mirror of
https://github.com/Xaymar/obs-StreamFX
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nvidia/vfx/greenscreen: Simple wrapper for the Green Screen effect
This commit is contained in:
parent
c714d932b8
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3 changed files with 360 additions and 0 deletions
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@ -1068,6 +1068,8 @@ if(HAVE_NVIDIA_VFX_SDK)
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"source/nvidia/vfx/nvidia-vfx-denoising.cpp"
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"source/nvidia/vfx/nvidia-vfx-effect.hpp"
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"source/nvidia/vfx/nvidia-vfx-effect.cpp"
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"source/nvidia/vfx/nvidia-vfx-greenscreen.hpp"
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"source/nvidia/vfx/nvidia-vfx-greenscreen.cpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.hpp"
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"source/nvidia/vfx/nvidia-vfx-superresolution.cpp"
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)
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293
source/nvidia/vfx/nvidia-vfx-greenscreen.cpp
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293
source/nvidia/vfx/nvidia-vfx-greenscreen.cpp
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@ -0,0 +1,293 @@
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "nvidia-vfx-greenscreen.hpp"
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#include <cmath>
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#include <utility>
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#include "nvidia/cv/nvidia-cv.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#include "util/utility.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::vfx::greenscreen::greenscreen> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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// TODO: Figure out actual latency, appears to be either 2 or 3 frames.
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#define LATENCY_BUFFER 2
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streamfx::nvidia::vfx::greenscreen::~greenscreen()
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{
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// Enter Contexts.
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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_tmp.reset();
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_output.reset();
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_destination.reset();
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_source.reset();
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_input.reset();
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_buffer.clear();
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}
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streamfx::nvidia::vfx::greenscreen::greenscreen()
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: effect(EFFECT_GREEN_SCREEN), _dirty(true), _input(), _source(), _destination(), _output(), _tmp()
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{
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// Enter Contexts.
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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// Assign CUDA Stream object.
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if (auto v = set(PARAMETER_CUDA_STREAM, _nvcuda->get_stream()); v != cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_CUDA_STREAM, v);
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}
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// Assign Model Directory.
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if (auto v = set(PARAMETER_MODEL_DIRECTORY, _nvvfx->model_path().generic_u8string()); v != cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_MODEL_DIRECTORY, v);
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}
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// Mode
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set_mode(greenscreen_mode::QUALITY);
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// Allocate resources
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resize(512, 288);
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}
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void streamfx::nvidia::vfx::greenscreen::size(std::pair<uint32_t, uint32_t>& size)
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{
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constexpr uint32_t min_width = 512;
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constexpr uint32_t min_height = 288;
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// Calculate Size
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if (size.first > size.second) {
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// Dominant Width
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double ar = static_cast<double>(size.second) / static_cast<double>(size.first);
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size.first = std::max<uint32_t>(size.first, min_width);
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size.second =
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std::max<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.first) * ar)), min_height);
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} else {
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// Dominant Height
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double ar = static_cast<double>(size.first) / static_cast<double>(size.second);
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size.second = std::max<uint32_t>(size.second, min_height);
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size.first =
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std::max<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.second) * ar)), min_width);
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}
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}
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void streamfx::nvidia::vfx::greenscreen::set_mode(greenscreen_mode mode)
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{
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set(PARAMETER_MODE, static_cast<uint32_t>(mode));
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_dirty = true;
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}
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std::shared_ptr<streamfx::obs::gs::texture>
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streamfx::nvidia::vfx::greenscreen::process(std::shared_ptr<::streamfx::obs::gs::texture> in)
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{
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// Enter Graphics and CUDA context.
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = _nvcuda->get_context()->enter();
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#ifdef ENABLE_PROFILING
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::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_magenta, "NvVFX Background Removal"};
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#endif
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// Resize if the size or scale was changed.
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resize(in->get_width(), in->get_height());
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// Reload effect if dirty.
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if (_dirty) {
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load();
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}
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{ // Copy parameter to input.
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#ifdef ENABLE_PROFILING
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::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy In -> Input"};
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#endif
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gs_copy_texture(_input->get_texture()->get_object(), in->get_object());
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}
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{ // Enqueue into buffer (back is newest).
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auto el = _buffer.front();
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gs_copy_texture(el->get_object(), in->get_object());
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_buffer.push_back(el);
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_buffer.pop_front();
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}
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{ // Copy input to source.
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#ifdef ENABLE_PROFILING
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::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy Input -> Source"};
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#endif
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if (auto res = _nvcvi->NvCVImage_Transfer(_input->get_image(), _source->get_image(), 1.f,
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_nvcuda->get_stream()->get(), _tmp->get_image());
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res != ::streamfx::nvidia::cv::result::SUCCESS) {
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D_LOG_ERROR("Failed to transfer input to processing source due to error: %s",
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_nvcvi->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("Transfer failed.");
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}
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}
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{ // Process source to destination.
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#ifdef ENABLE_PROFILING
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::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_cache, "Process"};
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#endif
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if (auto res = run(); res != ::streamfx::nvidia::cv::result::SUCCESS) {
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D_LOG_ERROR("Failed to process due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("Run failed.");
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}
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}
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{ // Copy destination to output.
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#ifdef ENABLE_PROFILING
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::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy,
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"Copy Destination -> Output"};
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#endif
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if (auto res = _nvcvi->NvCVImage_Transfer(_destination->get_image(), _output->get_image(), 1.,
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_nvcuda->get_stream()->get(), _tmp->get_image());
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res != ::streamfx::nvidia::cv::result::SUCCESS) {
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D_LOG_ERROR("Failed to transfer processing result to output due to error: %s",
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_nvcvi->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("Transfer failed.");
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}
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}
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// Return output.
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return _output->get_texture();
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}
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std::shared_ptr<streamfx::obs::gs::texture> streamfx::nvidia::vfx::greenscreen::get_color()
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{
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//return _input->get_texture();
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return _buffer.front();
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}
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std::shared_ptr<streamfx::obs::gs::texture> streamfx::nvidia::vfx::greenscreen::get_mask()
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{
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return _output->get_texture();
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}
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void streamfx::nvidia::vfx::greenscreen::resize(uint32_t width, uint32_t height)
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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std::pair<uint32_t, uint32_t> in_size = {width, height};
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size(in_size);
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if (!_tmp) {
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_tmp = std::make_shared<::streamfx::nvidia::cv::image>(
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width, height, ::streamfx::nvidia::cv::pixel_format::RGBA, ::streamfx::nvidia::cv::component_type::UINT8,
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::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
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}
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if (!_input || (in_size.first != _input->get_texture()->get_width())
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|| (in_size.second != _input->get_texture()->get_height())) {
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{
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_buffer.clear();
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for (size_t idx = 0; idx < LATENCY_BUFFER; idx++) {
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auto el = std::make_shared<::streamfx::obs::gs::texture>(width, height, GS_RGBA_UNORM, 1, nullptr,
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::streamfx::obs::gs::texture::flags::None);
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_buffer.push_back(el);
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}
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}
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if (_input) {
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_input->resize(in_size.first, in_size.second);
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} else {
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_input = std::make_shared<::streamfx::nvidia::cv::texture>(in_size.first, in_size.second, GS_RGBA_UNORM);
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}
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_dirty = true;
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}
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if (!_source || (in_size.first != _source->get_image()->width)
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|| (in_size.second != _source->get_image()->height)) {
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if (_source) {
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_source->resize(in_size.first, in_size.second);
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} else {
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_source = std::make_shared<::streamfx::nvidia::cv::image>(
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in_size.first, in_size.second, ::streamfx::nvidia::cv::pixel_format::BGR,
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::streamfx::nvidia::cv::component_type::UINT8, ::streamfx::nvidia::cv::component_layout::INTERLEAVED,
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::streamfx::nvidia::cv::memory_location::GPU, 1);
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}
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if (auto v = set(PARAMETER_INPUT_IMAGE_0, _source); v != ::streamfx::nvidia::cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_INPUT_IMAGE_0, v);
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}
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_dirty = true;
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}
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if (!_destination || (in_size.first != _destination->get_image()->width)
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|| (in_size.second != _destination->get_image()->height)) {
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if (_destination) {
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_destination->resize(in_size.first, in_size.second);
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} else {
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_destination = std::make_shared<::streamfx::nvidia::cv::image>(
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in_size.first, in_size.second, ::streamfx::nvidia::cv::pixel_format::A,
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::streamfx::nvidia::cv::component_type::UINT8, ::streamfx::nvidia::cv::component_layout::INTERLEAVED,
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::streamfx::nvidia::cv::memory_location::GPU, 1);
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}
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if (auto v = set(PARAMETER_OUTPUT_IMAGE_0, _destination); v != ::streamfx::nvidia::cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_OUTPUT_IMAGE_0, v);
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}
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_dirty = true;
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}
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if (!_output || (in_size.first != _output->get_texture()->get_width())
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|| (in_size.second != _output->get_texture()->get_height())) {
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if (_output) {
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_output->resize(in_size.first, in_size.second);
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} else {
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_output = std::make_shared<::streamfx::nvidia::cv::texture>(in_size.first, in_size.second, GS_A8);
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}
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_dirty = true;
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}
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}
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void streamfx::nvidia::vfx::greenscreen::load()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = _nvcuda->get_context()->enter();
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// Assign CUDA Stream object.
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if (auto v = set(PARAMETER_CUDA_STREAM, _nvcuda->get_stream()); v != cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception(PARAMETER_CUDA_STREAM, v);
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}
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if (auto v = effect::load(); v != ::streamfx::nvidia::cv::result::SUCCESS) {
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throw ::streamfx::nvidia::cv::exception("load", v);
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}
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_dirty = false;
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}
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65
source/nvidia/vfx/nvidia-vfx-greenscreen.hpp
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source/nvidia/vfx/nvidia-vfx-greenscreen.hpp
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@ -0,0 +1,65 @@
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "nvidia-vfx-effect.hpp"
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#include "nvidia-vfx.hpp"
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#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "nvidia/cv/nvidia-cv-texture.hpp"
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#include "obs/gs/gs-texture.hpp"
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namespace streamfx::nvidia::vfx {
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enum class greenscreen_mode {
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QUALITY = 0,
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PERFORMANCE = 1,
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};
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class greenscreen : protected effect {
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bool _dirty;
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std::list<std::shared_ptr<::streamfx::obs::gs::texture>> _buffer;
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std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
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std::shared_ptr<::streamfx::nvidia::cv::image> _source;
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std::shared_ptr<::streamfx::nvidia::cv::image> _destination;
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std::shared_ptr<::streamfx::nvidia::cv::texture> _output;
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std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
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public:
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~greenscreen();
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greenscreen();
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void size(std::pair<uint32_t, uint32_t>& size);
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void set_mode(greenscreen_mode mode);
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std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
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std::shared_ptr<::streamfx::obs::gs::texture> get_color();
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std::shared_ptr<::streamfx::obs::gs::texture> get_mask();
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private:
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void resize(uint32_t width, uint32_t height);
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void load();
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};
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} // namespace streamfx::nvidia::vfx
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