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https://github.com/Xaymar/obs-StreamFX
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gs-vertexbuffer: Fix incorrect vertex buffer size on GPU crash
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0d794254be
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762c961ed3
1 changed files with 5 additions and 2 deletions
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@ -109,8 +109,6 @@ gs_vertbuffer_t* GS::VertexBuffer::get(bool refreshGPU) {
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m_vertexbufferdata->tangents = m_data.tangents.data();
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m_vertexbufferdata->colors = m_data.colors.data();
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m_vertexbufferdata->num_tex = m_uvwLayers;
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m_data.uvws.resize(m_uvwLayers);
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m_data.uvwdata.resize(m_uvwLayers);
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for (uint32_t n = 0; n < m_uvwLayers; n++) {
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m_data.uvwdata[n].width = 4;
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m_data.uvwdata[n].array = m_data.uvws[n].data();
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@ -132,6 +130,11 @@ gs_vertbuffer_t* GS::VertexBuffer::get(bool refreshGPU) {
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obs_enter_graphics();
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gs_vertexbuffer_flush(m_vertexbuffer);
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std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_maximumVertices;
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m_vertexbufferdata->num_tex = m_uvwLayers;
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for (uint32_t n = 0; n < m_uvwLayers; n++) {
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m_data.uvwdata[n].width = 4;
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}
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obs_leave_graphics();
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}
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return m_vertexbuffer;
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