filters/shader: Fix occasional invisibility problem

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2020-07-05 22:21:55 +02:00
parent 8fc9b5cf1f
commit 9562d84221
1 changed files with 46 additions and 47 deletions

View File

@ -31,7 +31,6 @@ shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::so
{
_fx = std::make_shared<gfx::shader::shader>(self, gfx::shader::shader_mode::Filter);
_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
update(data);
}
shader_instance::~shader_instance() {}
@ -80,57 +79,57 @@ void shader_instance::video_tick(float_t sec_since_last)
void shader_instance::video_render(gs_effect_t* effect)
{
if (!_fx || !_fx->width() || !_fx->height()) {
obs_source_skip_video_filter(_self);
return;
}
#ifdef ENABLE_PROFILING
gs::debug_marker gdmp{gs::debug_color_source, "Shader Filter '%s' on '%s'", obs_source_get_name(_self),
obs_source_get_name(obs_filter_get_parent(_self))};
#endif
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_source, "Cache"};
#endif
auto op = _rt->render(_fx->base_width(), _fx->base_height());
gs_ortho(0, 1, 0, 1, -1, 1);
vec4 clear_color = {0, 0, 0, 0};
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
/// Render original source
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
gs_set_cull_mode(GS_NEITHER);
obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1);
gs_blend_state_pop();
} else {
obs_source_skip_video_filter(_self);
return;
try {
if (!_fx || !_fx->base_width() || !_fx->base_height()) {
throw std::runtime_error("No effect, or invalid base size.");
}
}
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_render, "Render"};
gs::debug_marker gdmp{gs::debug_color_source, "Shader Filter '%s' on '%s'", obs_source_get_name(_self),
obs_source_get_name(obs_filter_get_parent(_self))};
#endif
_fx->prepare_render();
_fx->set_input_a(_rt->get_texture());
_fx->render();
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_source, "Cache"};
#endif
auto op = _rt->render(_fx->base_width(), _fx->base_height());
gs_ortho(0, 1, 0, 1, -1, 1);
/// Render original source
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
gs_blend_state_push();
gs_reset_blend_state();
gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_enable_color(true, true, true, true);
gs_set_cull_mode(GS_NEITHER);
obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1);
gs_blend_state_pop();
} else {
throw std::runtime_error("Failed to render previous source.");
}
}
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_render, "Render"};
#endif
_fx->prepare_render();
_fx->set_input_a(_rt->get_texture());
_fx->render();
}
} catch (const std::exception& ex) {
obs_source_skip_video_filter(_self);
throw ex;
}
}