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nvidia/cuda: Use reinterpret_case instead of static_cast
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1 changed files with 3 additions and 3 deletions
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@ -29,19 +29,19 @@
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#define CUDA_LOAD_SYMBOL(NAME) \
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{ \
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NAME = static_cast<decltype(NAME)>(os_dlsym(_library, #NAME)); \
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NAME = reinterpret_cast<decltype(NAME)>(os_dlsym(_library, #NAME)); \
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if (!NAME) \
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throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \
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}
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#define CUDA_LOAD_SYMBOL_V2(NAME) \
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{ \
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NAME = static_cast<decltype(NAME)>(os_dlsym(_library, #NAME "_v2")); \
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NAME = reinterpret_cast<decltype(NAME)>(os_dlsym(_library, #NAME "_v2")); \
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if (!NAME) \
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throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \
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}
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#define CUDA_LOAD_SYMBOL_EX(NAME, OVERRIDE) \
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{ \
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NAME = static_cast<decltype(NAME)>(os_dlsym(_library, #OVERRIDE)); \
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NAME = reinterpret_cast<decltype(NAME)>(os_dlsym(_library, #OVERRIDE)); \
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if (!NAME) \
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throw std::runtime_error("Failed to load '" #NAME "' from '" CUDA_NAME "'."); \
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}
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