mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
filter-blur: Fix translucent source rendering and modernize code
Translucent sources previously rendered with wrong alpha, which caused sources to look different than they should. With the new code, this is no longer the case and instead now renders the source correctly. Additionally the modernized code should reduce any problems with rendering by reducing the amount of duplicated manually written code and instead using classes.
This commit is contained in:
parent
fd14fd62a6
commit
ad97eeebe7
2 changed files with 250 additions and 215 deletions
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@ -237,49 +237,39 @@ bool filter::blur::blur_instance::modified_properties(void* ptr, obs_properties_
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return true;
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}
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bool filter::blur::blur_instance::can_log()
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{
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// Only allow logging errors every 200ms.
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auto now = std::chrono::high_resolution_clock::now();
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auto delta = (now - this->last_log);
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std::swap(this->last_log, now);
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return std::chrono::duration_cast<std::chrono::milliseconds>(delta) > std::chrono::milliseconds(200);
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}
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filter::blur::blur_instance::blur_instance(obs_data_t* settings, obs_source_t* parent)
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{
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m_source = parent;
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obs_enter_graphics();
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blur_effect = filter::blur::blur_factory::get()->get_effect(filter::blur::type::Box);
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primary_rendertarget = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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secondary_rendertarget = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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horizontal_rendertarget = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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vertical_rendertarget = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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obs_leave_graphics();
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if (!primary_rendertarget) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to create primary rendertarget.",
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obs_source_get_name(m_source));
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// Create RenderTargets
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try {
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this->rt_source = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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this->rt_primary = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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this->rt_secondary = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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} catch (std::exception ex) {
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P_LOG_ERROR("<filter-blur:%s> Failed to create rendertargets, error %s.", obs_source_get_name(m_source),
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ex.what());
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}
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if (!secondary_rendertarget) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to create secondary rendertarget.",
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obs_source_get_name(m_source));
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}
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if (!horizontal_rendertarget) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to create horizontal rendertarget.",
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obs_source_get_name(m_source));
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}
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if (!vertical_rendertarget) {
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P_LOG_ERROR("<filter-blur> Instance '%s' failed to create vertical rendertarget.",
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obs_source_get_name(m_source));
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}
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// Get initial Blur effect.
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blur_effect = filter::blur::blur_factory::get()->get_effect(filter::blur::type::Box);
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update(settings);
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}
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filter::blur::blur_instance::~blur_instance()
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{
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obs_enter_graphics();
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gs_texrender_destroy(primary_rendertarget);
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gs_texrender_destroy(secondary_rendertarget);
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gs_texrender_destroy(horizontal_rendertarget);
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gs_texrender_destroy(vertical_rendertarget);
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obs_leave_graphics();
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this->rt_primary.reset();
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this->rt_secondary.reset();
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}
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obs_properties_t* filter::blur::blur_instance::get_properties()
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@ -480,8 +470,8 @@ void filter::blur::blur_instance::video_tick(float)
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void filter::blur::blur_instance::video_render(gs_effect_t* effect)
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{
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obs_source_t* parent = obs_filter_get_parent(m_source);
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obs_source_t* target = obs_filter_get_target(m_source);
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obs_source_t* parent = obs_filter_get_parent(this->m_source);
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obs_source_t* target = obs_filter_get_target(this->m_source);
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uint32_t baseW = obs_source_get_base_width(target);
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uint32_t baseH = obs_source_get_base_height(target);
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vec4 black = {0};
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@ -490,185 +480,214 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
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std::shared_ptr<gs::effect> colorConversionEffect = blur_factory::get()->get_color_converter_effect();
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// Skip rendering if our target, parent or context is not valid.
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if (!target || !parent || !m_source) {
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obs_source_skip_video_filter(m_source);
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// Verify that we can actually run first.
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if (!target || !parent || !this->m_source) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Invalid context, memory corruption may have happened.",
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obs_source_get_name(this->m_source));
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}
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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if ((baseW == 0) || (baseH == 0)) {
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if (!have_logged_error)
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P_LOG_ERROR("<filter-blur> Instance '%s' has invalid size source '%s'.", obs_source_get_name(m_source),
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obs_source_get_name(target));
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have_logged_error = true;
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obs_source_skip_video_filter(m_source);
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return;
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}
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if (!primary_rendertarget || !blur_effect) {
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if (!have_logged_error)
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P_LOG_ERROR("<filter-blur> Instance '%s' is unable to render.", obs_source_get_name(m_source),
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obs_source_get_name(target));
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have_logged_error = true;
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obs_source_skip_video_filter(m_source);
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return;
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}
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have_logged_error = false;
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gs_effect_t* defaultEffect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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gs_texture_t* sourceTexture = nullptr;
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#pragma region Source To Texture
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gs_texrender_reset(primary_rendertarget);
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if (!gs_texrender_begin(primary_rendertarget, baseW, baseH)) {
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P_LOG_ERROR("<filter-blur> Failed to set up base texture.");
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obs_source_skip_video_filter(m_source);
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return;
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} else {
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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// Clear to Black
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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// Render
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if (obs_source_process_filter_begin(m_source, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(m_source, effect ? effect : defaultEffect, baseW, baseH);
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} else {
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P_LOG_ERROR("<filter-blur> Unable to render source.");
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failed = true;
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Invalid base size from '%s': %lux%lu.", obs_source_get_name(this->m_source),
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obs_source_get_name(target), baseW, baseH);
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}
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gs_texrender_end(primary_rendertarget);
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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if (failed) {
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obs_source_skip_video_filter(m_source);
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if (!this->rt_primary || !this->rt_secondary || !this->blur_effect) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Missing RenderTarget or Effect.", obs_source_get_name(this->m_source));
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}
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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sourceTexture = gs_texrender_get_texture(primary_rendertarget);
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if (!sourceTexture) {
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P_LOG_ERROR("<filter-blur> Failed to get source texture.");
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obs_source_skip_video_filter(m_source);
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return;
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}
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#pragma endregion Source To Texture
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gs_effect_t* defaultEffect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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std::shared_ptr<gs::texture> tex_source;
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std::shared_ptr<gs::texture> tex_intermediate;
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// Conversion
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#pragma region RGB->YUV
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if ((color_format == ColorFormat::YUV) && colorConversionEffect) {
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gs_texrender_reset(secondary_rendertarget);
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if (!gs_texrender_begin(secondary_rendertarget, baseW, baseH)) {
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P_LOG_ERROR("<filter-blur> Failed to set up base texture.");
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obs_source_skip_video_filter(m_source);
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return;
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} else {
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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// Source To Texture
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{
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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// Clear to Black
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try {
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auto op = this->rt_source->render(baseW, baseH);
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// Orthographic Camera and clear RenderTarget.
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1., 1.);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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// Set up camera stuff
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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// Render
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if (obs_source_process_filter_begin(this->m_source, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(this->m_source, defaultEffect, baseW, baseH);
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} else {
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throw std::exception("Failed to render source");
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}
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Rendering parent source to texture failed with error: %s.",
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obs_source_get_name(this->m_source), ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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gs_blend_state_pop();
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if (!(tex_source = this->rt_source->get_texture())) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur> Failed to get source texture.");
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}
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obs_source_skip_video_filter(m_source);
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return;
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}
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}
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// Color Conversion RGB-YUV
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if ((color_format == ColorFormat::YUV) && colorConversionEffect) {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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try {
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auto op = this->rt_primary->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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if (colorConversionEffect->has_parameter("image")) {
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colorConversionEffect->get_parameter("image").set_texture(sourceTexture);
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colorConversionEffect->get_parameter("image").set_texture(tex_source->get_object());
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}
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while (gs_effect_loop(colorConversionEffect->get_object(), "RGBToYUV")) {
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gs_draw_sprite(sourceTexture, 0, baseW, baseH);
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gs_draw_sprite(tex_source->get_object(), 0, baseW, baseH);
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}
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gs_texrender_end(secondary_rendertarget);
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> RGB-YUV conversion failed with error: %s.",
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obs_source_get_name(this->m_source), ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(m_source);
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return;
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}
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gs_blend_state_pop();
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if (failed) {
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if (!(tex_source = this->rt_primary->get_texture())) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Failed to get color conversion texture.",
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obs_source_get_name(this->m_source));
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}
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obs_source_skip_video_filter(m_source);
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return;
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}
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sourceTexture = gs_texrender_get_texture(secondary_rendertarget);
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if (!sourceTexture) {
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P_LOG_ERROR("<filter-blur> Failed to get source texture.");
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obs_source_skip_video_filter(m_source);
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// Swap RTs for further rendering.
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std::swap(this->rt_primary, this->rt_secondary);
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}
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// Blur
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{
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_color(true, true, true, true);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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gs_depth_function(GS_ALWAYS);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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std::pair<float, float> kvs[] = {{1.0f / baseW, 0.0f}, {0.0f, 1.0f / baseH}};
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tex_intermediate = tex_source; // We need the original to work.
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try {
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for (auto v : kvs) {
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float xpel = std::get<0>(v);
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float ypel = std::get<1>(v);
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{
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auto op = this->rt_primary->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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apply_shared_param(tex_intermediate->get_object(), xpel, ypel);
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apply_gaussian_param(uint8_t(this->size));
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apply_bilateral_param();
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// Render
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while (gs_effect_loop(this->blur_effect->get_object(), this->blur_technique.c_str())) {
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gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
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}
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}
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if (!(tex_intermediate = this->rt_primary->get_texture())) {
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throw("Failed to get blur texture.");
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}
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// Swap RTs for further rendering.
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std::swap(this->rt_primary, this->rt_secondary);
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}
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} catch (std::exception ex) {
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if (this->can_log()) {
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P_LOG_ERROR("<filter-blur:%s> Blur failed with error: %s.", obs_source_get_name(this->m_source),
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ex.what());
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}
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gs_blend_state_pop();
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obs_source_skip_video_filter(this->m_source);
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return;
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}
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gs_blend_state_pop();
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}
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#pragma endregion RGB->YUV
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#pragma region Blur
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// Set up camera stuff
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_enable_blending(true);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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gs_texture_t* blurred = nullptr;
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gs_texture_t* intermediate = sourceTexture;
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std::tuple<const char*, gs_texrender_t*, float, float> kvs[] = {
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std::make_tuple("Horizontal", horizontal_rendertarget, 1.0f / baseW, 0.0f),
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std::make_tuple("Vertical", vertical_rendertarget, 0.0f, 1.0f / baseH),
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};
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for (auto v : kvs) {
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const char* name = std::get<0>(v);
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gs_texrender_t* rt = std::get<1>(v);
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float xpel = std::get<2>(v), ypel = std::get<3>(v);
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if (!apply_shared_param(intermediate, xpel, ypel))
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break;
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apply_gaussian_param(this->size);
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apply_bilateral_param();
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gs_texrender_reset(rt);
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if (!gs_texrender_begin(rt, baseW, baseH)) {
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P_LOG_ERROR("<filter-blur:%s> Failed to begin rendering.", name);
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break;
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}
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// Camera
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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// Render
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while (gs_effect_loop(this->blur_effect->get_object(), this->blur_technique.c_str())) {
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gs_draw_sprite(intermediate, 0, baseW, baseH);
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}
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gs_texrender_end(rt);
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intermediate = gs_texrender_get_texture(rt);
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if (!intermediate) {
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P_LOG_ERROR("<filter-blur:%s> Failed to get intermediate texture.", name);
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break;
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}
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blurred = intermediate;
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}
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if (blurred == nullptr) {
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obs_source_skip_video_filter(m_source);
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return;
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}
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#pragma endregion blur
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#pragma region Mask
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// Mask
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if (mask.enabled) {
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gs_blend_state_push();
|
||||
gs_reset_blend_state();
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_depth_function(GS_ALWAYS);
|
||||
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
||||
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
||||
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
||||
|
||||
std::string technique = "";
|
||||
switch (mask.type) {
|
||||
switch (this->mask.type) {
|
||||
case Region:
|
||||
if (mask.region.feather > 0.001) {
|
||||
if (mask.region.invert) {
|
||||
if (this->mask.region.feather > 0.001) {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionFeatherInverted";
|
||||
} else {
|
||||
technique = "RegionFeather";
|
||||
}
|
||||
} else {
|
||||
if (mask.region.invert) {
|
||||
if (this->mask.region.invert) {
|
||||
technique = "RegionInverted";
|
||||
} else {
|
||||
technique = "Region";
|
||||
|
@ -682,8 +701,8 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
|
|||
}
|
||||
|
||||
if (mask.source.source_texture) {
|
||||
uint32_t source_width = obs_source_get_width(mask.source.source_texture->get_object());
|
||||
uint32_t source_height = obs_source_get_height(mask.source.source_texture->get_object());
|
||||
uint32_t source_width = obs_source_get_width(this->mask.source.source_texture->get_object());
|
||||
uint32_t source_height = obs_source_get_height(this->mask.source.source_texture->get_object());
|
||||
|
||||
if (source_width == 0) {
|
||||
source_width = baseW;
|
||||
|
@ -691,7 +710,7 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
|
|||
if (source_height == 0) {
|
||||
source_height = baseH;
|
||||
}
|
||||
if (mask.source.is_scene) {
|
||||
if (this->mask.source.is_scene) {
|
||||
obs_video_info ovi;
|
||||
if (obs_get_video_info(&ovi)) {
|
||||
source_width = ovi.base_width;
|
||||
|
@ -699,35 +718,57 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
|
|||
}
|
||||
}
|
||||
|
||||
mask.source.texture = mask.source.source_texture->render(source_width, source_height);
|
||||
this->mask.source.texture = this->mask.source.source_texture->render(source_width, source_height);
|
||||
}
|
||||
|
||||
std::shared_ptr<gs::effect> mask_effect = blur_factory::get()->get_mask_effect();
|
||||
apply_mask_parameters(mask_effect, sourceTexture, blurred);
|
||||
apply_mask_parameters(mask_effect, tex_source->get_object(), tex_intermediate->get_object());
|
||||
|
||||
gs_texrender_reset(horizontal_rendertarget);
|
||||
if (gs_texrender_begin(horizontal_rendertarget, baseW, baseH)) {
|
||||
// Camera
|
||||
try {
|
||||
auto op = this->rt_primary->render(baseW, baseH);
|
||||
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
||||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
||||
|
||||
// Render
|
||||
while (gs_effect_loop(mask_effect->get_object(), technique.c_str())) {
|
||||
gs_draw_sprite(blurred, 0, baseW, baseH);
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
|
||||
gs_texrender_end(horizontal_rendertarget);
|
||||
|
||||
blurred = gs_texrender_get_texture(horizontal_rendertarget);
|
||||
} catch (std::exception ex) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Masking failed with error: %s.", obs_source_get_name(this->m_source),
|
||||
ex.what());
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
obs_source_skip_video_filter(this->m_source);
|
||||
return;
|
||||
}
|
||||
gs_blend_state_pop();
|
||||
|
||||
if (!(tex_intermediate = this->rt_primary->get_texture())) {
|
||||
if (this->can_log()) {
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to get masked texture.", obs_source_get_name(this->m_source));
|
||||
}
|
||||
obs_source_skip_video_filter(this->m_source);
|
||||
return;
|
||||
}
|
||||
|
||||
// Swap RTs for further rendering.
|
||||
std::swap(this->rt_primary, this->rt_secondary);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region YUV->RGB or straight draw
|
||||
// Draw final effect
|
||||
// Color Conversion RGB-YUV or Straight Draw
|
||||
{
|
||||
gs_effect_t* finalEffect = defaultEffect;
|
||||
// It is important that we do not modify the blend state here, as it is set correctly by OBS
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_depth_function(GS_ALWAYS);
|
||||
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
|
||||
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
|
||||
|
||||
gs_effect_t* finalEffect = effect ? effect : defaultEffect;
|
||||
const char* technique = "Draw";
|
||||
|
||||
if ((color_format == ColorFormat::YUV) && colorConversionEffect) {
|
||||
|
@ -735,28 +776,17 @@ void filter::blur::blur_instance::video_render(gs_effect_t* effect)
|
|||
technique = "YUVToRGB";
|
||||
}
|
||||
|
||||
// Set up camera stuff
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_reset_blend_state();
|
||||
gs_enable_blending(true);
|
||||
gs_blend_function(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
|
||||
gs_enable_depth_test(false);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_enable_color(true, true, true, true);
|
||||
|
||||
gs_eparam_t* param = gs_effect_get_param_by_name(finalEffect, "image");
|
||||
if (!param) {
|
||||
P_LOG_ERROR("<filter-blur:Final> Failed to set image param.");
|
||||
P_LOG_ERROR("<filter-blur:%s> Failed to set image param.", obs_source_get_name(this->m_source));
|
||||
failed = true;
|
||||
} else {
|
||||
gs_effect_set_texture(param, blurred);
|
||||
gs_effect_set_texture(param, tex_intermediate->get_object());
|
||||
}
|
||||
while (gs_effect_loop(finalEffect, technique)) {
|
||||
gs_draw_sprite(blurred, 0, baseW, baseH);
|
||||
gs_draw_sprite(tex_intermediate->get_object(), 0, baseW, baseH);
|
||||
}
|
||||
}
|
||||
#pragma endregion YUV->RGB or straight draw
|
||||
|
||||
if (failed) {
|
||||
obs_source_skip_video_filter(m_source);
|
||||
|
@ -1010,6 +1040,7 @@ void filter::blur::blur_factory::scene_destroy_handler(void* ptr, calldata_t* da
|
|||
|
||||
std::shared_ptr<gs::effect> filter::blur::blur_factory::get_effect(filter::blur::type type)
|
||||
{
|
||||
type;
|
||||
return blur_effect;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#define OBS_STREAM_EFFECTS_FILTER_BLUR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
@ -29,6 +30,7 @@
|
|||
#include "gs-effect.h"
|
||||
#include "gs-helper.h"
|
||||
#include "gs-texture.h"
|
||||
#include "gs-rendertarget.h"
|
||||
#include "plugin.h"
|
||||
|
||||
extern "C" {
|
||||
|
@ -56,10 +58,9 @@ namespace filter {
|
|||
|
||||
class blur_instance {
|
||||
obs_source_t* m_source;
|
||||
gs_texrender_t* primary_rendertarget;
|
||||
gs_texrender_t* secondary_rendertarget;
|
||||
gs_texrender_t* horizontal_rendertarget;
|
||||
gs_texrender_t* vertical_rendertarget;
|
||||
std::shared_ptr<gs::rendertarget> rt_source;
|
||||
std::shared_ptr<gs::rendertarget> rt_primary;
|
||||
std::shared_ptr<gs::rendertarget> rt_secondary;
|
||||
|
||||
// blur
|
||||
std::shared_ptr<gs::effect> blur_effect;
|
||||
|
@ -71,7 +72,7 @@ namespace filter {
|
|||
double_t bilateral_smoothing;
|
||||
double_t bilateral_sharpness;
|
||||
|
||||
// Regional
|
||||
// Masking
|
||||
struct {
|
||||
bool enabled;
|
||||
mask_type type;
|
||||
|
@ -106,7 +107,6 @@ namespace filter {
|
|||
} mask;
|
||||
|
||||
// advanced
|
||||
bool have_logged_error = false;
|
||||
uint64_t color_format;
|
||||
|
||||
bool apply_shared_param(gs_texture_t* input, float texelX, float texelY);
|
||||
|
@ -118,6 +118,10 @@ namespace filter {
|
|||
static bool modified_properties(void* ptr, obs_properties_t* props, obs_property* prop,
|
||||
obs_data_t* settings);
|
||||
|
||||
// Logging
|
||||
std::chrono::high_resolution_clock::time_point last_log;
|
||||
bool can_log();
|
||||
|
||||
public:
|
||||
blur_instance(obs_data_t* settings, obs_source_t* self);
|
||||
~blur_instance();
|
||||
|
|
Loading…
Reference in a new issue