mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 13:55:07 +00:00
obs-source: Add audio capture and selectively listen to events
Audio capture previously needed an additional class, however there is no need for this if this can be done together with the actual obs::source object. So obs::source now has a new audio_data event that can be listened to, which handles capturing audio data if requested. Additionally all other events are now selectively listened to, instead of permanently listening to them. This should drastically reduce the overhead of using obs::source.
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parent
1b7de8b6b1
commit
8fb7d193f5
2 changed files with 94 additions and 85 deletions
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@ -286,6 +286,16 @@ void obs::source::handle_audio_mixers(void* p, calldata_t* calldata)
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calldata_set_int(calldata, "mixers", mixers);
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}
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void obs::source::handle_audio_data(void* p, obs_source_t* source, const audio_data* audio, bool muted)
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{
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obs::source* self = reinterpret_cast<obs::source*>(p);
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if (!self->events.audio_data) {
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return;
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}
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self->events.audio_data(self, audio, muted);
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}
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void obs::source::handle_filter_add(void* p, calldata_t* calldata)
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{
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obs::source* self = reinterpret_cast<obs::source*>(p);
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@ -352,83 +362,73 @@ void obs::source::handle_transition_stop(void* p, calldata_t*)
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self->events.transition_stop(self);
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}
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void obs::source::connect_signals()
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{
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auto sh = obs_source_get_signal_handler(this->self);
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if (sh) {
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#define auto_signal_c(SIGNAL) signal_handler_connect(sh, "" #SIGNAL, obs::source::handle_##SIGNAL, this);
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auto_signal_c(destroy);
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auto_signal_c(remove);
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auto_signal_c(save);
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auto_signal_c(load);
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auto_signal_c(activate);
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auto_signal_c(deactivate);
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auto_signal_c(show);
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auto_signal_c(hide);
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auto_signal_c(mute);
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auto_signal_c(push_to_mute_changed);
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auto_signal_c(push_to_mute_delay);
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auto_signal_c(push_to_talk_changed);
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auto_signal_c(push_to_talk_delay);
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auto_signal_c(enable);
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auto_signal_c(rename);
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auto_signal_c(volume);
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auto_signal_c(update_properties);
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auto_signal_c(update_flags);
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auto_signal_c(audio_sync);
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auto_signal_c(audio_mixers);
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auto_signal_c(filter_add);
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auto_signal_c(filter_remove);
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auto_signal_c(reorder_filters);
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auto_signal_c(transition_start);
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auto_signal_c(transition_video_stop);
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auto_signal_c(transition_stop);
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#undef auto_signal_c
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}
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}
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obs::source::~source()
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{
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if (this->self) {
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auto sh = obs_source_get_signal_handler(this->self);
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if (sh) {
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#define auto_signal_dc(SIGNAL) signal_handler_disconnect(sh, "" #SIGNAL, obs::source::handle_##SIGNAL, this);
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auto_signal_dc(destroy);
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auto_signal_dc(remove);
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auto_signal_dc(save);
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auto_signal_dc(load);
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auto_signal_dc(activate);
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auto_signal_dc(deactivate);
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auto_signal_dc(show);
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auto_signal_dc(hide);
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auto_signal_dc(mute);
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auto_signal_dc(push_to_mute_changed);
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auto_signal_dc(push_to_mute_delay);
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auto_signal_dc(push_to_talk_changed);
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auto_signal_dc(push_to_talk_delay);
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auto_signal_dc(enable);
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auto_signal_dc(rename);
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auto_signal_dc(volume);
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auto_signal_dc(update_properties);
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auto_signal_dc(update_flags);
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auto_signal_dc(audio_sync);
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auto_signal_dc(audio_mixers);
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auto_signal_dc(filter_add);
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auto_signal_dc(filter_remove);
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auto_signal_dc(reorder_filters);
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auto_signal_dc(transition_start);
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auto_signal_dc(transition_video_stop);
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auto_signal_dc(transition_stop);
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#undef auto_signal_dc
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}
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}
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if (this->track_ownership && this->self) {
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obs_source_release(this->self);
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}
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this->self = nullptr;
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}
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obs::source::source(std::string name, bool track_ownership, bool add_reference)
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obs::source::source()
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{
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#ifdef auto_signal_c
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#undef auto_signal_c
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#endif
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#define auto_signal_c(SIGNAL) \
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{ \
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this->events.##SIGNAL.set_listen_callback([this] { \
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auto sh = obs_source_get_signal_handler(this->self); \
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if (sh) { \
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signal_handler_connect(sh, "" #SIGNAL, obs::source::handle_##SIGNAL, this); \
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} \
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}); \
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this->events.##SIGNAL.set_silence_callback([this] { \
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auto sh = obs_source_get_signal_handler(this->self); \
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if (sh) { \
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signal_handler_disconnect(sh, "" #SIGNAL, obs::source::handle_##SIGNAL, this); \
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} \
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}); \
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}
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auto_signal_c(destroy);
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auto_signal_c(remove);
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auto_signal_c(save);
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auto_signal_c(load);
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auto_signal_c(activate);
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auto_signal_c(deactivate);
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auto_signal_c(show);
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auto_signal_c(hide);
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auto_signal_c(mute);
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auto_signal_c(push_to_mute_changed);
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auto_signal_c(push_to_mute_delay);
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auto_signal_c(push_to_talk_changed);
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auto_signal_c(push_to_talk_delay);
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auto_signal_c(enable);
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auto_signal_c(rename);
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auto_signal_c(volume);
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auto_signal_c(update_properties);
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auto_signal_c(update_flags);
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auto_signal_c(audio_sync);
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auto_signal_c(audio_mixers);
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auto_signal_c(filter_add);
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auto_signal_c(filter_remove);
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auto_signal_c(reorder_filters);
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auto_signal_c(transition_start);
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auto_signal_c(transition_video_stop);
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auto_signal_c(transition_stop);
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#undef auto_signal_c
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// libOBS unfortunately does not use the event system for audio data callbacks, which is kind of odd as most other
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// things do. So instead we'll have to manually deal with it for now.
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{
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this->events.audio_data.set_listen_callback(
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[this] { obs_source_add_audio_capture_callback(this->self, obs::source::handle_audio_data, this); });
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this->events.audio_data.set_silence_callback(
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[this] { obs_source_remove_audio_capture_callback(this->self, obs::source::handle_audio_data, this); });
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}
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}
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obs::source::source(std::string name, bool track_ownership, bool add_reference) : source()
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{
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this->self = obs_get_source_by_name(name.c_str());
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if (!this->self) {
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@ -439,10 +439,9 @@ obs::source::source(std::string name, bool track_ownership, bool add_reference)
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if (!add_reference) {
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obs_source_release(this->self);
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}
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connect_signals();
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}
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obs::source::source(obs_source_t* source, bool track_ownership, bool add_reference)
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obs::source::source(obs_source_t* source, bool track_ownership, bool add_reference) : source()
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{
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this->self = source;
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if (!this->self) {
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@ -453,7 +452,6 @@ obs::source::source(obs_source_t* source, bool track_ownership, bool add_referen
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if (add_reference) {
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obs_source_addref(this->self);
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}
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connect_signals();
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}
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obs::source::source(source const& other)
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@ -60,6 +60,7 @@ namespace obs {
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static void handle_volume(void* p, calldata_t* calldata);
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static void handle_audio_sync(void* p, calldata_t* calldata);
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static void handle_audio_mixers(void* p, calldata_t* calldata);
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static void handle_audio_data(void* p, obs_source_t* source, const audio_data* audio, bool muted);
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static void handle_filter_add(void* p, calldata_t* calldata);
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static void handle_filter_remove(void* p, calldata_t* calldata);
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static void handle_reorder_filters(void* p, calldata_t* calldata);
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@ -67,12 +68,11 @@ namespace obs {
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static void handle_transition_video_stop(void* p, calldata_t* calldata);
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static void handle_transition_stop(void* p, calldata_t* calldata);
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private:
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void connect_signals();
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public:
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virtual ~source();
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source();
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source(std::string name, bool track_ownership = true, bool add_reference = true);
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source(obs_source_t* source, bool track_ownership = true, bool add_reference = false);
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@ -102,36 +102,47 @@ namespace obs {
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public: // Events
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struct {
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// Destroy and Remove
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util::event<obs::source*> destroy;
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util::event<obs::source*> remove;
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// Saving, Loading and Update
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util::event<obs::source*> save;
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util::event<obs::source*> load;
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util::event<obs::source*> update_properties;
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// Activate, Deactivate
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util::event<obs::source*> activate;
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util::event<obs::source*> deactivate;
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// Show Hide
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util::event<obs::source*> show;
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util::event<obs::source*> hide;
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util::event<obs::source*, bool> enable;
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// Other
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util::event<obs::source*, bool> enable;
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util::event<obs::source*, std::string, std::string> rename;
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util::event<obs::source*, long long> update_flags;
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// Hotkeys (PtM, PtT)
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util::event<obs::source*, bool> push_to_mute_changed;
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util::event<obs::source*, long long> push_to_mute_delay;
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util::event<obs::source*, bool> push_to_talk_changed;
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util::event<obs::source*, long long> push_to_talk_delay;
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util::event<obs::source*, std::string, std::string> rename;
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util::event<obs::source*> update_properties;
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util::event<obs::source*, long long> update_flags;
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util::event<obs::source*, bool> mute;
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util::event<obs::source*, double&> volume;
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util::event<obs::source*, long long&> audio_sync;
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util::event<obs::source*, long long&> audio_mixers;
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// Audio
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util::event<obs::source*, bool> mute;
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util::event<obs::source*, double&> volume;
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util::event<obs::source*, long long&> audio_sync;
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util::event<obs::source*, long long&> audio_mixers;
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util::event<obs::source*, const audio_data*, bool> audio_data;
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// Filters
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util::event<obs::source*, obs_source_t*> filter_add;
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util::event<obs::source*, obs_source_t*> filter_remove;
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util::event<obs::source*> reorder_filters;
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// Transition
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util::event<obs::source*> transition_start;
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util::event<obs::source*> transition_video_stop;
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util::event<obs::source*> transition_stop;
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