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filters/color-grading: Use explicit matrix initializer for GLSL support
Fixes #510
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3533a86b96
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7e1c2ca80d
1 changed files with 2 additions and 4 deletions
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@ -75,11 +75,11 @@ float3 grade_tint(float3 v) {
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} else if (pTintDetection == TINT_DETECTION_HSL) { // HSL
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} else if (pTintDetection == TINT_DETECTION_HSL) { // HSL
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value = RGBtoHSL(v).z;
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value = RGBtoHSL(v).z;
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} else if (pTintDetection == TINT_DETECTION_YUV_SDR) { // YUV HD SDR
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} else if (pTintDetection == TINT_DETECTION_YUV_SDR) { // YUV HD SDR
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const float3x3 mYUV709n = { // Normalized
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const float3x3 mYUV709n = float3x3( // Normalized
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0.2126, 0.7152, 0.0722,
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0.2126, 0.7152, 0.0722,
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-0.1145721060573399, -0.3854278939426601, 0.5,
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-0.1145721060573399, -0.3854278939426601, 0.5,
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0.5, -0.4541529083058166, -0.0458470916941834
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0.5, -0.4541529083058166, -0.0458470916941834
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};
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);
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value = RGBtoYUV(v, mYUV709n).r;
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value = RGBtoYUV(v, mYUV709n).r;
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}
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}
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@ -110,8 +110,6 @@ float3 grade_colorcorrection(float3 v) {
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v1.g *= pCorrection.g; // Saturation Multiplier
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v1.g *= pCorrection.g; // Saturation Multiplier
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v1.b *= pCorrection.b; // Lightness Multiplier
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v1.b *= pCorrection.b; // Lightness Multiplier
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float3 v2 = HSVtoRGB(v1);
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float3 v2 = HSVtoRGB(v1);
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return v2;
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return v2;
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};
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};
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