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nvidia/vfx/superresolution: Round to nearest instead of truncate
Slightly improves the accuracy of the scaled size calculations.
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1 changed files with 5 additions and 4 deletions
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@ -19,6 +19,7 @@
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// SOFTWARE.
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#include "nvidia-vfx-superresolution.hpp"
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#include <cmath>
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#include <utility>
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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@ -187,13 +188,13 @@ void streamfx::nvidia::vfx::superresolution::size(std::pair<uint32_t, uint32_t>
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double ar = static_cast<double>(input_size.second) / static_cast<double>(input_size.first);
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input_size.first = std::clamp<uint32_t>(input_size.first, min_width, max_width);
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input_size.second = std::clamp<uint32_t>(
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static_cast<uint32_t>(round(static_cast<double>(input_size.first) * ar)), min_height, max_height);
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static_cast<uint32_t>(std::lround(static_cast<double>(input_size.first) * ar)), min_height, max_height);
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} else {
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// Dominant Height
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double ar = static_cast<double>(input_size.first) / static_cast<double>(input_size.second);
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input_size.second = std::clamp<uint32_t>(input_size.second, min_height, max_height);
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input_size.first = std::clamp<uint32_t>(
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static_cast<uint32_t>(round(static_cast<double>(input_size.second) * ar)), min_width, max_width);
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static_cast<uint32_t>(std::lround(static_cast<double>(input_size.second) * ar)), min_width, max_width);
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}
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// Calculate Output Size.
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@ -298,8 +299,8 @@ std::shared_ptr<::streamfx::obs::gs::texture>
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void streamfx::nvidia::vfx::superresolution::resize(uint32_t width, uint32_t height)
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{
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uint32_t out_width = static_cast<uint32_t>(width * _scale);
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uint32_t out_height = static_cast<uint32_t>(height * _scale);
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uint32_t out_width = static_cast<uint32_t>(std::lround(width * _scale));
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uint32_t out_height = static_cast<uint32_t>(std::lround(height * _scale));
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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