gfx-effect-source: Base class for Custom Shaders

gfx::effect_source is the base class for all Custom Shader Sources and Transitions, which reduces the overall workload to a single file, but unfortunately also reducing the effective customization per source a bit.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2018-04-09 13:27:22 +02:00
parent 9ae8ecc3e1
commit 5e9f113553
2 changed files with 318 additions and 45 deletions

View file

@ -20,7 +20,7 @@
#include <libobs/util/platform.h> #include <libobs/util/platform.h>
#include <fstream> #include <fstream>
bool gfx::effect_source::property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) { bool gfx::effect_source::property_type_modified(void*, obs_properties_t* props, obs_property_t*, obs_data_t* sett) {
switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) { switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) {
default: default:
case InputTypes::Text: case InputTypes::Text:
@ -35,22 +35,43 @@ bool gfx::effect_source::property_type_modified(void* priv, obs_properties_t* pr
return true; return true;
} }
bool gfx::effect_source::property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) { bool gfx::effect_source::property_input_modified(void* obj, obs_properties_t*, obs_property_t*, obs_data_t* sett) {
return true; const char* text = nullptr;
const char* file = nullptr;
switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) {
default:
case InputTypes::Text:
text = obs_data_get_string(sett, D_INPUT_TEXT);
break;
case InputTypes::File:
file = obs_data_get_string(sett, D_INPUT_FILE);
break;
}
return reinterpret_cast<gfx::effect_source*>(obj)->test_for_updates(text, file);
}
void gfx::effect_source::video_tick_impl(float time) {
// Shader Timers
time_existing += time;
time_active += time;
// File Timer
shader.file_info.time_updated -= time;
}
void gfx::effect_source::video_render_impl(gs_effect_t* parent_effect) {
} }
gfx::effect_source::effect_source(obs_data_t* data, obs_source_t* owner) { gfx::effect_source::effect_source(obs_data_t* data, obs_source_t* owner) {
obs_source_addref(owner);
m_source = owner; m_source = owner;
time_existing = 0; time_existing = 0;
time_active = 0; time_active = 0;
update(data);
} }
gfx::effect_source::~effect_source() { gfx::effect_source::~effect_source() {}
obs_source_release(m_source);
}
void gfx::effect_source::get_properties(obs_properties_t* properties) { void gfx::effect_source::get_properties(obs_properties_t* properties) {
obs_property_t* p = nullptr; obs_property_t* p = nullptr;
@ -66,7 +87,7 @@ void gfx::effect_source::get_properties(obs_properties_t* properties) {
obs_property_set_modified_callback2(p, property_input_modified, this); obs_property_set_modified_callback2(p, property_input_modified, this);
{ {
char* tmp_path = obs_module_file("shaders/"); char* tmp_path = obs_module_file(default_shader_path.c_str());
p = obs_properties_add_path(properties, D_INPUT_FILE, P_TRANSLATE(T_INPUT_FILE), OBS_PATH_FILE, p = obs_properties_add_path(properties, D_INPUT_FILE, P_TRANSLATE(T_INPUT_FILE), OBS_PATH_FILE,
"Any (*.effect *.shader *.hlsl);;Effect (*.effect);;Shader (*.shader);;DirectX (*.hlsl)", tmp_path); "Any (*.effect *.shader *.hlsl);;Effect (*.effect);;Shader (*.shader);;DirectX (*.hlsl)", tmp_path);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_FILE))); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_FILE)));
@ -75,6 +96,29 @@ void gfx::effect_source::get_properties(obs_properties_t* properties) {
} }
// ToDo: Place updated properties here or somewhere else? // ToDo: Place updated properties here or somewhere else?
for (auto prm : parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
obs_properties_add_bool(properties, prm.second->ui.names[0], prm.second->ui.descs[0]);
} else if (prm.first.second >= gs::effect_parameter::type::Integer && prm.first.second <= gs::effect_parameter::type::Integer4) {
size_t cnt = (size_t)prm.first.second - (size_t)gs::effect_parameter::type::Integer;
for (size_t idx = 0; idx <= cnt; idx++) {
obs_properties_add_int(properties, prm.second->ui.names[idx], prm.second->ui.descs[idx], INT_MIN, INT_MAX, 1);
}
} else if (prm.first.second >= gs::effect_parameter::type::Float && prm.first.second <= gs::effect_parameter::type::Float4) {
size_t cnt = (size_t)prm.first.second - (size_t)gs::effect_parameter::type::Float;
for (size_t idx = 0; idx <= cnt; idx++) {
obs_properties_add_float(properties, prm.second->ui.names[idx], prm.second->ui.descs[idx], FLT_MIN, FLT_MAX, 1);
}
}
}
}
void gfx::effect_source::get_defaults(obs_data_t* data) {
obs_data_set_default_int(data, D_TYPE, (long long)InputTypes::Text);
obs_data_set_default_string(data, D_INPUT_TEXT, "");
obs_data_set_default_string(data, D_INPUT_FILE, "");
} }
void gfx::effect_source::update(obs_data_t* data) { void gfx::effect_source::update(obs_data_t* data) {
@ -90,57 +134,59 @@ void gfx::effect_source::update(obs_data_t* data) {
test_for_updates(nullptr, path); test_for_updates(nullptr, path);
} }
update_parameters(data);
obs_data_release(data); obs_data_release(data);
} }
bool gfx::effect_source::test_for_updates(const char* text, const char* path) { bool gfx::effect_source::test_for_updates(const char* text, const char* path) {
bool is_shader_different = false; bool is_shader_different = false;
if (text != nullptr) { if (text != nullptr) {
if (text != effect.text) { if (text != shader.text) {
effect.text = text; shader.text = text;
is_shader_different = true; is_shader_different = true;
} }
if (is_shader_different) { if (is_shader_different) {
effect.effect = std::make_unique<gs::effect>(effect.text, "Text"); shader.effect = std::make_unique<gs::effect>(shader.text, "Text");
} }
} else if (path != nullptr) { } else if (path != nullptr) {
if (path != this->effect.path) { if (path != this->shader.path) {
this->effect.path = path; this->shader.path = path;
this->effect.file_info.time_updated = 0; this->shader.file_info.time_updated = 0;
this->effect.file_info.time_create = 0; this->shader.file_info.time_create = 0;
this->effect.file_info.time_modified = 0; this->shader.file_info.time_modified = 0;
this->effect.file_info.file_size = 0; this->shader.file_info.file_size = 0;
is_shader_different = true; is_shader_different = true;
} }
// If the update timer is 0 or less, grab new file information. // If the update timer is 0 or less, grab new file information.
if (effect.file_info.time_updated <= 0) { if (shader.file_info.time_updated <= 0) {
struct stat stats; struct stat stats;
if (os_stat(effect.path.c_str(), &stats) == 0) { if (os_stat(shader.path.c_str(), &stats) == 0) {
effect.file_info.modified = (effect.file_info.time_create != stats.st_ctime) shader.file_info.modified = (shader.file_info.time_create != stats.st_ctime)
| (effect.file_info.time_modified != stats.st_mtime) | (shader.file_info.time_modified != stats.st_mtime)
| (effect.file_info.file_size != stats.st_size); | (shader.file_info.file_size != stats.st_size);
// Mark shader as different if the file was changed. // Mark shader as different if the file was changed.
is_shader_different = is_shader_different =
is_shader_different is_shader_different
| effect.file_info.modified; | shader.file_info.modified;
// Update own information // Update own information
effect.file_info.time_create = stats.st_ctime; shader.file_info.time_create = stats.st_ctime;
effect.file_info.time_modified = stats.st_mtime; shader.file_info.time_modified = stats.st_mtime;
effect.file_info.file_size = stats.st_size; shader.file_info.file_size = stats.st_size;
} }
// Increment timer so that the next check is a reasonable timespan away. // Increment timer so that the next check is a reasonable timespan away.
effect.file_info.time_updated += 0.1f; shader.file_info.time_updated += 0.1f;
} }
if (is_shader_different || effect.file_info.modified) { if (is_shader_different || shader.file_info.modified) {
// gs_effect_create_from_file caches results, which is bad for us. // gs_effect_create_from_file caches results, which is bad for us.
std::vector<char> content; std::vector<char> content;
std::ifstream fs(effect.path.c_str(), std::ios::binary); std::ifstream fs(shader.path.c_str(), std::ios::binary);
if (fs.good()) { if (fs.good()) {
size_t beg = fs.tellg(); size_t beg = fs.tellg();
@ -152,21 +198,185 @@ bool gfx::effect_source::test_for_updates(const char* text, const char* path) {
fs.close(); fs.close();
content[sz] = '\0'; content[sz] = '\0';
effect.effect = std::make_unique<gs::effect>(std::string(content.data()), effect.path); shader.effect = std::make_unique<gs::effect>(std::string(content.data()), shader.path);
} }
} }
} }
// If the shader is different, rebuild the parameter list. // If the shader is different, rebuild the parameter list.
if (is_shader_different) { if (is_shader_different) {
std::map<paramident_t, std::shared_ptr<parameter>> new_params;
// ToDo: Figure out if a recycling approach would work.
// Might improve stability in low memory situations.
auto effect_param_list = shader.effect->get_parameters();
for (auto effect_param : effect_param_list) {
paramident_t ident;
ident.first = effect_param.get_name();
ident.second = effect_param.get_type();
if (is_special_parameter(ident.first, ident.second))
continue;
auto entry = parameters.find(ident);
if (entry != parameters.end()) {
entry->second->param = std::make_shared<gs::effect_parameter>(effect_param);
new_params.insert_or_assign(ident, entry->second);
parameters.erase(entry);
} else {
std::shared_ptr<parameter> param;
if (ident.second == gs::effect_parameter::type::Boolean) {
std::shared_ptr<bool_parameter> nparam = std::make_shared<bool_parameter>();
std::string ui_name, ui_desc;
ui_name = ident.first;
ui_desc = ident.first;
nparam->ui.buffer.resize(ui_name.size() + 1 + ui_desc.size() + 1);
memset(nparam->ui.buffer.data(), 0, nparam->ui.buffer.size());
memcpy(nparam->ui.buffer.data(), ui_name.c_str(), ui_name.size());
memcpy(nparam->ui.buffer.data() + ui_name.size() + 1, ui_desc.c_str(), ui_desc.size());
nparam->ui.names.resize(1);
nparam->ui.names[0] = nparam->ui.buffer.data();
nparam->ui.descs.resize(1);
nparam->ui.descs[0] = nparam->ui.buffer.data() + ui_name.size() + 1;
param = std::dynamic_pointer_cast<parameter>(nparam);
} else if (ident.second >= gs::effect_parameter::type::Integer && ident.second <= gs::effect_parameter::type::Integer4) {
std::shared_ptr<int_parameter> nparam = std::make_shared<int_parameter>();
size_t cnt = (size_t)ident.second - (size_t)gs::effect_parameter::type::Integer;
std::string ui_name[4], ui_desc[4];
size_t bufsize = 0;
if (cnt > 0) {
for (size_t idx = 0; idx <= cnt; idx++) {
ui_name[idx] = ident.first + (char)(48 + idx);
ui_desc[idx] = ident.first + "[" + (char)(48 + idx) + "]";
bufsize += ui_name[idx].size() + 1;
bufsize += ui_desc[idx].size() + 1;
}
} else {
ui_name[0] = ident.first;
ui_desc[0] = ident.first;
bufsize += ui_name[0].size() + 1;
bufsize += ui_desc[0].size() + 1;
}
nparam->ui.names.resize(cnt + 1);
nparam->ui.descs.resize(cnt + 1);
nparam->ui.buffer.resize(bufsize);
memset(nparam->ui.buffer.data(), 0, bufsize);
size_t off = 0;
for (size_t idx = 0; idx <= cnt; idx++) {
memcpy(nparam->ui.buffer.data() + off, ui_name[idx].c_str(), ui_name[idx].size());
nparam->ui.names[idx] = nparam->ui.buffer.data() + off;
off += ui_name[idx].size() + 1;
memcpy(nparam->ui.buffer.data() + off, ui_desc[idx].c_str(), ui_desc[idx].size());
nparam->ui.descs[idx] = nparam->ui.buffer.data() + off;
off += ui_desc[idx].size() + 1;
}
param = std::dynamic_pointer_cast<parameter>(nparam);
} else if (ident.second >= gs::effect_parameter::type::Float && ident.second <= gs::effect_parameter::type::Float4) {
std::shared_ptr<float_parameter> nparam = std::make_shared<float_parameter>();
size_t cnt = (size_t)ident.second - (size_t)gs::effect_parameter::type::Float;
std::string ui_name[4], ui_desc[4];
size_t bufsize = 0;
if (cnt > 0) {
for (size_t idx = 0; idx <= cnt; idx++) {
ui_name[idx] = ident.first + (char)(48 + idx);
ui_desc[idx] = ident.first + "[" + (char)(48 + idx) + "]";
bufsize += ui_name[idx].size() + 1;
bufsize += ui_desc[idx].size() + 1;
}
} else {
ui_name[0] = ident.first;
ui_desc[0] = ident.first;
bufsize += ui_name[0].size() + 1;
bufsize += ui_desc[0].size() + 1;
}
nparam->ui.names.resize(cnt + 1);
nparam->ui.descs.resize(cnt + 1);
nparam->ui.buffer.resize(bufsize);
memset(nparam->ui.buffer.data(), 0, bufsize);
size_t off = 0;
for (size_t idx = 0; idx <= cnt; idx++) {
memcpy(nparam->ui.buffer.data() + off, ui_name[idx].c_str(), ui_name[idx].size());
nparam->ui.names[idx] = nparam->ui.buffer.data() + off;
off += ui_name[idx].size() + 1;
memcpy(nparam->ui.buffer.data() + off, ui_desc[idx].c_str(), ui_desc[idx].size());
nparam->ui.descs[idx] = nparam->ui.buffer.data() + off;
off += ui_desc[idx].size() + 1;
}
param = std::dynamic_pointer_cast<parameter>(nparam);
} else {
}
if (param) {
param->name = ident.first;
param->param = std::make_shared<gs::effect_parameter>(effect_param);
new_params.insert_or_assign(ident, param);
}
}
}
parameters = std::move(new_params);
} }
return is_shader_different; return is_shader_different;
} }
void gfx::effect_source::active() { void gfx::effect_source::update_parameters(obs_data_t* data) {
for (auto prm : parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
auto param = std::static_pointer_cast<bool_parameter>(prm.second);
param->value = obs_data_get_bool(data, prm.second->ui.names[0]);
} else if (prm.first.second >= gs::effect_parameter::type::Integer && prm.first.second <= gs::effect_parameter::type::Integer4) {
auto param = std::static_pointer_cast<int_parameter>(prm.second);
for (size_t idx = 0; idx < prm.second->ui.names.size(); idx++) {
param->value[idx] = obs_data_get_int(data, prm.second->ui.names[idx]);
}
} else if (prm.first.second >= gs::effect_parameter::type::Float && prm.first.second <= gs::effect_parameter::type::Float4) {
auto param = std::static_pointer_cast<float_parameter>(prm.second);
for (size_t idx = 0; idx < prm.second->ui.names.size(); idx++) {
param->value[idx] = obs_data_get_double(data, prm.second->ui.names[idx]);
}
}
}
}
void gfx::effect_source::apply_parameters() {
for (auto prm : parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
auto param = std::static_pointer_cast<bool_parameter>(prm.second);
} else if (prm.first.second >= gs::effect_parameter::type::Integer && prm.first.second <= gs::effect_parameter::type::Integer4) {
auto param = std::static_pointer_cast<int_parameter>(prm.second);
} else if (prm.first.second >= gs::effect_parameter::type::Float && prm.first.second <= gs::effect_parameter::type::Float4) {
auto param = std::static_pointer_cast<float_parameter>(prm.second);
}
}
}
void gfx::effect_source::activate() {
time_active = 0; time_active = 0;
} }
@ -174,6 +384,10 @@ void gfx::effect_source::deactivate() {
time_active = 0; time_active = 0;
} }
std::string gfx::effect_source::get_shader_file() {
return shader.path;
}
uint32_t gfx::effect_source::get_width() { uint32_t gfx::effect_source::get_width() {
return 0; return 0;
} }
@ -183,14 +397,9 @@ uint32_t gfx::effect_source::get_height() {
} }
void gfx::effect_source::video_tick(float time) { void gfx::effect_source::video_tick(float time) {
// Shader Timers video_tick_impl(time);
time_existing += time;
time_active += time;
// File Timer
effect.file_info.time_updated -= time;
} }
void gfx::effect_source::video_render(gs_effect_t* parent_effect) { void gfx::effect_source::video_render(gs_effect_t* parent_effect) {
video_render_impl(parent_effect);
} }

View file

@ -24,6 +24,8 @@
#include "gs-texture.h" #include "gs-texture.h"
#include "gfx-source-texture.h" #include "gfx-source-texture.h"
#include <vector> #include <vector>
#include <map>
#include <utility>
// Data Defines // Data Defines
#define D_TYPE "CustomShader.Type" #define D_TYPE "CustomShader.Type"
@ -39,12 +41,13 @@
namespace gfx { namespace gfx {
class effect_source { class effect_source {
protected:
obs_source_t* m_source; obs_source_t* m_source;
std::unique_ptr<gs::rendertarget> m_renderTarget; std::unique_ptr<gs::rendertarget> m_renderTarget;
// Effect Information // Effect Information
struct { struct {
std::unique_ptr<gs::effect> effect; std::shared_ptr<gs::effect> effect;
std::string text; std::string text;
std::string path; std::string path;
struct { struct {
@ -54,28 +57,89 @@ namespace gfx {
size_t file_size; size_t file_size;
bool modified; bool modified;
} file_info; } file_info;
} effect; } shader;
struct parameter {
std::string name = "";
std::shared_ptr<gs::effect_parameter> param;
struct {
std::vector<char> buffer;
std::vector<const char*> names;
std::vector<const char*> descs;
} ui;
};
struct bool_parameter : parameter {
bool value = false;
};
struct int_parameter : parameter {
int32_t value[4] = { 0,0,0,0 };
};
struct float_parameter : parameter {
float_t value[4] = { 0,0,0,0 };
};
struct texture_parameter : parameter {
bool isSource = false;
struct {
std::string path = "";
std::shared_ptr<gs::texture> tex;
struct {
float_t time_updated = 0;
time_t time_create = 0;
time_t time_modified = 0;
size_t file_size = 0;
bool modified = true;
} info;
} file;
struct {
std::string name = "";
std::shared_ptr<gfx::source_texture> tex;
} source;
struct {
bool doResample = false;
std::pair<uint32_t, uint32_t> resolution = { 10, 10 };
std::shared_ptr<gs::rendertarget> rt;
} resample;
};
struct matrix_parameter : parameter {
};
typedef std::pair<std::string, gs::effect_parameter::type> paramident_t;
std::map<paramident_t, std::shared_ptr<parameter>> parameters;
// Status // Status
float_t time_existing; float_t time_existing;
float_t time_active; float_t time_active;
protected: std::string default_shader_path = "shaders/";
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett); static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett); static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
virtual bool is_special_parameter(std::string name, gs::effect_parameter::type type) = 0;
virtual bool apply_special_parameters() = 0;
virtual void video_tick_impl(float time) = 0;
virtual void video_render_impl(gs_effect_t* parent_effect) = 0;
public: public:
effect_source(obs_data_t* data, obs_source_t* owner); effect_source(obs_data_t* data, obs_source_t* owner);
~effect_source(); ~effect_source();
void get_properties(obs_properties_t* properties); void get_properties(obs_properties_t* properties);
void get_defaults(obs_data_t* data); static void get_defaults(obs_data_t* data);
void update(obs_data_t* data); void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path); bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data); void update_parameters(obs_data_t* data);
void apply_parameters();
void active(); void activate();
void deactivate(); void deactivate();
std::string get_shader_file();
uint32_t get_width(); uint32_t get_width();
uint32_t get_height(); uint32_t get_height();