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https://github.com/Xaymar/obs-StreamFX
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locale: Update translations from CrowdIn (#58)
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4 changed files with 44 additions and 48 deletions
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@ -103,21 +103,53 @@ Filter.Displacement.Scale="Skalierung"
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Filter.SDFEffects="Signed-Distance-Field-Effekte"
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Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
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Filter.SDFEffects.Shadow.Inner.Description="Einen Schatten innerhalb der Quelle zeichnen?"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Minimaldistanz"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innere Maximaldistanz"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Innerer X-Versatz"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Innerer Y-Versatz"
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Filter.SDFEffects.Shadow.Inner.Color="Innere Farbe"
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Filter.SDFEffects.Shadow.Inner.Alpha="Innere Transparenz"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Schatten-Minimaldistanz"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innere Schatten-Maximaldistanz"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Innerer X-Schattenversatz"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Innerer Y-Schattenversatz"
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Filter.SDFEffects.Shadow.Inner.Color="Innere Schattenfarbe"
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Filter.SDFEffects.Shadow.Inner.Alpha="Inneres Schattenalpha"
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Filter.SDFEffects.Shadow.Outer="Äußerer Schatten"
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Filter.SDFEffects.Shadow.Outer.Description="Einen Schatten außerhalb der Quelle zeichnen?"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Äußere Minimaldistanz"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Äußere Maximaldistanz"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Äußerer X-Versatz"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Äußerer Y-Versatz"
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Filter.SDFEffects.Shadow.Outer.Color="Äußere Farbe"
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Filter.SDFEffects.Shadow.Outer.Alpha="Äußere Transparenz"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Äußere Schattenminimaldistanz"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Äußere Schattenmaximaldistanz"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Äußerer X-Schattenversatz"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Äußerer Y-Schattenversatz"
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Filter.SDFEffects.Shadow.Outer.Color="Äußere Schattenfarbe"
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Filter.SDFEffects.Shadow.Outer.Alpha="Äußeres Schattenalpha"
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Filter.SDFEffects.Glow.Outer="Äußeres Leuchten"
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Filter.SDFEffects.Glow.Outer.Description="Umriss zeichnen?"
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Filter.SDFEffects.Glow.Outer.Color="Äußere Leuchtfarbe"
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Filter.SDFEffects.Glow.Outer.Color.Description="Die Farbe des Leuchtens."
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Filter.SDFEffects.Glow.Outer.Alpha="Äußeres Schattenalpha"
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Filter.SDFEffects.Glow.Outer.Alpha.Description="Das Alpha des Leuchtens."
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Filter.SDFEffects.Glow.Outer.Width="Äußere Leuchtbreite"
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Filter.SDFEffects.Glow.Outer.Width.Description="Die Größe des Leuchtens von der Mittellinie aus."
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Filter.SDFEffects.Glow.Outer.Sharpness="Äußere Leuchtschärfe"
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Filter.SDFEffects.Glow.Outer.Sharpness.Description="Die Schärfe des Leuchtens in Prozent."
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Filter.SDFEffects.Glow.Inner="Inneres Leuchten"
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Filter.SDFEffects.Glow.Inner.Description="Umriss zeichnen?"
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Filter.SDFEffects.Glow.Inner.Color="Innere Leuchtfarbe"
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Filter.SDFEffects.Glow.Inner.Color.Description="Die Farbe des Leuchtens."
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Filter.SDFEffects.Glow.Inner.Alpha="Inneres Leuchtalpha"
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Filter.SDFEffects.Glow.Inner.Alpha.Description="Das Alpha des Leuchtens."
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Filter.SDFEffects.Glow.Inner.Width="Innere Breite des Leuchtens"
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Filter.SDFEffects.Glow.Inner.Width.Description="Die Größe des Leuchtens von der Mitte aus."
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Filter.SDFEffects.Glow.Inner.Sharpness="Innere Leuchtschärfe"
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Filter.SDFEffects.Glow.Inner.Sharpness.Description="Die Schärfe des Leuchtens in Prozent."
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Filter.SDFEffects.Outline="Umriss"
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Filter.SDFEffects.Outline.Description="Umriss zeichnen?"
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Filter.SDFEffects.Outline.Color="Umrissfarbe"
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Filter.SDFEffects.Outline.Color.Description="Die Farbe des Umrisses."
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Filter.SDFEffects.Outline.Alpha="Umrissalpha"
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Filter.SDFEffects.Outline.Alpha.Description="Das Alpha des Umrisses."
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Filter.SDFEffects.Outline.Width="Umrissbreite"
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Filter.SDFEffects.Outline.Width.Description="Die Größe des Umrisses in beide Richtungen von der Mitte aus."
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Filter.SDFEffects.Outline.Offset="Umrissversatz"
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Filter.SDFEffects.Outline.Sharpness="Schärfeumriss"
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Filter.SDFEffects.Outline.Sharpness.Description="Die Schärfe des Umrisses in Prozent."
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Filter.SDFEffects.SDF.Scale="SDF-Texturskalierung"
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Filter.SDFEffects.SDF.Threshold="SDF-Alpha-Grenzwert"
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Filter.Transform="3D-Transformation"
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Filter.Transform.Camera="Kamera"
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@ -92,20 +92,8 @@ Filter.Displacement.Scale="Escala"
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Filter.SDFEffects="Efectos Campo de Distancia Firmado"
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Filter.SDFEffects.Shadow.Inner="Sombra Interior"
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Filter.SDFEffects.Shadow.Inner.Description="¿Dibujar una sombra en el interior de la fuente?"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distancia Mínima Interna"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distancia Máxima Interna"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Desplazamiento Interno X"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Desplazamiento Interno Y"
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Filter.SDFEffects.Shadow.Inner.Color="Color Interno"
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Filter.SDFEffects.Shadow.Inner.Alpha="Alfa Interior"
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Filter.SDFEffects.Shadow.Outer="Sombra Exterior"
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Filter.SDFEffects.Shadow.Outer.Description="¿Dibujar una sombra en el exterior de la fuente?"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distancia Mínima Externa"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distancia Máxima Externa"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Desplazamiento Externo X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Desplazamiento Externo Y"
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Filter.SDFEffects.Shadow.Outer.Color="Color Exterior"
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Filter.SDFEffects.Shadow.Outer.Alpha="Alfa Exterior"
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Filter.SDFEffects.SDF.Scale="Escala de Textura SDF"
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Filter.SDFEffects.SDF.Scale.Description="Porcentaje para escalar el tamaño de textura de SDF en, en relación con el tamaño de fuente.\nUn valor más alto da como resultado una mejor calidad,\n pero actualizaciones más lentas, mientras que los valores más bajos producen actualizaciones más rápidas, pero de menor calidad."
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@ -91,20 +91,8 @@ Filter.Displacement.Scale="Масштаб"
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Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
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Filter.SDFEffects.Shadow.Inner.Description="Нарисовать тень на внутренней стороне источника?"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Внутреннее минимальное расстояние"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Внутреннее максимальное расстояние"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Внутреннее смещение X"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Внутреннее смещение Y"
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Filter.SDFEffects.Shadow.Inner.Color="Внутренний цвет"
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Filter.SDFEffects.Shadow.Inner.Alpha="Внутренний Альфа-канал"
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Filter.SDFEffects.Shadow.Outer="Внешняя Тень"
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Filter.SDFEffects.Shadow.Outer.Description="Нарисовать тень на внешней стороне источника?"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Внешнее минимальное расстояние"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Внешнее максимальное расстояние"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Внешнее смещение X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Внешнее смещение Y"
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Filter.SDFEffects.Shadow.Outer.Color="Внешний цвет"
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Filter.SDFEffects.Shadow.Outer.Alpha="Внешний Альфа-канал"
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Filter.SDFEffects.SDF.Scale="SDF масштаб текстуры"
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Filter.Transform="3D преобразование"
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@ -107,20 +107,8 @@ Filter.Displacement.Scale="缩放"
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Filter.SDFEffects="有符号距离区域(SDF)效果"
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Filter.SDFEffects.Shadow.Inner="内部阴影"
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Filter.SDFEffects.Shadow.Inner.Description="在来源的内部绘制阴影?"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="内部最小距离"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="内部最大距离"
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Filter.SDFEffects.Shadow.Inner.Offset.X="内部偏移 X"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="内部偏移 Y"
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Filter.SDFEffects.Shadow.Inner.Color="内部颜色"
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Filter.SDFEffects.Shadow.Inner.Alpha="内部 Alpha"
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Filter.SDFEffects.Shadow.Outer="外部阴影"
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Filter.SDFEffects.Shadow.Outer.Description="在来源的外部绘制阴影?"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="外部最小距离"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="外部最大距离"
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Filter.SDFEffects.Shadow.Outer.Offset.X="外部偏移 X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="外部偏移 Y"
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Filter.SDFEffects.Shadow.Outer.Color="外部颜色"
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Filter.SDFEffects.Shadow.Outer.Alpha="外部 Alpha"
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Filter.SDFEffects.SDF.Scale="SDF 纹理比例"
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Filter.SDFEffects.SDF.Scale.Description="相对于源大小缩放 SDF 纹理大小的百分比。\n值越高,质量越好,但更新速度越慢,\n而值越低,更新速度越快,但质量越差。"
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