mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
source-shader, cmake: 'Shader' source
This commit is contained in:
parent
1b34e5210a
commit
8cb2ddaa82
4 changed files with 336 additions and 2 deletions
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@ -333,20 +333,22 @@ SET(PROJECT_PRIVATE_SOURCE
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# Sources
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# Sources
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"${PROJECT_SOURCE_DIR}/source/sources/source-mirror.hpp"
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"${PROJECT_SOURCE_DIR}/source/sources/source-mirror.hpp"
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"${PROJECT_SOURCE_DIR}/source/sources/source-mirror.cpp"
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"${PROJECT_SOURCE_DIR}/source/sources/source-mirror.cpp"
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"${PROJECT_SOURCE_DIR}/source/sources/source-shader.hpp"
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"${PROJECT_SOURCE_DIR}/source/sources/source-shader.cpp"
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# Filters
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# Filters
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"${PROJECT_SOURCE_DIR}/source/filters/filter-blur.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-blur.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-blur.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-blur.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-color-grade.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-color-grade.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-color-grade.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-color-grade.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-custom-shader.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-custom-shader.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-displacement.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-displacement.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-displacement.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-displacement.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-dynamic-mask.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-dynamic-mask.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-dynamic-mask.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-dynamic-mask.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-sdf-effects.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-sdf-effects.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-sdf-effects.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-sdf-effects.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-shader.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-shader.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-transform.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-transform.hpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-transform.cpp"
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"${PROJECT_SOURCE_DIR}/source/filters/filter-transform.cpp"
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@ -309,3 +309,8 @@ Source.Mirror.Scaling.Bounds.FillHeight="Fill to Height"
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Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
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Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
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Source.Mirror.Scaling.Alignment="Bounds Alignment"
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Source.Mirror.Scaling.Alignment="Bounds Alignment"
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Source.Mirror.Scaling.Alignment.Description="How should the source be aligned within the rendering bounds?"
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Source.Mirror.Scaling.Alignment.Description="How should the source be aligned within the rendering bounds?"
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# Source - Shader
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Source.Shader="Shader"
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Source.Shader.Width="Width"
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Source.Shader.Height="Height"
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253
source/sources/source-shader.cpp
Normal file
253
source/sources/source-shader.cpp
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@ -0,0 +1,253 @@
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "source-shader.hpp"
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#include "strings.hpp"
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#include "utility.hpp"
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#define ST "Source.Shader"
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#define ST_WIDTH ST ".Width"
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#define ST_HEIGHT ST ".Height"
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P_INITIALIZER(SourceShaderInit)
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{
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initializer_functions.push_back([] { source::shader::shader_factory::initialize(); });
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finalizer_functions.push_back([] { source::shader::shader_factory::finalize(); });
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}
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static std::shared_ptr<source::shader::shader_factory> factory_instance = nullptr;
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void source::shader::shader_factory::initialize()
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{
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factory_instance = std::make_shared<source::shader::shader_factory>();
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}
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void source::shader::shader_factory::finalize()
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{
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factory_instance.reset();
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}
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std::shared_ptr<source::shader::shader_factory> source::shader::shader_factory::get()
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{
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return factory_instance;
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}
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static void get_defaults(obs_data_t* data)
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{
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obs_data_set_default_int(data, ST_WIDTH, 1920);
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obs_data_set_default_int(data, ST_HEIGHT, 1080);
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obs_data_set_default_string(data, S_SHADER_FILE, obs_module_file("shaders/source/example.effect"));
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obs_data_set_default_string(data, S_SHADER_TECHNIQUE, "Draw");
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}
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source::shader::shader_factory::shader_factory()
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{
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memset(&_source_info, 0, sizeof(obs_source_info));
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_source_info.id = "obs-stream-effects-source-shader";
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_source_info.type = OBS_SOURCE_TYPE_INPUT;
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_source_info.output_flags = OBS_SOURCE_VIDEO;
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_source_info.get_name = [](void*) { return D_TRANSLATE(ST); };
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_source_info.get_defaults = get_defaults;
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_source_info.create = [](obs_data_t* data, obs_source_t* self) {
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try {
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return static_cast<void*>(new source::shader::shader_instance(data, self));
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to create source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to create source.");
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}
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return static_cast<void*>(nullptr);
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};
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_source_info.destroy = [](void* ptr) {
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try {
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delete reinterpret_cast<source::shader::shader_instance*>(ptr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to delete source, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to delete source.");
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}
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};
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_source_info.get_properties = [](void* ptr) {
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obs_properties_t* pr = obs_properties_create();
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->properties(pr);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve options, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve options.");
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}
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return pr;
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};
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_source_info.get_width = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<source::shader::shader_instance*>(ptr)->width();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve width, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve width.");
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}
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return uint32_t(0);
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};
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_source_info.get_height = [](void* ptr) {
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try {
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if (ptr)
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return reinterpret_cast<source::shader::shader_instance*>(ptr)->height();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to retrieve height, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to retrieve height.");
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}
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return uint32_t(0);
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};
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_source_info.update = [](void* ptr, obs_data_t* data) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->update(data);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to update, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to update.");
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}
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};
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_source_info.activate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->activate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to activate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to activate.");
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}
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};
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_source_info.deactivate = [](void* ptr) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->deactivate();
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to deactivate, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to deactivate.");
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}
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};
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_source_info.video_tick = [](void* ptr, float_t time) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->video_tick(time);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to tick, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to tick.");
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}
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};
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_source_info.video_render = [](void* ptr, gs_effect_t* effect) {
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try {
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if (ptr)
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reinterpret_cast<source::shader::shader_instance*>(ptr)->video_render(effect);
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} catch (std::exception& ex) {
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P_LOG_ERROR("<source-shader> Failed to render, error: %s", ex.what());
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} catch (...) {
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P_LOG_ERROR("<source-shader> Failed to render.");
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}
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};
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obs_register_source(&_source_info);
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}
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source::shader::shader_factory::~shader_factory() {}
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source::shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self)
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: _self(self), _active(true), _width(0), _height(0)
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{
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_fx = std::make_shared<gfx::effect_source::effect_source>();
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_fx->set_valid_property_cb(std::bind(&source::shader::shader_instance::valid_param, this, std::placeholders::_1));
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_fx->set_override_cb(std::bind(&source::shader::shader_instance::override_param, this, std::placeholders::_1));
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update(data);
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}
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source::shader::shader_instance::~shader_instance() {}
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uint32_t source::shader::shader_instance::width()
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{
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return _width;
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}
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uint32_t source::shader::shader_instance::height()
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{
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return _height;
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}
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void source::shader::shader_instance::properties(obs_properties_t* props)
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{
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obs_properties_add_int(props, ST_WIDTH, D_TRANSLATE(ST_WIDTH), 1, 32768, 1);
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obs_properties_add_int(props, ST_HEIGHT, D_TRANSLATE(ST_HEIGHT), 1, 32768, 1);
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_fx->properties(props);
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}
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void source::shader::shader_instance::update(obs_data_t* data)
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{
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_width = obs_data_get_int(data, ST_WIDTH);
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_height = obs_data_get_int(data, ST_HEIGHT);
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_fx->update(data);
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}
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void source::shader::shader_instance::activate()
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{
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_active = true;
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}
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void source::shader::shader_instance::deactivate()
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{
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_active = false;
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}
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bool source::shader::shader_instance::valid_param(std::shared_ptr<gs::effect_parameter> param)
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{
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return true;
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}
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void source::shader::shader_instance::override_param(std::shared_ptr<gs::effect> effect) {}
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void source::shader::shader_instance::video_tick(float_t sec_since_last)
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{
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_fx->tick(sec_since_last);
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}
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void source::shader::shader_instance::video_render(gs_effect_t*)
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{
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// Grab initial values.
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gs_effect_t* effect_default = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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// Skip filter if anything is wrong.
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if (!_active || !_width || !_height || !effect_default) {
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obs_source_skip_video_filter(_self);
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return;
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}
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try {
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_fx->render();
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} catch (...) {
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obs_source_skip_video_filter(_self);
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}
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}
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74
source/sources/source-shader.hpp
Normal file
74
source/sources/source-shader.hpp
Normal file
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@ -0,0 +1,74 @@
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
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||||||
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*
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|
* This program is distributed in the hope that it will be useful,
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
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*
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||||||
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program; if not, write to the Free Software
|
||||||
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "gfx/gfx-effect-source.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "plugin.hpp"
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extern "C" {
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#include <obs.h>
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}
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namespace source {
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namespace shader {
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class shader_factory {
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obs_source_info _source_info;
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<shader_factory> get();
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public:
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shader_factory();
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~shader_factory();
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};
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class shader_instance {
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obs_source_t* _self;
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bool _active;
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uint32_t _width, _height;
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||||||
|
std::shared_ptr<gfx::effect_source::effect_source> _fx;
|
||||||
|
|
||||||
|
public:
|
||||||
|
shader_instance(obs_data_t* data, obs_source_t* self);
|
||||||
|
~shader_instance();
|
||||||
|
|
||||||
|
uint32_t width();
|
||||||
|
uint32_t height();
|
||||||
|
|
||||||
|
void properties(obs_properties_t* props);
|
||||||
|
|
||||||
|
void update(obs_data_t* data);
|
||||||
|
|
||||||
|
void activate();
|
||||||
|
void deactivate();
|
||||||
|
|
||||||
|
bool valid_param(std::shared_ptr<gs::effect_parameter> param);
|
||||||
|
void override_param(std::shared_ptr<gs::effect> effect);
|
||||||
|
|
||||||
|
void video_tick(float_t sec_since_last);
|
||||||
|
void video_render(gs_effect_t* effect);
|
||||||
|
};
|
||||||
|
} // namespace shader
|
||||||
|
} // namespace source
|
Loading…
Reference in a new issue