mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-28 02:21:25 +00:00
filter-transform: Fix orthographic camera
Perspective camera is still broken, not sure how to fix that one.
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parent
b37fca2149
commit
a56df967cd
1 changed files with 73 additions and 68 deletions
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@ -163,6 +163,7 @@ Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context)
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m_vertexHelper->set_uv_layers(1);
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m_vertexHelper->resize(4);
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obs_leave_graphics();
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update(data);
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}
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@ -183,7 +184,61 @@ void Filter::Transform::Instance::update(obs_data_t *data) {
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rot.z = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 360.0 * PI;
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scale.x = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X);
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scale.y = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y);
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scale.z = 1.0;
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m_isOrthographic = obs_data_get_bool(data, P_FILTER_TRANSFORM_ORTHOGRAPHIC);
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// Matrix
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matrix4 ident;
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matrix4_identity(&ident);
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matrix4_scale(&ident, &ident, &scale);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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// Mesh
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{
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Helper::Vertex& v = m_vertexHelper->at(0);
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v.position.x = -0.5;
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v.position.y = -0.5;
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v.position.z = 0.0;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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v.uv[0].y = 0;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(1);
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v.position.x = 0.5;
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v.position.y = -0.5;
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v.position.z = 0.0;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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v.uv[0].y = 0;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(2);
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v.position.x = -0.5;
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v.position.y = 0.5;
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v.position.z = 0.0;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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v.uv[0].y = 1;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(3);
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v.position.x = 0.5;
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v.position.y = 0.5;
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v.position.z = 0.0;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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v.uv[0].y = 1;
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}
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obs_enter_graphics();
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m_vertexBuffer = m_vertexHelper->update();
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obs_leave_graphics();
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}
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uint32_t Filter::Transform::Instance::get_width() {
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@ -217,19 +272,21 @@ void Filter::Transform::Instance::video_tick(float) {
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void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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obs_source_t *parent = obs_filter_get_parent(context);
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obs_source_t *target = obs_filter_get_target(context);
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// Skip rendering if our target, parent or context is not valid.
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if (!target || !parent || !context || !m_vertexBuffer || !m_texRender || !m_shapeRender) {
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obs_source_skip_video_filter(context);
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return;
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}
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uint32_t
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baseW = obs_source_get_base_width(target),
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baseH = obs_source_get_base_height(target);
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float halfW = (float)baseW / 2.0,
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halfH = (float)baseH / 2.0;
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// Skip rendering if our target, parent or context is not valid.
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if (!target || !parent || !context) {
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obs_source_skip_video_filter(context);
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return;
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}
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gs_effect_t* eff = obs_get_base_effect(OBS_EFFECT_OPAQUE);
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gs_effect_t* opaque = obs_get_base_effect(OBS_EFFECT_OPAQUE),
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*default = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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// Draw previous filters to texture.
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gs_texrender_reset(m_texRender);
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@ -262,7 +319,9 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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-halfH, halfH,
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-65535.0, 65535.0);
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} else {
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gs_perspective(90 / 360.0 * PI, (float)baseW / (float)baseH, -65535.0, 65535.0);
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gs_perspective(PI / 4.0,
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(float)baseW / (float)baseH,
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-1.0, 65535.0);
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}
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gs_set_cull_mode(GS_NEITHER);
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@ -273,72 +332,18 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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// Data
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vec3 sourceSize;
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sourceSize.x = baseW;
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sourceSize.y = baseH;
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sourceSize.z = 1.0;
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// Matrix
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matrix4 ident;
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matrix4_identity(&ident);
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matrix4_scale(&ident, &ident, &scale);
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//matrix4_scale(&ident, &ident, &sourceSize);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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gs_matrix_set(&ident);
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// Mesh
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{
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Helper::Vertex& v = m_vertexHelper->at(0);
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v.position.x = -halfW;
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v.position.y = -halfH;
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v.position.z = 1.0;
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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v.uv[0].y = 0;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(1);
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v.position.x = halfW;
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v.position.y = -halfH;
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v.position.z = 1.0;
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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v.uv[0].y = 0;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(2);
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v.position.x = -halfW;
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v.position.y = halfH;
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v.position.z = 1.0;
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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v.uv[0].y = 1;
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(3);
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v.position.x = halfW;
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v.position.y = halfH;
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v.position.z = 1.0;
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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v.uv[0].y = 1;
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}
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m_vertexBuffer = m_vertexHelper->update();
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gs_matrix_scale3f(baseW, baseH, 1);
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// Rendering
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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while (gs_effect_loop(eff, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(eff, "image"), filterTexture);
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//gs_draw_sprite(filterTexture, 0, 0, 0);
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while (gs_effect_loop(default, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(default, "image"), filterTexture);
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gs_load_vertexbuffer(m_vertexBuffer);
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gs_load_indexbuffer(NULL);
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gs_draw(GS_LINESTRIP, 0, 4);
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gs_draw(GS_TRISTRIP, 0, 4);
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}
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gs_projection_pop();
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@ -352,8 +357,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender);
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// Draw final shape
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while (gs_effect_loop(eff, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(eff, "image"), shapeTexture);
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while (gs_effect_loop(default, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(default, "image"), shapeTexture);
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gs_draw_sprite(shapeTexture, 0, 0, 0);
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}
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}
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