mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
nvidia/cv: Add NVIDIA Computer Vision wrapper
This commit is contained in:
parent
4f9f3bb145
commit
84a7685d7b
4 changed files with 521 additions and 1 deletions
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@ -960,6 +960,13 @@ if(HAVE_NVIDIA_ARSDK)
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)
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endif()
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if(HAVE_NVIDIA_ARSDK)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/nvidia/cv/nvidia-cv.hpp"
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"source/nvidia/cv/nvidia-cv.cpp"
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)
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endif()
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if(HAVE_NVIDIA_CUDA)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/nvidia/cuda/nvidia-cuda.hpp"
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@ -89,7 +89,7 @@ streamfx::nvidia::cuda::cuda::cuda() : _library()
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{
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int32_t cuda_version = 0;
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D_LOG_DEBUG("Initialization... (Addr: 0x%" PRIuPTR ")", this);
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D_LOG_DEBUG("Initializing... (Addr: 0x%" PRIuPTR ")", this);
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_library = streamfx::util::library::load(std::string_view(ST_CUDA_NAME));
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224
source/nvidia/cv/nvidia-cv.cpp
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224
source/nvidia/cv/nvidia-cv.cpp
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@ -0,0 +1,224 @@
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// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// NVIDIA CVImage is part of:
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// - NVIDIA Video Effects SDK
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// - NVIDIA Augmented Reality SDK
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#include "nvidia-cv.hpp"
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#include <filesystem>
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#include <mutex>
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#include "util/util-platform.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::cv::cv> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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#if defined(WIN32)
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#include <Windows.h>
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#define LIB_NAME "NVCVImage.dll"
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#else
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#define LIB_NAME "libNVCVImage.so"
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#endif
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#define ST_ENV_NVIDIA_AR_SDK_PATH L"NV_AR_SDK_PATH"
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#define ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH L"NV_VIDEO_EFFECTS_PATH"
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#define NVCVI_LOAD_SYMBOL(NAME) \
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{ \
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NAME = reinterpret_cast<decltype(NAME)>(_library->load_symbol(#NAME)); \
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if (!NAME) \
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throw std::runtime_error("Failed to load '" #NAME "' from '" LIB_NAME "'."); \
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}
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streamfx::nvidia::cv::cv::~cv()
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{
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D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this);
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}
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streamfx::nvidia::cv::cv::cv()
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{
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std::filesystem::path vfx_sdk_path;
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std::filesystem::path ar_sdk_path;
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std::vector<std::filesystem::path> lib_paths;
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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D_LOG_DEBUG("Initializing... (Addr: 0x%" PRIuPTR ")", this);
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// Figure out the location of supported SDKs.
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{
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#ifdef WIN32
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DWORD env_size;
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std::vector<wchar_t> buffer;
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH, nullptr, 0);
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if (env_size > 0) {
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buffer.resize(static_cast<size_t>(env_size) + 1);
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH, buffer.data(), buffer.size());
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vfx_sdk_path = std::wstring(buffer.data(), buffer.size());
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} else {
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PWSTR str = nullptr;
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HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str);
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if (res == S_OK) {
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vfx_sdk_path = std::wstring(str);
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vfx_sdk_path /= "NVIDIA Corporation";
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vfx_sdk_path /= "NVIDIA Video Effects";
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CoTaskMemFree(str);
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}
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}
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#else
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throw std::runtime_error("Not yet implemented.");
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#endif
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// Check if any of the found paths are valid.
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if (std::filesystem::exists(vfx_sdk_path)) {
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lib_paths.push_back(vfx_sdk_path);
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}
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}
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{
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#ifdef WIN32
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DWORD env_size;
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std::vector<wchar_t> buffer;
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_AR_SDK_PATH, nullptr, 0);
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if (env_size > 0) {
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buffer.resize(static_cast<size_t>(env_size) + 1);
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_AR_SDK_PATH, buffer.data(), buffer.size());
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ar_sdk_path = std::wstring(buffer.data(), buffer.size());
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} else {
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PWSTR str = nullptr;
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HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str);
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if (res == S_OK) {
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ar_sdk_path = std::wstring(str);
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ar_sdk_path /= "NVIDIA Corporation";
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ar_sdk_path /= "NVIDIA AR SDK";
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CoTaskMemFree(str);
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}
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}
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#else
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throw std::runtime_error("Not yet implemented.");
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#endif
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// Check if any of the found paths are valid.
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if (std::filesystem::exists(ar_sdk_path)) {
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lib_paths.push_back(ar_sdk_path);
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}
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}
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// Check if we have any found paths.
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if (lib_paths.size() == 0) {
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D_LOG_ERROR("No supported NVIDIA SDK is installed to provide '%s'.", LIB_NAME);
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throw std::runtime_error("Failed to load '" LIB_NAME "'.");
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}
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// Try and load any available NvCVImage library.
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for (auto path : lib_paths) {
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#ifdef WIN32
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// On platforms where it is possible, modify the linker directories.
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SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
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DLL_DIRECTORY_COOKIE ck = AddDllDirectory(vfx_sdk_path.wstring().c_str());
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#endif
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try {
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// Try to load it directly first, it may be on the search path already.
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_library = ::streamfx::util::library::load(std::string_view(LIB_NAME));
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} catch (...) {
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auto pathu8 = util::platform::native_to_utf8(path / LIB_NAME);
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try {
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_library = ::streamfx::util::library::load(pathu8);
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} catch (...) {
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D_LOG_WARNING("Failed to load '%s' from '%s'.", LIB_NAME, pathu8.string().c_str());
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}
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}
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if (_library)
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break;
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#ifdef WIN32
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RemoveDllDirectory(ck);
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#endif
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}
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if (!_library) {
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D_LOG_ERROR("No installed NVIDIA SDK provides '%s'.", LIB_NAME);
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throw std::runtime_error("Failed to load '" LIB_NAME "'.");
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}
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{ // Load Symbols
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NVCVI_LOAD_SYMBOL(NvCVImage_Init);
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NVCVI_LOAD_SYMBOL(NvCVImage_InitView);
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NVCVI_LOAD_SYMBOL(NvCVImage_Alloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Realloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Dealloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Create);
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NVCVI_LOAD_SYMBOL(NvCVImage_Destroy);
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NVCVI_LOAD_SYMBOL(NvCVImage_ComponentOffsets);
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NVCVI_LOAD_SYMBOL(NvCVImage_Transfer);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferRect);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferFromYUV);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferToYUV);
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NVCVI_LOAD_SYMBOL(NvCVImage_MapResource);
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NVCVI_LOAD_SYMBOL(NvCVImage_UnmapResource);
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NVCVI_LOAD_SYMBOL(NvCVImage_Composite);
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NVCVI_LOAD_SYMBOL(NvCVImage_CompositeRect);
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NVCVI_LOAD_SYMBOL(NvCVImage_CompositeOverConstant);
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NVCVI_LOAD_SYMBOL(NvCVImage_FlipY);
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NVCVI_LOAD_SYMBOL(NvCVImage_GetYUVPointers);
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NVCVI_LOAD_SYMBOL(NvCV_GetErrorStringFromCode);
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#ifdef WIN32
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NVCVI_LOAD_SYMBOL(NvCVImage_InitFromD3D11Texture);
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NVCVI_LOAD_SYMBOL(NvCVImage_ToD3DFormat);
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NVCVI_LOAD_SYMBOL(NvCVImage_FromD3DFormat);
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#ifdef __dxgicommon_h__
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NVCVI_LOAD_SYMBOL(NvCVImage_ToD3DColorSpace);
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NVCVI_LOAD_SYMBOL(NvCVImage_FromD3DColorSpace);
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#endif
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#endif
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}
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}
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std::shared_ptr<streamfx::nvidia::cv::cv> streamfx::nvidia::cv::cv::get()
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{
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static std::weak_ptr<streamfx::nvidia::cv::cv> instance;
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static std::mutex lock;
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std::unique_lock<std::mutex> ul(lock);
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if (instance.expired()) {
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auto hard_instance = std::make_shared<streamfx::nvidia::cv::cv>();
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instance = hard_instance;
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return hard_instance;
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}
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return instance.lock();
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}
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289
source/nvidia/cv/nvidia-cv.hpp
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289
source/nvidia/cv/nvidia-cv.hpp
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@ -0,0 +1,289 @@
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <cinttypes>
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "util/util-bitmask.hpp"
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#include "util/util-library.hpp"
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#ifdef WIN32
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#pragma warning(push)
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#pragma warning(disable : 4365)
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#pragma warning(disable : 5204)
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#include <d3d11.h>
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#include <dxgi.h>
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#pragma warning(pop)
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#endif
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#define NVCVI_DEFINE_FUNCTION(name, ...) \
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private: \
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typedef ::streamfx::nvidia::cv::result(__cdecl* t##name)(__VA_ARGS__); \
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\
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public: \
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t##name name = nullptr;
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#define NVCVI_DEFINE_FUNCTION_EX(ret, name, ...) \
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private: \
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typedef ret(__cdecl* t##name)(__VA_ARGS__); \
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\
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public: \
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t##name name = nullptr;
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namespace streamfx::nvidia::cv {
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enum class result {
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// NVIDIA uses negative codes, but we use positive.
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SUCCESS = 0,
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ERROR_GENERAL = -1,
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ERROR_UNIMPLEMENTED = -2,
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ERROR_MEMORY = -3,
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ERROR_EFFECT = -4,
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ERROR_SELECTOR = -5,
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ERROR_BUFFER = -6,
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ERROR_PARAMETER = -7,
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ERROR_MISMATCH = -8,
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ERROR_PIXELFORMAT = -9,
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ERROR_MODEL = -10,
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ERROR_LIBRARY = -11,
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ERROR_INITIALIZATION = -12,
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ERROR_FILE = -13,
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ERROR_FEATURENOTFOUND = -14,
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ERROR_MISSINGINPUT = -15,
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ERROR_RESOLUTION = -16,
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ERROR_UNSUPPORTEDGPU = -17,
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ERROR_WRONGGPU = -18,
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ERROR_UNSUPPORTEDDRIVER = -19,
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ERROR_MODELDEPENDENCIES = -20,
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ERROR_PARSE = -21,
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ERROR_MODELSUBSTITUTION = -22,
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ERROR_READ = -23,
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ERROR_WRITE = -24,
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ERROR_PARAMREADONLY = -25,
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ERROR_TRT_ENQUEUE = -26,
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ERROR_TRT_BINDINGS = -27,
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ERROR_TRT_CONTEXT = -28,
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ERROR_TRT_INFER = -29,
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ERROR_TRT_ENGINE = -30,
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ERROR_NPP = -31,
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ERROR_CONFIG = -32,
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// Error from Graphics API
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ERROR_DIRECT3D = -99,
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// Error from CUDA
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ERROR_CUDA_BASE = -100,
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ERROR_CUDA_VALUE = -101,
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ERROR_CUDA_MEMORY = -102,
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ERROR_CUDA_PITCH = -112,
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ERROR_CUDA_INIT = -127,
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ERROR_CUDA_LAUNCH = -819,
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ERROR_CUDA_KERNEL = -309,
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ERROR_CUDA_DRIVER = -135,
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ERROR_CUDA_UNSUPPORTED = -901,
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ERROR_CUDA_ILLEGAL_ADDRESS = -800,
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ERROR_CUDA = -1099,
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};
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enum class pixel_format {
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UNKNOWN = 0,
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Y = 1,
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A = 2,
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YA = 3,
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RGB = 4,
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BGR = 5,
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RGBA = 6,
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BGRA = 7,
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ARGB = 8,
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ABGR = 9,
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YUV420 = 10,
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YUV422 = 11,
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YUV444 = 12,
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};
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enum class component_type {
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UKNOWN = 0,
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UINT8 = 1,
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UINT16 = 2,
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SINT16 = 3,
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FP16 = 4,
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UINT32 = 5,
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SINT = 6,
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FP32 = 7,
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UINT64 = 8,
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SINT64 = 9,
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FP64 = 10,
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};
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enum class component_layout {
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INTERLEAVED = 0,
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PLANAR = 1,
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UYVY = 2,
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YUV = 3,
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VYUY = 4,
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YVU = 5,
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YUYV = 6,
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YCUV = 7,
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YVYU = 8,
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YCVU = 9,
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CYUV = 10,
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_RESERVED11 = 11,
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CYVU = 12,
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CHUNKY = INTERLEAVED,
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I420 = YUV,
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IYUV = YUV,
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YV12 = YVU,
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NV12 = YCUV,
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NV21 = YCVU,
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YUY2 = YUYV,
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I444 = YUV,
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YM24 = YUV,
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YM42 = YVU,
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NV24 = YCUV,
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NV42 = YCVU,
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};
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enum class color_information {
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SPACE_BT_601 = 0x00,
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SPACE_BT_709 = 0x01,
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SPACE_BT_2020 = 0x02,
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RANGE_PARTIAL = 0x00,
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RANGE_FULL = 0x04,
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CHROMA_LOCATION_COSITED = 0x00,
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CHROMA_LOCATION_INTERSTITIAL = 0x08,
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CHROMA_LOCATION_TOPLEFT = 0x10,
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};
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enum class memory_location {
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CPU = 0,
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GPU = 1,
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CPU_PINNED = 2,
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CUDA_ARRAY = 3,
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};
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struct image_t {
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uint32_t width;
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uint32_t height;
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int32_t pitch;
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pixel_format pxl_format;
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component_type comp_type;
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uint8_t pixel_bytes;
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uint8_t component_bytes;
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uint8_t num_components;
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unsigned char comp_layout;
|
||||
unsigned char mem_location;
|
||||
unsigned char color_info;
|
||||
uint8_t reserved[2];
|
||||
void* pixels;
|
||||
void* delete_pointer;
|
||||
void (*delete_function)(void* delete_pointer);
|
||||
uint64_t buffer_bytes;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct point {
|
||||
T x, y;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct rect {
|
||||
T x, y;
|
||||
T w, h;
|
||||
};
|
||||
|
||||
class cv {
|
||||
std::shared_ptr<::streamfx::util::library> _library;
|
||||
|
||||
public:
|
||||
~cv();
|
||||
cv();
|
||||
|
||||
public:
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Init, image_t* image, uint32_t width, uint32_t height, uint32_t pitch,
|
||||
void* pixels, pixel_format format, component_type comp_type, component_layout comp_layout,
|
||||
memory_location mem_location);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_InitView, image_t* sub_image, image_t* image, int32_t x, int32_t y,
|
||||
uint32_t width, uint32_t height);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Alloc, image_t* image, uint32_t width, uint32_t height, pixel_format format,
|
||||
component_type comp_type, uint32_t comp_layout, uint32_t mem_location,
|
||||
uint32_t alignment);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Realloc, image_t* image, uint32_t width, uint32_t height, pixel_format format,
|
||||
component_type comp_type, uint32_t comp_layout, uint32_t mem_location,
|
||||
uint32_t alignment);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Dealloc, image_t* image);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Create, uint32_t width, uint32_t height, pixel_format format,
|
||||
component_type comp_type, component_layout comp_layout, memory_location mem_location,
|
||||
uint32_t alignment, image_t** image);
|
||||
NVCVI_DEFINE_FUNCTION_EX(void, NvCVImage_Destroy, image_t* image);
|
||||
NVCVI_DEFINE_FUNCTION_EX(void, NvCVImage_ComponentOffsets, pixel_format format, int32_t* red_offset,
|
||||
int32_t* green_offset, int32_t* blue_offset, int32_t* alpha_offset, int32_t* y_offset);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Transfer, const image_t* source, image_t* destination, float scale,
|
||||
::streamfx::nvidia::cuda::stream_t stream, image_t* buffer);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_TransferRect, const image_t* source, const rect<int32_t>* source_rect,
|
||||
image_t* destination, const point<int32_t>* destination_point, float scale,
|
||||
::streamfx::nvidia::cuda::stream_t stream, image_t* buffer);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_TransferFromYUV, const void* y, int32_t yPixBytes, int32_t yPitch,
|
||||
const void* u, const void* v, int32_t uvPixBytes, int32_t uvPitch, pixel_format yuvFormat,
|
||||
component_type yuvType, color_information yuvColorSpace, memory_location yuvMemSpace,
|
||||
image_t* destination, const rect<int32_t>* destination_area, float scale,
|
||||
::streamfx::nvidia::cuda::stream_t stream, image_t* tmp);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_TransferToYUV, const image_t* source, const rect<int32_t>* source_area,
|
||||
const void* y, int32_t yPixBytes, int32_t yPitch, const void* u, const void* v,
|
||||
int uvPixBytes, int32_t uvPitch, pixel_format yuvFormat, component_type yuvType,
|
||||
color_information yuvColorSpace, memory_location yuvMemSpace, float scale,
|
||||
::streamfx::nvidia::cuda::stream_t stream, image_t* tmp);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_MapResource, image_t* image, ::streamfx::nvidia::cuda::stream_t stream);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_UnmapResource, image_t* image, ::streamfx::nvidia::cuda::stream_t stream);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_Composite, const image_t* foreground, const image_t* background,
|
||||
const image_t* matte, image_t* destination, ::streamfx::nvidia::cuda::stream_t stream);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_CompositeRect, const image_t* foreground,
|
||||
const point<int32_t> foreground_origin, const image_t* background,
|
||||
const point<int32_t> background_origin, const image_t* matte, uint32_t mode,
|
||||
image_t* destination, const point<int32_t> destination_origin,
|
||||
::streamfx::nvidia::cuda::stream_t stream);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_CompositeOverConstant, const image_t* source, const image_t* matte,
|
||||
const uint8_t background_color[3], image_t* destination);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_FlipY, const image_t* source, image_t* destination);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_GetYUVPointers, image_t* image, uint8_t** y, uint8_t** u, uint8_t** v,
|
||||
int32_t* y_pixel_bytes, int32_t* c_pixel_bytes, int32_t* y_row_bytes,
|
||||
int32_t* c_row_bytes);
|
||||
|
||||
NVCVI_DEFINE_FUNCTION_EX(const char*, NvCV_GetErrorStringFromCode, result code);
|
||||
|
||||
#ifdef WIN32
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_InitFromD3D11Texture, image_t* image, struct ID3D11Texture2D* texture);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_ToD3DFormat, pixel_format format, component_type comp_type,
|
||||
component_layout comp_layout, DXGI_FORMAT* dxgi_format);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_FromD3DFormat, DXGI_FORMAT d3dFormat, pixel_format* format,
|
||||
component_type* comp_type, component_layout* comp_layout);
|
||||
|
||||
#ifdef __dxgicommon_h__
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_ToD3DColorSpace, color_information nvcvColorSpace,
|
||||
DXGI_COLOR_SPACE_TYPE* pD3dColorSpace);
|
||||
NVCVI_DEFINE_FUNCTION(NvCVImage_FromD3DColorSpace, DXGI_COLOR_SPACE_TYPE d3dColorSpace,
|
||||
color_information* pNvcvColorSpace);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
public:
|
||||
static std::shared_ptr<::streamfx::nvidia::cv::cv> get();
|
||||
};
|
||||
} // namespace streamfx::nvidia::cv
|
||||
|
||||
P_ENABLE_BITMASK_OPERATORS(::streamfx::nvidia::cv::color_information);
|
Loading…
Reference in a new issue