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filter-dynamic-mask: Don't crash if a texture is missing
When copying or re-ordering filters, an occasional crash can be observed due to the rendering not being possible yet. With this, it will simply revert back to the original source instead of crashing.
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@ -477,6 +477,10 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e
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obs_source_skip_video_filter(this->self);
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return;
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}
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if (!this->filter_texture->get_object() || !this->input_texture->get_object() || !this->final_texture->get_object()) {
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obs_source_skip_video_filter(this->self);
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return;
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}
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// Draw source
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{
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