effects: Add standard effect file

There are a number of duplicate shader routines we should combine into a single shader to save disk space, and remove unexpected errors in one copy but not the other.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-10-06 02:05:46 +02:00
parent e40e7526de
commit 889fea6422
3 changed files with 31 additions and 0 deletions

View file

@ -1174,6 +1174,7 @@ list(APPEND PROJECT_DATA
"data/effects/color_conversion_rgb_yuv.effect"
"data/effects/mipgen.effect"
"data/effects/pack-unpack.effect"
"data/effects/standard.effect"
"data/effects/shared.effect"
"data/locale/en-US.ini"
)

View file

@ -16,6 +16,9 @@ uniform float4x4 ViewProj;
//------------------------------------------------------------------------------
// Samplers
//------------------------------------------------------------------------------
sampler_state BlankSampler {
};
sampler_state PointRepeatSampler {
Filter = Point;
AddressU = Repeat;

View file

@ -0,0 +1,27 @@
#include "shared.effect"
uniform texture2D Channel0;
uniform texture2D Channel1;
//------------------------------------------------------------------------------
// Technique: Restore Alpha
//------------------------------------------------------------------------------
// Parameters:
// - Channel0: RGBX Texture
// - Channel1: XXXA Texture
float4 PSRestoreAlpha(VertexData vtx) : TARGET {
float4 rgbx = Channel0.Sample(BlankSampler, vtx.uv);
float4 xxxa = Channel1.Sample(BlankSampler, vtx.uv);
rgbx.a = xxxa.a;
return rgbx;
};
technique RestoreAlpha
{
pass
{
vertex_shader = DefaultVertexShader(vtx);
pixel_shader = PSRestoreAlpha(vtx);
};
};