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gs-vertexbuffer: Fix heap corruption
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72d15bad31
commit
7b995cf50b
1 changed files with 3 additions and 3 deletions
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@ -45,7 +45,7 @@ gs::vertex_buffer::~vertex_buffer()
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util::free_aligned(m_colors);
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m_colors = nullptr;
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}
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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for (size_t n = 0; n < m_layers; n++) {
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if (m_uvs[n]) {
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util::free_aligned(m_uvs[n]);
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m_uvs[n] = nullptr;
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@ -105,7 +105,7 @@ gs::vertex_buffer::vertex_buffer(uint32_t vertices, uint8_t uvlayers)
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if (m_layers > 0) {
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m_vertexbufferdata->tvarray = m_layerdata =
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(gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray) * m_layers);
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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for (size_t n = 0; n < m_layers; n++) {
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m_layerdata[n].array = m_uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * m_capacity);
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m_layerdata[n].width = 4;
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std::memset(m_uvs[n], 0, sizeof(vec4) * m_capacity);
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@ -346,7 +346,7 @@ gs_vertbuffer_t* gs::vertex_buffer::update(bool refreshGPU)
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m_vertexbufferdata->colors = m_colors;
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m_vertexbufferdata->num_tex = m_layers;
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m_vertexbufferdata->tvarray = m_layerdata;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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for (size_t n = 0; n < m_layers; n++) {
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m_layerdata[n].array = m_uvs[n];
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m_layerdata[n].width = 4;
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}
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