nvidia/vfx/denoising: Add wrapper for Denoising effect

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-09-28 03:48:08 +02:00 committed by Xaymar
parent db30786a75
commit 7f4d0d0343
2 changed files with 438 additions and 0 deletions

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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "nvidia-vfx-denoising.hpp"
#include <cmath>
#include <utility>
#include "obs/gs/gs-helper.hpp"
#include "util/util-logging.hpp"
#include "util/utility.hpp"
#ifdef _DEBUG
#define ST_PREFIX "<%s> "
#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#else
#define ST_PREFIX "<nvidia::vfx::denoising::denoising> "
#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
streamfx::nvidia::vfx::denoising::~denoising()
{
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
_fx.reset();
// Clean up state buffer.
_nvcuda->get_cuda()->cuMemFree(_state);
// Clean up any CUDA resources in use.
_input.reset();
_convert_to_fp32.reset();
_source.reset();
_destination.reset();
_convert_to_u8.reset();
_output.reset();
_tmp.reset();
// Release CUDA, CVImage, and Video Effects SDK.
_nvvfx.reset();
_nvcvi.reset();
_nvcuda.reset();
}
streamfx::nvidia::vfx::denoising::denoising()
: _nvcuda(::streamfx::nvidia::cuda::obs::get()), _nvcvi(::streamfx::nvidia::cv::cv::get()),
_nvvfx(::streamfx::nvidia::vfx::vfx::get()), _state(0), _state_size(0), _strength(1.), _input(), _source(),
_destination(), _convert_to_u8(), _output(), _tmp(), _dirty(true)
{
// Enter Graphics and CUDA context.
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
{ // Try & Create the Denoising effect.
::streamfx::nvidia::vfx::handle_t handle;
if (auto res = _nvvfx->NvVFX_CreateEffect(::streamfx::nvidia::vfx::EFFECT_DENOISING, &handle);
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to create effect due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("CreateEffect failed.");
}
_fx = std::shared_ptr<void>(handle, [](::streamfx::nvidia::vfx::handle_t handle) {
::streamfx::nvidia::vfx::vfx::get()->NvVFX_DestroyEffect(handle);
});
}
// Assign the appropriate CUDA stream.
if (auto res = _nvvfx->NvVFX_SetCudaStream(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_CUDA_STREAM,
_nvcuda->get_stream()->get());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set CUDA stream due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetCudaStream failed.");
}
// Set the proper model directory.
if (auto res = _nvvfx->NvVFX_SetString(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_MODEL_DIRECTORY,
_nvvfx->model_path().generic_u8string().c_str());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set model directory due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetString failed.");
}
// Set the strength, scale and buffers.
set_strength(_strength);
resize(160, 90);
// Load the effect.
load();
}
void streamfx::nvidia::vfx::denoising::set_strength(float strength)
{
std::swap(_strength, strength);
// If anything was changed, flag the effect as dirty.
if (!::streamfx::util::math::is_close<float>(_strength, strength, 0.01f))
_dirty = true;
// Update Effect
auto gctx = ::streamfx::obs::gs::context();
auto cctx = _nvcuda->get_context()->enter();
if (auto res = _nvvfx->NvVFX_SetF32(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_STRENGTH, _strength);
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set '%s' to %1.3f.", ::streamfx::nvidia::vfx::PARAMETER_STRENGTH, _strength);
};
}
float streamfx::nvidia::vfx::denoising::strength()
{
return _strength;
}
void streamfx::nvidia::vfx::denoising::size(std::pair<uint32_t, uint32_t>& size)
{
constexpr uint32_t min_width = 142;
constexpr uint32_t min_height = 80;
uint32_t max_width = 1920;
uint32_t max_height = 1080;
// Calculate Size
if (size.first > size.second) {
// Dominant Width
double ar = static_cast<double>(size.second) / static_cast<double>(size.first);
size.first = std::clamp<uint32_t>(size.first, min_width, max_width);
size.second = std::clamp<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.first) * ar)),
min_height, max_height);
} else {
// Dominant Height
double ar = static_cast<double>(size.first) / static_cast<double>(size.second);
size.second = std::clamp<uint32_t>(size.second, min_height, max_height);
size.first = std::clamp<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.second) * ar)),
min_width, max_width);
}
}
std::shared_ptr<::streamfx::obs::gs::texture>
streamfx::nvidia::vfx::denoising::process(std::shared_ptr<::streamfx::obs::gs::texture> in)
{
// Enter Graphics and CUDA context.
auto gctx = ::streamfx::obs::gs::context();
auto cctx = _nvcuda->get_context()->enter();
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_magenta, "NvVFX Denoising"};
#endif
// Resize if the size or scale was changed.
resize(in->get_width(), in->get_height());
// Reload effect if dirty.
if (_dirty) {
load();
}
{ // Copy parameter to input.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy In -> Input"};
#endif
gs_copy_texture(_input->get_texture()->get_object(), in->get_object());
}
{ // Convert Input to Source format
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_convert,
"Convert Input -> Source"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_input->get_image(), _convert_to_fp32->get_image(), 1.f / 255.f,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer input to processing source due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
{ // Copy input to source.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy Input -> Source"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_convert_to_fp32->get_image(), _source->get_image(), 1.f,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer input to processing source due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
{ // Process source to destination.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_cache, "Process"};
#endif
if (auto res = _nvvfx->NvVFX_Run(_fx.get(), 0); res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to process due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Run failed.");
}
}
{ // Convert Destination to Output format
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_convert,
"Convert Destination -> Output"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_destination->get_image(), _convert_to_u8->get_image(), 255.f,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer processing result to output due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
{ // Copy destination to output.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy,
"Copy Destination -> Output"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_convert_to_u8->get_image(), _output->get_image(), 1.,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer processing result to output due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
// Return output.
return _output->get_texture();
}
void streamfx::nvidia::vfx::denoising::resize(uint32_t width, uint32_t height)
{
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
if (!_tmp) {
_tmp = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::RGBA, ::streamfx::nvidia::cv::component_type::UINT8,
::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
}
// Input Size was changed.
if (!_input || !_source || !_destination || !_output || !_state || (width != _input->get_texture()->get_width())
|| (height != _input->get_texture()->get_height()) || (width != _output->get_texture()->get_width())
|| (height != _output->get_texture()->get_height())) {
if (_input) {
_input->resize(width, height);
} else {
_input = std::make_shared<::streamfx::nvidia::cv::texture>(width, height, GS_RGBA_UNORM);
}
if (_convert_to_fp32) {
_convert_to_fp32->resize(width, height);
} else {
_convert_to_fp32 = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::RGBA, ::streamfx::nvidia::cv::component_type::FP32,
::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (_source) {
_source->resize(width, height);
} else {
_source = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::BGR, ::streamfx::nvidia::cv::component_type::FP32,
::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (auto res = _nvvfx->NvVFX_SetImage(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_INPUT_IMAGE_0,
_source->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set input image due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetImage failed.");
}
if (_destination) {
_destination->resize(width, height);
} else {
_destination = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::BGR, ::streamfx::nvidia::cv::component_type::FP32,
::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (_convert_to_u8) {
_convert_to_u8->resize(width, height);
} else {
_convert_to_u8 = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::RGBA,
::streamfx::nvidia::cv::component_type::UINT8, ::streamfx::nvidia::cv::component_layout::INTERLEAVED,
::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (_output) {
_output->resize(width, height);
} else {
_output = std::make_shared<::streamfx::nvidia::cv::texture>(width, height, GS_RGBA_UNORM);
}
if (auto res = _nvvfx->NvVFX_SetImage(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_OUTPUT_IMAGE_0,
_destination->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set output image due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetImage failed.");
}
{ // Reallocate and clean state.
_nvvfx->NvVFX_GetU32(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_STATE_SIZE, &_state_size);
if (_state) {
//_nvcuda->get_cuda()->cuMemFree(_state);
}
_nvcuda->get_cuda()->cuMemAlloc(&_state, _state_size);
_nvcuda->get_cuda()->cuMemsetD8(_state, 0, _state_size);
_states[0] = reinterpret_cast<void*>(_state);
if (auto res = _nvvfx->NvVFX_SetObject(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_STATE,
reinterpret_cast<void*>(_states));
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set state due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetObject failed.");
}
}
_dirty = true;
}
}
void streamfx::nvidia::vfx::denoising::load()
{
auto gctx = ::streamfx::obs::gs::context();
{
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
if (auto res = _nvvfx->NvVFX_SetCudaStream(_fx.get(), ::streamfx::nvidia::vfx::PARAMETER_CUDA_STREAM,
_nvcuda->get_stream()->get());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to set CUDA stream due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("SetCudaStream failed.");
}
}
{
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
if (auto res = _nvvfx->NvVFX_Load(_fx.get()); res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to initialize effect due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Load failed.");
}
}
_dirty = false;
}

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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "nvidia-vfx.hpp"
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
#include "nvidia/cv/nvidia-cv-image.hpp"
#include "nvidia/cv/nvidia-cv-texture.hpp"
#include "obs/gs/gs-texture.hpp"
namespace streamfx::nvidia::vfx {
class denoising {
std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx;
std::shared_ptr<void> _fx;
std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_fp32;
std::shared_ptr<::streamfx::nvidia::cv::image> _source;
std::shared_ptr<::streamfx::nvidia::cv::image> _destination;
std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_u8;
std::shared_ptr<::streamfx::nvidia::cv::texture> _output;
std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
void* _states[1];
::streamfx::nvidia::cuda::device_ptr_t _state;
uint32_t _state_size;
float _strength;
bool _dirty;
public:
~denoising();
denoising();
void set_strength(float strength);
float strength();
void size(std::pair<uint32_t, uint32_t>& size);
std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
private:
void resize(uint32_t width, uint32_t height);
void load();
};
} // namespace streamfx::nvidia::vfx