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nvidia/cuda/context: Log the current device name, UUId und LUId
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@ -90,6 +90,29 @@ streamfx::nvidia::cuda::context::context(ID3D11Device* device) : context()
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throw std::runtime_error("Failed to acquire primary device context.");
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}
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// Log some information.
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std::string device_name;
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uuid_t device_uuid;
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luid_t device_luid;
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uint32_t device_luid_mask;
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{
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// Device Name
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std::vector<char> name(256, 0);
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_cuda->cuDeviceGetName(name.data(), name.size() - 1, _device);
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device_name = std::string(name.data(), name.data() + strlen(name.data()));
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// Device LUID
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_cuda->cuDeviceGetLuid(&device_luid, &device_luid_mask, _device);
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// Device UUID
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_cuda->cuDeviceGetUuid(&device_uuid, _device);
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}
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D_LOG_INFO("Initialized CUDA on device '%s' (%08" PRIx32 "-%04" PRIx16 "-%04" PRIx16 "-%04" PRIx16 "-%04" PRIx16
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"%08" PRIx32 ", %08" PRIx64 ", %" PRIu32 ").",
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device_name.c_str(), device_uuid.uuid.a, device_uuid.uuid.b, device_uuid.uuid.c, device_uuid.uuid.d,
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device_uuid.uuid.e, device_uuid.uuid.f, device_luid.luid, device_luid_mask);
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_has_device = true;
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}
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#endif
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