gfx/shader: Shaders don't render in sRGB mode

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-11-27 08:02:45 +01:00
parent ab84537a6e
commit 89f1affe32

View file

@ -508,20 +508,30 @@ void streamfx::gfx::shader::shader::render(gs_effect* effect)
auto op = _rt->render(width(), height()); auto op = _rt->render(width(), height());
vec4 zero = {0, 0, 0, 0};
gs_ortho(0, 1, 0, 1, 0, 1); gs_ortho(0, 1, 0, 1, 0, 1);
gs_clear(GS_CLEAR_COLOR, &zero, 0, 0); /*vec4 zero = {0, 0, 0, 0};
gs_clear(GS_CLEAR_COLOR, &zero, 0, 0);*/
// Update Blend State
gs_blend_state_push(); gs_blend_state_push();
gs_reset_blend_state(); gs_reset_blend_state();
gs_enable_blending(false);
gs_enable_blending(true);
gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_ONE, GS_BLEND_ZERO); gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_color(true, true, true, true); gs_enable_color(true, true, true, true);
// Fix sRGB Status
bool old_srgb = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(false);
while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) { while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
streamfx::gs_draw_fullscreen_tri(); streamfx::gs_draw_fullscreen_tri();
} }
// Restore sRGB Status
gs_enable_framebuffer_srgb(old_srgb);
// Restore Blend State
gs_blend_state_pop(); gs_blend_state_pop();
_rt_up_to_date = true; _rt_up_to_date = true;
@ -532,7 +542,7 @@ void streamfx::gfx::shader::shader::render(gs_effect* effect)
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_render, "Draw Cache"}; ::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_render, "Draw Cache"};
#endif #endif
gs_effect_set_texture_srgb(gs_effect_get_param_by_name(effect, "image"), tex->get_object()); gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"), tex->get_object());
while (gs_effect_loop(effect, "Draw")) { while (gs_effect_loop(effect, "Draw")) {
gs_draw_sprite(nullptr, 0, width(), height()); gs_draw_sprite(nullptr, 0, width(), height());
} }