P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
#define P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
#define P_FILTER_TRANSFORM_POSITION "Filter.Transform.Position" #define P_FILTER_TRANSFORM_POSITION "Filter.Transform.Position"
#define P_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X" #define P_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X"
#define P_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y" #define P_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y"
#define P_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z" #define P_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z"
#define P_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation" #define P_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation"
#define P_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
#define P_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X" #define P_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X"
#define P_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y" #define P_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y"
#define P_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z" #define P_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z"
@ -44,7 +53,6 @@ namespace Filter {
static const char *get_name(void *); static const char *get_name(void *);
static void get_defaults(obs_data_t *); static void get_defaults(obs_data_t *);
static obs_properties_t *get_properties(void *); static obs_properties_t *get_properties(void *);
static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *);
static void *create(obs_data_t *, obs_source_t *); static void *create(obs_data_t *, obs_source_t *);
static void destroy(void *); static void destroy(void *);